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Rob.
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Originally posted by USC_Trojans
you can say it after every win too. Thats the reality of a % based tactics system. Unless there is an algorithm that adjusts play calling to accurately hit the percentages its all just a crap shoot.


Yep. Every coordinator should win the exact same number of games due to RNG. We all try our best and leave it to RNG.
 
TDiddy8701
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get a room you two... I can feel the sexual tension through the computer screen
Edited by TDiddy8701 on Jul 11, 2015 00:15:52
 
Rob.
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Originally posted by TDiddy8701
get a room you two... I can feel the sexual tension through the computer screen


Gross. Get a room with yourself and your 4x defensive player of the year.
 
Sov.
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Originally posted by Rob.
Gross. Get a room with yourself and your 4x defensive player of the year.


or book a cruise
 
USC_Trojans
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Originally posted by Sov.
or book a cruise


cant have a cruise without a captain http://glb2.warriorgeneral.com/game/player/75740
 
Galithor
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I like the new fiesty, arrogant, "I got a #1 ladder" Rob. The forum has been enhanced by this change
Edited by Galithor on Jul 11, 2015 06:58:36
 
jfbueno
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Anyone know what the longest FG is in GLB2 history so far? Just curious because MEM kicked a 62 yarder today and I can't imagine many kicks longer than that.
 
Xars
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Originally posted by Kayoh

I don't own all my players so I can't just leave my builds open for all to see.

That being said, I'll fill you in right now.

First of all, every single one of our OLinemen and TEs have Gold Pancake Chef & Get Low and Silver Beat Down.

Gs and Ts across the board has between 80 and 90 RBT, 65-80 RBP, 50-60 consistency, 70-80 intim, 50+ conditioning and 40+ toughness. We decided to skimp a little on cond/tough since we had 4 OTs and 4 OGs as opposed to 3 of each. Our C has 95 RBT, 80 RBP, 70 snap reaction, 75 intim, almost 70 conditioning and 60 consistency & toughness. Our two main TEs (just added a third that hasn't been building with the team since day 1) are at 86/75 RBT/RBP, 80 intim, 55 consistency. One is at 65/55 tough/cond, the other is at 40/50. Our WRs (all 3 of them) have 79 run block tech, 56 run block power, 38 consistency (blocking WRs are weird to build), 50 cond/tough and 63 intim.

Comparing to your players. Again, I'll give you that your Boy DT Run and Boy DE Run should probably have an advantage over our players since they're similar in technique and have higher power.

Boy DE Combo has 69 BRB, 52 HG, 71 consistency, 75 toughness and 77 intim. So he can handle losing and he does some damage when he wins. That being said though, at 69/52 BRB/HG, he's going against our tackles who are at 90/70, 85/75 and 89/67 respectively. That should be a fucking mismatch. A nearly 20 point difference in both categories and yet it led to a stalemate: 2 cakes, 2 revcakes, plus plays like this (http://glb2.warriorgeneral.com/game/replay/203416/215828) where he got matched up with an 89/79 tech/power guard with Gold chef+get low and just slid off the block like it was nothing. This DE's only run defense SA is Shed Block, which is Gold, sure, but it's also running off a mere 69 BRB as opposed to our blockers with Gold Pancake Chef and 90 tech, or Gold Get Low and 67/70/75/79 power. Shit just isn't working.

Look at that same play, too. Look at the CB/WR interaction. The CB has 74 BRB, which is very respectable, but the motherfucker only has 10 hold ground. What the fuck do you call that little shove where he moves our 79/56 WR back a full yard, TWO TIMES IN A ROW. So now only is he consistently breaking the block despite fairly even technique scores, but he's shoving the blocker back despite almost a 50 point power disadvantage? Fuck that noise.


Ok, you posted a lot of good info. Yet, you didn't really answer my question. I'm not being snarky. I'm trying to learn something here too.

