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Forum > Goal Line Blitz 2 > Changes...here they are
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Mezirah
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I wonder how trash talk is affected now:

- Trash Talk can only take a QBs morale so low, based on toughness
- Trash Talk morale penalties decreased by about 25%


If morale is starting at 50, and below 50 it has diminishing returns, is trash talk basically dead now, or was the basement dropped or what's up?
 
Parab00n
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Originally posted by Mezirah
Bye Bye tech cranking offenses. Great changes. Enter the Age of physical GLB2. I love the changes. Passing getting smashed in the face with the nerf bat may have been kind of a rush without new morale game mechanics really tested. Starting at 50 morale scares me. Balanced offenses might take off, but to be throwing early in the game may be scary as all hell. It may be beneficial to just run for the first quarter, then throw in some low trailing and leading big point tactics at like 8, to work in passing. Honestly I just don't know.

worse morale (accuracy, catching (spirals))
worse pocket awr (more sacks, hurries (accuracy)
worse consistency (accuracy)
worse missed targets (accuracy)
worse catching bad spirals (catching)
worse Catch in Traffic check (catching)
more deflections from defense (catching)


I haven't seen any spiraling, everyone gravitates towards 50.
 
kaiijy
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Originally posted by Stobie
I think a good solution is that we know there were I think like 6 skills that are effected by this change. I am not asking for a full build reset, but what about a 6 skill reset, default all those skills back to base value and return all SP back to the players. That way the 'WHOLE' game is back on the same level of effected skill values.


They should have already built a full reset script for this sort of things. It is a freaking beta, for God's sake.
 
Parab00n
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Originally posted by Mezirah
I wonder how trash talk is affected now:

- Trash Talk can only take a QBs morale so low, based on toughness
- Trash Talk morale penalties decreased by about 25%


If morale is starting at 50, and below 50 it has diminishing returns, is trash talk basically dead now, or was the basement dropped or what's up?


TT fires nearly every blitz here.

http://glb2.warriorgeneral.com/game/game/149202


Still takes off 9 Morale when it fires from the previous play.

http://glb2.warriorgeneral.com/game/replay/149202/3289135

 
Kayoh
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This blocking change legitimately feels like they're trying to ruin this game.
 
Stobie
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Originally posted by Parab00n
TT fires nearly every blitz here.

http://glb2.warriorgeneral.com/game/game/149202


Still takes off 9 Morale when it fires from the previous play.

http://glb2.warriorgeneral.com/game/replay/149202/3289135



Sorry Para, private is private...I am bad about that LOL
 
Parab00n
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Originally posted by Stobie
Sorry Para, private is private...I am bad about that LOL


doh, didn't know it was private
 
Parab00n
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Originally posted by Kayoh
This blocking change legitimately feels like they're trying to ruin this game.


How?
 
Kayoh
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Originally posted by Parab00n
How?

Because every offensive line build is going to be the same now. Cookie cutter builds all around, all the best coordinators call all the same plays, everything is getting narrowed down to fewer and fewer choices. They're trying to make it so that you don't have to think to win, just do what everybody else is doing and let the RNG determine the outcome. It's idiotic.
 
Stobie
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Originally posted by Parab00n
doh, didn't know it was private


Thats a flaw, I have asked for this on the team schedule, to show private scrims indicator, and for that matter on the game page an indicator if scrimmage/private/tournament/ladder/league/playoff etc...
Edited by Stobie on Jan 29, 2015 13:13:14
 
bhall43
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Originally posted by Kayoh

Because every offensive line build is going to be the same now. Cookie cutter builds all around, all the best coordinators call all the same plays, everything is getting narrowed down to fewer and fewer choices. They're trying to make it so that you don't have to think to win, just do what everybody else is doing and let the RNG determine the outcome. It's idiotic.


I don't know what about put everything you have into running skills is thinking but ok.
 
TxSteve
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Originally posted by Kayoh

in 2 seasons you'd have entire Vet teams with 100 RBT/90 RBP offensive lines going up against new Vet teams with 75 RBT/60 RBP, and that's at a MASSIVE sacrifice to the rest of the build.


ERROR CORRECTED

I think you're actually pretty close. Using stobie's player builder -- I remade one of my guards with the new criteria. Every other skill being equal - I lost 7 points of run block tech and 16 points of run block power. It is kind of hard to imagine going 100% run with run blocking skills only in the low 80 and 70s - that isn't enough to hang with 90 hold ground / 85 break block d linemen (clearly can run situationally - but probably can't go full 100% run which was probably the point of this change).

My guess - 60-70 pass blocking skill o linemen will still pass protect just fine without giving up sacks. In my scrim against Run GLB earlier (with random playbooks on both sides I'm sure) we were able to notch 6 hurries - but no sacks.

so basically this adjustment = 23 points of run blocking lost with new skill costs.

It does appear that (but I could be wrong) that every future o lineman will be built MOSTLY the same -- likely with run and pass blocking skills all in the 50's (?). How will that affect pass rushing and pass blocking? I don't know. How will it affect running the ball and run stopping? I don't know.

My superstar DE has pass rush and run stop skills in the 70s and 80s -- will DE's like that be dominant against OT's with all 50's? I'm not sure.

One interesting thing about this change -- its repercussions won't really be known for 5 more seasons.


It would appear though that where we've come from "offenses are overpowered and defenses need a tweak" -- may not be the case in 5 seasons (or may)
Edited by TxSteve on Jan 29, 2015 13:44:16
Edited by TxSteve on Jan 29, 2015 13:44:01
Edited by TxSteve on Jan 29, 2015 13:19:38
Edited by TxSteve on Jan 29, 2015 13:17:21
 
Kayoh
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Originally posted by bhall43
I don't know what about put everything you have into running skills is thinking but ok.

That's not where the thinking comes into, but defending it is. This just went from a game where you need to be able to build defenses that can stop run-only teams, pass-only teams, and everything in between, to a game where you can build every defensive player the same, call all the same plays, and get the same success rate against every team.
 
USC_Trojans
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The blocking change might be too steep especially early. Running one of my balanced linemen through player builder shows he he wont be able to 70 in any one blocking skill without major sacrifices to other areas. All balanced lineman will probably be looking at 60 in every blocking skill and then be forced to ignore it for the rest of their career or they will gimp themselves in other areas. I think i may start a thread to ease up on the blocking changes a bit.
 
bhall43
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Originally posted by Kayoh

That's not where the thinking comes into, but defending it is. This just went from a game where you need to be able to build defenses that can stop run-only teams, pass-only teams, and everything in between, to a game where you can build every defensive player the same, call all the same plays, and get the same success rate against every team.


Well that just isn't true at all. Granted there will probably be a couple adjustments to it to bring the numbers txsteve posted just now up a little bit.
 
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