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Forum > Goal Line Blitz 2 > What would you do to grow GLB2?
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jhiggseiu14
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Originally posted by Corndog
Well, I'll bring up some kind of challenge at the meeting. Any kind of community event we had in the past had pretty poor participation numbers, but we'll see what the others think.


Yea that may be the case but hey its free so keep trying man. The more posts our friends see the more will say hey ill give it a shot or whatever. Then all you guys have to do is make more interesting for new guys like doing something like an automated off day game where the best players from that ladder and season game (day 1 and day 2) play another league on a weekly basis or something for bragging rights...Im just throwing ideas around. it may not make sense but its not suppose to
 
Xars
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Originally posted by Corndog
Well, I'll bring up some kind of challenge at the meeting. Any kind of community event we had in the past had pretty poor participation numbers, but we'll see what the others think.


You have meetings?

LOL.

Seriously, talk about the "Test" player idea. Use Pickup Games. Maybe even give 5x SP so the players level faster.

If someone could go from Rookie to Vet over the course of 3 days with games every 30 minutes that would be a lot of activity.
 
bdnannac
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Originally posted by Xars
You have meetings?

LOL.

Seriously, talk about the "Test" player idea. Use Pickup Games. Maybe even give 5x SP so the players level faster.

If someone could go from Rookie to Vet over the course of 3 days with games every 30 minutes that would be a lot of activity.


Talk about tournaments too?
 
yello43
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Yeah I wouldn't blame you guys at all for not having a huge social media presence. Nobody gives a damn about @______game.com unless they play the game already. At which point the people who play the game have forums and mail to send on the site.
 
Nyria
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Originally posted by Xars
You have meetings?

LOL.

Seriously, talk about the "Test" player idea. Use Pickup Games. Maybe even give 5x SP so the players level faster.

If someone could go from Rookie to Vet over the course of 3 days with games every 30 minutes that would be a lot of activity.


I agree that it's a very good idea. If Rookies aren't made less pathetic, then this at least would allow new players to see what things are like at higher levels, so they realize the ineptitude of Rookie players won't last forever.

This in addition to the fact that it would provide quick action early on.
 
Jagat0r
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Originally posted by jhiggseiu14

Yes you give an incentive to have people sign up but if people went to the forum and saw a monthly challenge maybe it'll create more interest.

There is no longer any incentive offered to the many of us who play through yahoo. The referral link has been removed from the home page and if its still available no explanation to where it may be found is offered.

 
Corndog
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Originally posted by Jagat0r
There is no longer any incentive offered to the many of us who play through yahoo. The referral link has been removed from the home page and if its still available no explanation to where it may be found is offered.


Referrals are not available to Yahoo users.
 
jhiggseiu14
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Was the purpose of this thread to find an answer though?

not trying to be rude dont get me wrong.

are there any ideas that you guys would consider talking about in your meeting?
Edited by jhiggseiu14 on Sep 20, 2015 18:41:53
 
Nyria
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I want to throw in about the ineptitude of Rookies: If nothing else is done regarding it, I urge that at least you change the "second star AP trap," because it's common sense.

Reasons:

1) It's a trap that has to cause new players who don't recognize it's a trap to make worse builds. It's almost always better to wait until you can take an SA silver; but it encourages agents, especially those who are new, to use it up on a second bronze instead, which weakens their build.

2) Even if you don't fall into that trap, then you're not getting something to improve your player right then, when the players are so awful that more SP's right then would be very useful and make Rookie leagues look at least a little less like Pop Warner football.

3) Or, someone else suggested in a thread about it that AP's are fine at the second rookie star-- if you get two. Then, an agent could quickly get an SA to silver, so there'd be some signature ability he'd quickly actually be good at. That's also a reasonable alternative.
 
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Originally posted by Nyria
I want to throw in about the ineptitude of Rookies: If nothing else is done regarding it, I urge that at least you change the "second star AP trap," because it's common sense.

Reasons:

1) It's a trap that has to cause new players who don't recognize it's a trap to make worse builds. It's almost always better to wait until you can take an SA silver; but it encourages agents, especially those who are new, to use it up on a second bronze instead, which weakens their build.

2) Even if you don't fall into that trap, then you're not getting something to improve your player right then, when the players are so awful that more SP's right then would be very useful and make Rookie leagues look at least a little less like Pop Warner football.