I'm on my iPad so I don't see the health and morale bars of the play, but when I highlight each player my Defenders seem to have higher morale then your O players. Additionally, players like DE Combo have a lot of Heart (71) AND a high Contract (so 96 Heart). Heart is this mysterious modifier; it's possible it's making up for other skills. Plus having higher Morale at the start of the play.

And it's possible that DE Combo didn't really win any of the blocking interactions in the play you linked, but that his Blitz Awareness kicked in and he turned towards the ball carrier when the angle to him became visible.

So what (potentially relevant) skills of yours are lower than mine? Those have to matter somehow to make up for the skills where yours are higher.

Also, you didn't mention if your O players are subject to the SP recalc of their skills. Are they? Is it possible that RBT of 90 is really 80 when modified?
Edited by Xars on Jul 11, 2015 14:26:19
Edited by Xars on Jul 11, 2015 14:20:16
Edited by Xars on Jul 11, 2015 14:18:05
Edited by Xars on Jul 11, 2015 14:16:50
Edited by Xars on Jul 11, 2015 14:14:18
 
Rob.
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Originally posted by jfbueno
Anyone know what the longest FG is in GLB2 history so far? Just curious because MEM kicked a 62 yarder today and I can't imagine many kicks longer than that.


Longest I've ever heard of.
 
Kayoh
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Originally posted by Xars
Ok, you posted a lot of good info. Yet, you didn't really answer my question. I'm not being snarky. I'm trying to learn something here too.

I'm on my iPad so I don't see the health and morale bars of the play, but when I highlight each player my Defenders seem to have higher morale then your O players. Additionally, players like DE Combo have a lot of Heart (71) AND a high Contract (so 96 Heart). Heart is this mysterious modifier; it's possible it's making up for other skills. Plus having higher Morale at the start of the play.

And it's possible that DE Combo didn't really win any of the blocking interactions in the play you linked, but that his Blitz Awareness kicked in and he turned towards the ball carrier when the angle to him became visible.

So what (potentially relevant) skills of yours are lower than mine? Those have to matter somehow to make up for the skills where yours are higher.

Also, you didn't mention if your O players are subject to the SP recalc of their skills. Are they? Is it possible that RBT of 90 is really 80 when modified?

The only relevant skills that my players have that are lower are consistency, tough/heart (which I figured would be counteracted by the consistent rotation), and mobility skills. And that's only our OL and TEs, our WRs are very similar to your CBs mobility wise, only slightly less, but again they've got a nearly 50 point hold ground advantage.

As far as our run blocking skills being effected by the recalc, yeah, thinking about it now, that almost definitely effected it. That's the dumbest change ever in this game. They were probably around 60/30 when that happened.
 
Xars
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Originally posted by Kayoh

The only relevant skills that my players have that are lower are consistency, tough/heart (which I figured would be counteracted by the consistent rotation), and mobility skills. And that's only our OL and TEs, our WRs are very similar to your CBs mobility wise, only slightly less, but again they've got a nearly 50 point hold ground advantage.

As far as our run blocking skills being effected by the recalc, yeah, thinking about it now, that almost definitely effected it. That's the dumbest change ever in this game. They were probably around 60/30 when that happened.


Use Inspect Element or Stobie's player builder.

Build out every skill but RBT and RBP and then add those 2 last. Keep the same ratio between those two as your target.

When you spend all SP, it should tell you what your "real" RBT and RBP are.

I'd be curious of your findings.


Edited by Xars on Jul 12, 2015 13:44:49
 
Xars
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Good Vet Ladder games tomorrow:

LogZilla vs DA
MEM vs Richmond

Any others seem interesting?
Edited by Xars on Jul 12, 2015 13:50:07
 
jfbueno
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Originally posted by Xars
Good Vet Ladder games tomorrow:

LogZilla vs DA
Whoville vs WW


MEM vs. RR has potential as well
 
Xars
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You beat my edit.

Not sure Whoville has enough Chenistry on D to handle WW.
 
drewd21
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Is there a way to check all ladder results rather than searching for them individually by team?
 
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