I am assuming that the flex cost on boosting pickup players was merely an oversight. I would not imagine that enough people would boost them for there to be a market there. I also believe it was added to give all of us something else to do while waiting for other games to sim for our regular DOTs that have fixed schedules and thus keep us around the site more and thus potentially adding to flex purchases. This is not going to effect those of us with many players but instead may cause agents with only a hand full of players to experience more of the game or keep them engaged long enough to gain the desire to create more players. Just my assumption anyway and this could all be completely wrong.
Originally posted by Detroit Leos I am assuming that the flex cost on boosting pickup players was merely an oversight. I would not imagine that enough people would boost them for there to be a market there. I also believe it was added to give all of us something else to do while waiting for other games to sim for our regular DOTs that have fixed schedules and thus keep us around the site more and thus potentially adding to flex purchases. This is not going to effect those of us with many players but instead may cause agents with only a hand full of players to experience more of the game or keep them engaged long enough to gain the desire to create more players. Just my assumption anyway and this could all be completely wrong.
Agree. If the flex cost for boosting goes free, this is a real win.
Originally posted by Stobie You can't watch them live, its like the team page where you can watch them after they have posted, but if you want to be impatient and stream it live while its essentially still running, you will have to use the watch party which is open to all public, not just Scout members.
You can watch it live...lol I just watched my ladder game live
Really going to need to add a stats page for the pickups.
this could be:
- tab on the see all stats page - summary at bottom of player page game log that shows totals - really would be best if that were divided by tier somehow (rookie stats / soph stats / etc)