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Forum > Goal Line Blitz 2 > What has been most FUN for you in GLB2?
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Cuivienen
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Originally posted by bhall43
I would imagine it would be fairly easy to exploit based on statistics. Especially if I can build a network of Superstars around it.

Meanwhile a team of non superstars not only would be paying similar amounts as that superstar team just because statistics while not being nearly as good.


Originally posted by bhall43
its unfair to owners and players alike. But it would be mostly unfair to owners who can't network as well to exploit it.


I see what you are thinking. I wasn't proposing getting rid of the SS premium though - they would still be more expensive. But maybe a poorly built SS gets a bit cheaper and can find a place to play. A team of phenomenal SSs maybe has to break up by losing one or two of them. Etc.

And yes, of course you can game it by essentially benching/hiding your better dots, but then what is the point of having better dots if you aren't using them?

The only real exploit I see is starting your backups against terrible teams. But that potentially isn't an exploit at all, and I would argue would result in desired behavior. Give more play time to players without the best dots. Give owners and coordinators more decisions to make in terms of taking a risk playing your B team against a worse team and potentially losing.

I think it would naturally balance out more than you assume.

And on your last point, it just adds a new challenge to being an owner. Not necessarily a bad thing.
 
Cuivienen
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Originally posted by TxSteve
are you just nitpicking the "not a lot different" or would you not want to see the ladder look like this?


No, I think your ladder looks great. Taking Whoville as an example, because I have a dot on that team, we are a couple seasons away from being 11, but I think we are playing like we could be 11 now. Not only that, but we will have to maintain our current level of play through sim changes to ever get where we should be now, when if we falter next season, a better ladder would have us rocket up to 11 now, and then drop right back down next season, instead of the current system where teams slowly filter up.

I am just saying that I think we are really far away from your ladder, and so a lot needs to be done to get there. ELO exchange needs to be astronomically higher as a start.
 
bhall43
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Originally posted by Cuivienen
I see what you are thinking. I wasn't proposing getting rid of the SS premium though - they would still be more expensive. But maybe a poorly built SS gets a bit cheaper and can find a place to play. A team of phenomenal SSs maybe has to break up by losing one or two of them. Etc.

And yes, of course you can game it by essentially benching/hiding your better dots, but then what is the point of having better dots if you aren't using them?

The only real exploit I see is starting your backups against terrible teams. But that potentially isn't an exploit at all, and I would argue would result in desired behavior. Give more play time to players without the best dots. Give owners and coordinators more decisions to make in terms of taking a risk playing your B team against a worse team and potentially losing.

I think it would naturally balance out more than you assume.

And on your last point, it just adds a new challenge to being an owner. Not necessarily a bad thing.


What is the point? Well, you would have the most superstars available to make plays. But, you can force plays certain ways in order to keep most of your superstars at a lower salary.

You also run the risk of driving salaries up on players to the point where nobody wants them.

Also this would really suck with the way chemistry currently is from a player perspective being driven from team to team because salaries explode. And changing chemistry would just be more incentive for owners to exploit it through networks because that would be the only downside from an owner perspective.

Not sure that is the type of fanagling this game needs or wants. But if it went in that direction I know what I would be doing.
 
TxSteve
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some form of salary tied to performance system is so far down the 'never going to happen' list that you're punishing warrior general by even wasting server space discussing it.
 
Cuivienen
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Oh yeah, I would agree with that. Way too complicated for Cornblade to execute. He can't even wrap his head around adjusting a single variable in the ladder system.
 
Galithor
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Originally posted by Cuivienen
Oh yeah, I would agree with that. Way too complicated for Cornblade to execute. He can't even wrap his head around adjusting a single variable in the ladder system.


No, it's just a really, really easily exploited idea.
 
Galithor
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Exploit Example:

I build Air Raid 2.0. I run hb dive plays for a season. My S* WRs get hilariously cheap. Then I sign a S* Defense with the freed up salary and run baaaad defenses. More losing, more S* signing.

Tuen I hit veteran with a ton of S* players that have "sucked" and are cheap. I turn on my real playbooks and tactics. Hello, 30-0.
 
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Originally posted by Galithor
Exploit Example:

I build Air Raid 2.0. I run hb dive plays for a season. My S* WRs get hilariously cheap. Then I sign a S* Defense with the freed up salary and run baaaad defenses. More losing, more S* signing.

Tuen I hit veteran with a ton of S* players that have "sucked" and are cheap. I turn on my real playbooks and tactics. Hello, 30-0.


Yep, pretty much what I was thinking about this proposal. The chances to game the system are almost endless.
 
Galithor
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Originally posted by TxSteve
Right....I was responding to Corndogs talking about the stunners and the fact that it is not a lot different at the top.


I think this would be a million times better and more accurate (though for simplicity sake I didn't include pro)



are you just nitpicking the "not a lot different" or would you not want to see the ladder look like this?


The thing is, it wouldn't matter if pro stayed stuck behind the worst veteran teams for a whole season. Once we hit vet tye next season, we're flattened out with everyone in vet.

GA type team could compete for #1 pro. Then turn around and immediately be in play for veteran #1 the following season.
 
DeeVee8
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Originally posted by Corndog
but in a game like this, the only way to "get better" is make better decisions on where you spent your points and set your sliders.


Wat sliders?
 
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