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USC_Trojans
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Originally posted by TDiddy8701
it's just amazing watching replays how dumb defenders look when counters are called... I've seen safeties and LBs doing an all-out sprint toward the RB after the counter, only to randomly stop and have the RB go right around them.

Angles defenders are taking are ridiculous too, causing more mistackles than I've seen in a long time.... I have 80+ tackle tech/power run stopping specialists that are having almost as many tackles as mistackles. I shouldn't have to build a 95+ tackle tech/power tackle guy just to make consistent tackles. There's more to it than builds going on here...

It's pretty amazing the GLB2 running game AI has regressed back to how it looked and played back in like Season 5. Watch games right now, and compare it to how counters looked back when romo ran them all the time... defenders are dumb as ever against the run.


Keep in mind momentum plays a factor in tackles too. A guy barely moving is going to have a hard time taking down a guy with a full head of steam. Its why I have all my coached lb go at least 60 (prefer 70) in sprinting and quickness.
 
Mysterio
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Trips formation in general is pretty wonky, I wouldn't be opposed to both the right counter and right QB rollout being removed
 
DeeVee8
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Originally posted by Mysterio
Trips formation in general is pretty wonky, I wouldn't be opposed to both the right counter and right QB rollout being removed


I wouldn't be opposed to having a threesum with Jennifer Lawrence and Kaley Cuoco but it ain't gonna happen... Let's add some well thought out plays that help combat the OP formation.
 
TDiddy8701
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Trips really is a wacky formation...

Also, the fact the 4-2 nickel is borderline worthless on GLB2 (just about everyone runs a 3-3 against 3WR now), but is used very commonly IRL against 3 WR sets is just more proof additional effective defensive plays need to be added, specifically that formation. Conceptually the DLs in 4 man front should hold the OTs so the LBs can get outside quick enough to stop those toss/counter plays, but it just doesn't work that way in GLB2.
Edited by TDiddy8701 on Nov 2, 2015 22:04:07
 
Dadd
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Originally posted by Dee.
I wouldn't be opposed to having a threesum with Jennifer Lawrence and Kaley Cuoco but it ain't gonna happen... Let's add some well thought out plays that help combat the OP formation.


 
USC_Trojans
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http://glb2.warriorgeneral.com/game/game/234686 counters busted. outside of a few runs do to broken tackles and some concerning cb blitz logic (not sure if cbs are set to power or if this is a play thing), zombies really didnt get much out of counters

for the people who want to see trips here you go
http://glb2.warriorgeneral.com/game/replay/234686/840125 8 yards (missed tackle by cb)
http://glb2.warriorgeneral.com/game/replay/234686/840161 -1 yard (blocks broken everywhere)
http://glb2.warriorgeneral.com/game/replay/234686/840693 -2 yards (lde breaks block but lolb and ss were coming unblocked)
http://glb2.warriorgeneral.com/game/replay/234686/840795 0 yards (ss unblocked)
http://glb2.warriorgeneral.com/game/replay/234686/840989 18 yards (cb runs right into te and for some reason de and nt slant left?)
http://glb2.warriorgeneral.com/game/replay/234686/841061 4 yards (3 defenders in the area so would of probably gone 5-6 at most again really confused by cb and de)
http://glb2.warriorgeneral.com/game/replay/234686/841150 15 yards (lolb unblocked missed tackle)
http://glb2.warriorgeneral.com/game/replay/234686/841196 6 yards (lolb got stuck)
http://glb2.warriorgeneral.com/game/replay/234686/841348 0 yards (ss free)

big trend was lolb and ss were almost always unblocked from smother (pursuit ftw) and some really weird cb blitzing from 4-3 cb blitz zone
 
USC_Trojans
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I will add thats the most broken tackles vs mem that i have seen, some well built backs on zombies.
 
Detroit Leos
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Originally posted by USC_Trojans
I will add thats the most broken tackles vs mem that i have seen, some well built backs on zombies.


Just finished watching the game. That is one nasty run defense. I believe MEM is better built to handle the run than many are. CBs were just tossing WRs around and DEs were doing the same. Then there is the MLB with some wheels to keep potentially explosive gains to just 15-25 yard gains most of the time. Oh and tackling skills to boot as many solo tackles were made.
Edited by Detroit Leos on Nov 3, 2015 15:21:31
 
TxSteve
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Don't worry folks.

Guy who ran:
Trip Counter 6 times for 11.8 per
SB Big Counter 5 times for 22.6 per
SI HB Counter Strong 4 times for 11 per
BI HB Counter Left 3 times for 19.7 per

Says counters are fine because
his competition was only able to run counters for

Trips Counter: 9 times for 5.3 per
BI Counter Left: 3 times for 26.3 per

Nothing to see here. USC and his 40% counters offense just proved all is fine. Can probably lock this thread up now.

