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Forum > Goal Line Blitz 2 > How long before the game is over ran by high conditioning speed or power backs?
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DeeVee8
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I tried getting higher conditioning on my defenders but there are so many other skills to spend points on. They will end with 65+ for most positions though.
 
MadCow420
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Originally posted by Galactic Empire
I think it has more to do with defenses lacking stamina than speed. I never new how important stamina was on safeties who chase down defenders. That speed is worthless when the DB is sucking wind.

I always thought my defenders needed more speed or tackling skills. What they really need is more stamina.


lol no...

You still need speed, stamina is no good if you are slow, in this specific circumstance.
Edited by MadCow420 on Apr 25, 2016 18:37:04
Edited by MadCow420 on Apr 25, 2016 18:31:40
 
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Originally posted by DeeVee8
I tried getting higher conditioning on my defenders but there are so many other skills to spend points on. They will end with 65+ for most positions though.


But conditioning enhances All physical skills.
 
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Originally posted by MadCow420
lol no...

You still need speed, stamina is no good if you are slow, in specific circumstance.


Of course...you need speed and conditioning.
 
MadCow420
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Originally posted by Galactic Empire
Of course...you need speed and conditioning.


give me some examples of players speed on your defense


I'm guessing your idea of "speed" is wrong



this is what your need at LB, and he is slower than I want

http://glb2.warriorgeneral.com/game/player/175614
Edited by MadCow420 on Apr 25, 2016 18:41:38
Edited by MadCow420 on Apr 25, 2016 18:41:26
 
MadCow420
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http://glb2.warriorgeneral.com/game/player/174964 this does not look fast at all
 
Xars
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Originally posted by MadCow420
give me some examples of players speed on your defense

I'm guessing your idea of "speed" is wrong

this is what your need at LB, and he is slower than I want

http://glb2.warriorgeneral.com/game/player/175614


And miss 20% of tackles.

Building LBs is an issue.
 
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Originally posted by MadCow420
give me some examples of players speed on your defense


I'm guessing your idea of "speed" is wrong



this is what your need at LB, and he is slower than I want

http://glb2.warriorgeneral.com/game/player/175614


On my next team, my SS and FS will be S*s and have 95+ speed, 70+ conditioning and 90+ pusuit. In zone the SS plays a lot like a FS. They will just roam free and Chase down ball carriers.
 
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Originally posted by MadCow420
http://glb2.warriorgeneral.com/game/player/174964 this does not look fast at all


He is not fast. He is quick and powerful. He roams the middle.
 
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Originally posted by Xars
And miss 20% of tackles.

Building LBs is an issue.


Yep. You won't see Vader miss a high % of tackles.
 
DeeVee8
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Originally posted by MadCow420
give me some examples of players speed on your defense


I'm guessing your idea of "speed" is wrong



this is what your need at LB, and he is slower than I want

http://glb2.warriorgeneral.com/game/player/175614


Needs Moar balance. That is probably part of the issue with defenders vs these HBs.
 
Xars
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Originally posted by Galactic Empire
Yep. You won't see Vader miss a high % of tackles.


You also won't get to as many tackles.

His point is you're not fast enough.

My point was yeah you get to tackles but then miss a bunch. Vader makes more but doesn't cover as large an area.

A S* HB can/is built to be a pure rushing juggernaut. No S* LB is built to only chase down a Speedy HB or stop a Power HB or play the pass. A S* LB almost has to be built as an all-around player because you can't take the salary hit of sitting someone on the bench (effectively) when you're playing a team built counter to your LB build.

Have a S* Pass Rushing LB? Not much use against a high% Rushing team.
Have a S* Power Run Stuff LB? Don't face a Speedy S* HB or a high% Pass team.
Have a S* Sideline-to-Sideline LB? Don't face a Power S* HB.

The basic problem is that Elusive Running / Power Running, while expensive, probably aren't expensive enough - particularly at high levels (85+). Combine one of them with Elite Sprinting+Conditioning and there's a huge Offensive advantage.

Several seasons ago, Bort/Cdog changed the SP cost of OLine blocking to be more parabolic. All Offensive positions probably need that kind of adjustment across all Offensive skills. Lower SP costs of Skill Values below 60-70 but dramatically higher SP costs after that. I doubt they'd change the Physical Skill Values SP cost since that seems pretty consistent across positions.

It's the only way to really nerf Offense without changing the on-the-field game logic, which is obviously a much harder coding proposition.
Edited by Xars on Apr 26, 2016 03:07:50
Edited by Xars on Apr 26, 2016 03:06:08
Edited by Xars on Apr 26, 2016 03:06:00
 
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But Vader's job is not to run sideline to sideline. It is to tackle anything that comes around the middle. If my middle LB happens to be fast enough to help out on the edge then great.

Zone defensive assignments differ from man. Which is why CBs run stuffing skills are so important. They have to contain the edge.

Now the safeties need to be able to fly all over the field which is one of my biggest issues right now. They need more stamina and speed.
Edited by Galactic Empire on Apr 26, 2016 06:06:13
Edited by Galactic Empire on Apr 26, 2016 06:05:26
 
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I do agree with the skill cost change though. They need to make offensive stamina costs ridiculously high when approaching 85+.
Edited by Galactic Empire on Apr 26, 2016 06:10:05
 
MadCow420
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Originally posted by Xars
And miss 20% of tackles.

Building LBs is an issue.


he just started getting tackle attributes. the whole team invested in strip tech earlier, he would be much better had I gone tackle first, and then never invested in strip tech


also, atleast a missed tackle has a chance to slow the runner up so someone else can make the tackle.


a slow LB wont even have the chance to slow down the Pbs
Edited by MadCow420 on Apr 26, 2016 07:29:29
Edited by MadCow420 on Apr 26, 2016 07:27:37
 
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