3) Or, someone else suggested in a thread about it that AP's are fine at the second rookie star-- if you get two. Then, an agent could quickly get an SA to silver, so there'd be some signature ability he'd quickly actually be good at. That's also a reasonable alternative.


Redoing SA's would prob help, I agree. Make rookie mostly about getting SP's, then start giving SA in Soph, and get your final SA as soon as you reach Pro. There's no need to to be getting any around Vet.
 
Nyria
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Originally posted by Myrik_Justiciar
Redoing SA's would prob help, I agree. Make rookie mostly about getting SP's, then start giving SA in Soph, and get your final SA as soon as you reach Pro. There's no need to to be getting any around Vet.


I actually don't want anything radical: Right now you can go Silver at the Rookie/Soph transition, and that's what I still am suggesting: Just make star 2 SP's and star 4 the AP; then with the AP at the end of the season, you got Silver starting Sophomore.
 
ThirdAndLong
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The problem I had with GLB1 was that there were about five different currencies (Training Points, Bonus Tokens, yada yada) in the game, each used to buy different things, some convertible to others and some not ... it was a bewildering mess. GLB2 has greatly eased the learning process for new players, which I applaud. But there are still two currencies (SPs and APs), which is one too many. Just hand out SPs at every level, and have players buy SAs using SPs. That would allow agents to choose whether to invest in SAs or in better skills; more choice is a good thing.
 
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Originally posted by ThirdAndLong
The problem I had with GLB1 was that there were about five different currencies (Training Points, Bonus Tokens, yada yada) in the game, each used to buy different things, some convertible to others and some not ... it was a bewildering mess. GLB2 has greatly eased the learning process for new players, which I applaud. But there are still two currencies (SPs and APs), which is one too many. Just hand out SPs at every level, and have players buy SAs using SPs. That would allow agents to choose whether to invest in SAs or in better skills; more choice is a good thing.


I actually like this idea. It will definitely diversify builds more.
Edited by Galactic Empire on Sep 21, 2015 07:49:01
 
jhiggseiu14
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Originally posted by Galactic Empire
I actually like this idea. It will definitely diversify builds more.


I second
 
PhireHawk
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There are a lot of inane issues plaguing the game at the rookie level that I am certain drive people off. I'm actually pretty frustrated right now with what I'm starting to realize.

You are almost penalized for having a group of agents who all come together to play as opposed to have 1 agent just make 40 players. When you play with a group of people, to keep people interested you are almost forced to create a balanced team that throws and runs the ball - and historically these teams are harder to game plan against because you can come at people in a variety of different attacks.

What I'm seeing, is at least in rookie, if you don't fully committ to either running or passing then your players suck. I'm sure sometime during the Sophomore season they catch up their skills and the team is fine, but what do you do in the meantime. There are agents on our team right now who played GLB1 that are saying this version is stupid and they don't know if they'll keep playing after the rookie season. Why? Cuz their WR drops every other pass - even whe he's completely wide open. Or their Defensive Lineman can't beat a CPU owned Offensive Lineman. Or because they wanted a Linebacker that could defend the pass a little, they get blocked by Wide Receivers spec'ed into run blocking for 20+ seconds.

Even at rookie, I gotta agree with some of my guys. That is stupid...

So how do you fix that?

Simple. You implement caps in individual skills for the rookie tier. Then you make the success rolls a percent chance against that cap. So for example, if the cap is 25, and somebody is at 25 then it should be the equivalent of having 100 in Vet leagues. This actually makes some sense if you think about it, because there's really no reason anybody should ever get 70% (or close) of their overall potential during Rookie.

You think Peyton Manning gained 70% of his passing accuracy by the time he was going into Middle School football? Was Ray Lewis 70% of his Prime at that age?

Will the experienced agents like that? I'm guessing no. They know what works and what doesn't, and they like the idea of leveraging that advantage in the early stages of the game. Thats why you see teams that run the ball for 600 yards in rookie, or throw 9 TDs in a game.

This at least levels the field, and keeps things competitive. It also puts the emphasis on game planning, and not just on knowing how to spec build a team and take advantage of newer players who are trying to use football knowledge and apply it logically to a game.
Edited by PhireHawk on Sep 21, 2015 08:52:05
 
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