But seriously...counters are good people - please go back to your regularly scheduled programming.
 
jfbueno
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Originally posted by Detroit Leos
Just finished watching the game. That is one nasty run defense. I believe MEM is better built to handle the run than many are. CBs were just tossing WRs around and DEs were doing the same. Then there is the MLB with some wheels to keep potentially explosive gains to just 15-25 yard gains most of the time. Oh and tackling skills to boot as many solo tackles were made.


MEM has had the best run defense of every tier we've been in. AFAIK the last time we lost to an almost all run team was maybe journeyman. I suppose you could count when we lost to Whoville
Edited by jfbueno on Nov 3, 2015 15:46:35
 
USC_Trojans
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Originally posted by TxSteve
Don't worry folks.

Guy who ran:
Trip Counter 6 times for 11.8 per
SB Big Counter 5 times for 22.6 per
SI HB Counter Strong 4 times for 11 per
BI HB Counter Left 3 times for 19.7 per

Says counters are fine because
his competition was only able to run counters for

Trips Counter: 9 times for 5.3 per
BI Counter Left: 3 times for 26.3 per

Nothing to see here. USC and his 40% counters offense just proved all is fine. Can probably lock this thread up now.

But seriously...counters are good people - please go back to your regularly scheduled programming.


you forget to mention for zombies that
Big i counter left: 3 times for -3, 74, 8. the defenses used: shallow will blitz (-3,8) and 2 man press (74) nothing designed to attacked counters defensively.

trips counter: see above. most of their big gains came on broken tackles and some weird cb blitzing.

as for MeM only 3 went for positive yards two of which were thanks to a broken tackle in the backfield http://glb2.warriorgeneral.com/game/replay/234686/840946 this 57 yard run also inflates the ypa by a bit.

SB big: lets look at the defense they ran. 3-4 double cat. this play automatically removes the rolb and the rilb from the play. its just a numbers game from that point bad defense. then of course there was this play for 75 yards to inflate the numbers http://glb2.warriorgeneral.com/game/replay/234686/840743

SI HB Counter Strong: 2 went for two yards the other two for 16 and 17 thanks again to broken tackles. though the regular strong I sweep averaged 17 yards so i was actually better not running strong i counter

bi hb counter left: 3-4 double cat again there goes 2 linebackers. numbers game again.

like seriously you cherry pick stats so hard here. hell strong i offtackle was averaging 13.7 yards even more than trips counter was. bet thats op right?

lets just be honest zombie run defense was poor, MeM averaged 6.5 yards inside and 9.1 on offtackles. had 47 broken tackles. had kong with 7.2 yards after contact and brewster with 11.6 after contact. seems to me more it was more poor tackling rather than the counters themselves being op
Edited by USC_Trojans on Nov 3, 2015 16:07:29
 
USC_Trojans
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Originally posted by Detroit Leos
Just finished watching the game. That is one nasty run defense. I believe MEM is better built to handle the run than many are. CBs were just tossing WRs around and DEs were doing the same. Then there is the MLB with some wheels to keep potentially explosive gains to just 15-25 yard gains most of the time. Oh and tackling skills to boot as many solo tackles were made.


JF planned out one of the best rosters I have seen defensively. We built the defense with speed, pursuit, coverage, and tackling in mind. all the run lbs and safeties have 70+ speed and 70+ tackling tech and 60+ pursuit. it makes a huge difference vs the run.
Edited by USC_Trojans on Nov 3, 2015 16:08:58
 
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I might be mistaken, but I think my KY Mountaineers are getting over looked for one of the best defenses last few seasons, over all and vs the run. Run defense and coverage is our forte.

Correct me if I'm wrong here (just been a little while so I don't claim to be an expert), I can't seem to find it on the Scout Tool Ranker to separate into passing/rushing, just the over all yards... but we had a top 5 defense and had a one of the top 5 run defenses before the reset (and we are the top defense in rookie I think right now). Season 13 Vet we were 1st in Yards, 4th in Points allowed. Season 12 Vet 3rd in Yards, 5th Points allowed. Season 11 1st in Yards, 4th in Points Allowed. Season 10 we were 4th in Yards, 2nd in Points allowed. And so on.
Edited by Myrik_Justiciar on Nov 3, 2015 23:47:17
Edited by Myrik_Justiciar on Nov 3, 2015 21:46:57
Edited by Myrik_Justiciar on Nov 3, 2015 21:46:26
 
Barakas
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The main problem with the Big-I and Trips Counters is that the best pass plays that are spammed by the top teams also come out of the Big and 3WR sets. There's no play that I've seen that is competent against them both, it's pick your poison. Get shredded by the TE Drive/TE post or give up big gains against the Counter.
 
Cuivienen
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Originally posted by Barakas
The main problem with the Big-I and Trips Counters is that the best pass plays that are spammed by the top teams also come out of the Big and 3WR sets. There's no play that I've seen that is competent against them both, it's pick your poison. Get shredded by the TE Drive/TE post or give up big gains against the Counter.


No man, there is a shitty counter that sucks, so counters are balanced.
 
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