Originally posted by Stobie
Not complaining about the loss, because the sim is the sim, but....
Yah who said this season isn't the season of the blitz.... http://glb2.warriorgeneral.com/game/game/151090/box_score
24 hurries and 20 sacks
Previous games between these 2 teams?
14 hurries 8 sacks
5 hurries 2 sacks
Mind you this is against linemen that are built solely to pass block, but can't stop the rush. I will run stats at some point in the near future to prove/disprove the theory, but expect this season to be like the pre-hold TE/HB in season where sacks are easy to come by.
I think the all passing teams and all running teams will be just fine. Its the balanced teams that'll take the hit pushing more teams to more focus (and less realism). All NFL teams this past season went between 44-58% pass. Top teams tend to be ones who specialize. Maybe thats unavoidable in a game; but I still feel strongly there were some "non-Nerf" changes that could have been made to improve realism rather than simply changing the outcome of several roles.
Not complaining about the loss, because the sim is the sim, but....
Yah who said this season isn't the season of the blitz.... http://glb2.warriorgeneral.com/game/game/151090/box_score
24 hurries and 20 sacks
Previous games between these 2 teams?
14 hurries 8 sacks
5 hurries 2 sacks
Mind you this is against linemen that are built solely to pass block, but can't stop the rush. I will run stats at some point in the near future to prove/disprove the theory, but expect this season to be like the pre-hold TE/HB in season where sacks are easy to come by.
I think the all passing teams and all running teams will be just fine. Its the balanced teams that'll take the hit pushing more teams to more focus (and less realism). All NFL teams this past season went between 44-58% pass. Top teams tend to be ones who specialize. Maybe thats unavoidable in a game; but I still feel strongly there were some "non-Nerf" changes that could have been made to improve realism rather than simply changing the outcome of several roles.






When my scout tool is solid enough to where I am not adding so much I will go back to balanced, but as long as I am in dev mode, I will take the simplest route imo.






















