so much estrogen
Forum > Goal Line Blitz 2 > Best Offenses in the Game
Rob.
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Through 17 games:
Power Rankings Produced by GLB2Scout Tool - http://www.GLB2Scout.com
BEST OF STATS
Total Offensive Yards
1. Minnesota Stunners (Vet) : 15025.5 (-)
2. Air Raid (Vet) : 13317.0 (-)
3. Harrisonburg Bulldogs (Vet) : 12086.5 (+1)
4. I've Never Had Sex (Pro) : 11643.0 (+4)
5. D'Haran Empire (Vet) : 11577.0 (-2)
6. Alaskan Assassins (Pro) : 11392.5 (+1)
7. Milwaukee Beers (Seasoned) : 11154.0 (-2)
8. SER NFL Legendz (Journeyman) : 11139.5 (+2)
9. Rhode Island Falcons (Vet) : 11089.5 (-)
10. Default Name (Seasoned) : 11074.0 (-4)
Rushing Offensive Yards
1. Minnesota Stunners (Vet) : 15025.5 (-)
2. I've Never Had Sex (Pro) : 11643.0 (+1)
3. Milwaukee Beers (Seasoned) : 11154.0 (-1)
4. The Boogie Men (Pro) : 10644.5 (+1)
5. D'Haran Empire (Vet) : 10475.0 (-1)
6. Winnipeg Wrath (Seasoned) : 9932.5 (+1)
7. Inner City Kids (Seasoned) : 9932.0 (+1)
8. Monmouth EVIL MONKEYS (Sophomore) : 9832.5 (-2)
9. Killer Kiwi's (Seasoned) : 8969.5 (New)
10. Richmond Raiders (Journeyman) : 8886.0 (-1)
Passing Offensive Yards
1. Air Raid (Vet) : 13340.0 (-)
2. Rhode Island Falcons (Vet) : 11121.5 (+1)
3. Default Name (Seasoned) : 11096.0 (-1)
4. D.C. Corrupt Politicians (Vet) : 10548.5 (-)
5. Alaskan Assassins (Pro) : 10536.5 (+3)
6. Sandy Cheeks (Seasoned) : 10273.5 (-1)
7. Tampa Bay Tuskenraiders (Vet) : 10272.0 (+2)
8. LogZilla Boys (Seasoned) : 10187.0 (-1)
9. Doinitin Djibouti (Journeyman) : 10088.0 (-3)
10. Ministry of Dotball (Vet) : 9534.5 (New)
Power Rankings Produced by GLB2Scout Tool - http://www.GLB2Scout.com
BEST OF STATS
Total Offensive Yards
1. Minnesota Stunners (Vet) : 15025.5 (-)
2. Air Raid (Vet) : 13317.0 (-)
3. Harrisonburg Bulldogs (Vet) : 12086.5 (+1)
4. I've Never Had Sex (Pro) : 11643.0 (+4)
5. D'Haran Empire (Vet) : 11577.0 (-2)
6. Alaskan Assassins (Pro) : 11392.5 (+1)
7. Milwaukee Beers (Seasoned) : 11154.0 (-2)
8. SER NFL Legendz (Journeyman) : 11139.5 (+2)
9. Rhode Island Falcons (Vet) : 11089.5 (-)
10. Default Name (Seasoned) : 11074.0 (-4)
Rushing Offensive Yards
1. Minnesota Stunners (Vet) : 15025.5 (-)
2. I've Never Had Sex (Pro) : 11643.0 (+1)
3. Milwaukee Beers (Seasoned) : 11154.0 (-1)
4. The Boogie Men (Pro) : 10644.5 (+1)
5. D'Haran Empire (Vet) : 10475.0 (-1)
6. Winnipeg Wrath (Seasoned) : 9932.5 (+1)
7. Inner City Kids (Seasoned) : 9932.0 (+1)
8. Monmouth EVIL MONKEYS (Sophomore) : 9832.5 (-2)
9. Killer Kiwi's (Seasoned) : 8969.5 (New)
10. Richmond Raiders (Journeyman) : 8886.0 (-1)
Passing Offensive Yards
1. Air Raid (Vet) : 13340.0 (-)
2. Rhode Island Falcons (Vet) : 11121.5 (+1)
3. Default Name (Seasoned) : 11096.0 (-1)
4. D.C. Corrupt Politicians (Vet) : 10548.5 (-)
5. Alaskan Assassins (Pro) : 10536.5 (+3)
6. Sandy Cheeks (Seasoned) : 10273.5 (-1)
7. Tampa Bay Tuskenraiders (Vet) : 10272.0 (+2)
8. LogZilla Boys (Seasoned) : 10187.0 (-1)
9. Doinitin Djibouti (Journeyman) : 10088.0 (-3)
10. Ministry of Dotball (Vet) : 9534.5 (New)
peeti
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Originally posted by Mysterio
I think rushing is just fine
Yeah sure. Sounds legit if a 100% rushing team says it
I think rushing is just fine
Yeah sure. Sounds legit if a 100% rushing team says it

Galithor
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Originally posted by peeti
Yeah sure. Sounds legit if a 100% rushing team says it
It's at least as legit as me running a 100% passing team and calling for further nerfs
Yeah sure. Sounds legit if a 100% rushing team says it
It's at least as legit as me running a 100% passing team and calling for further nerfs

Galactic Empire
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Instead of "nerf" can we just call for timely fixes?
Edited by Galactic Empire on Jan 5, 2015 11:31:56
Icky Thump
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All but one of the Top 10 Passing teams listed is over 10,000 yards. Only the Top 5 Rushing teams listed are above that... Seems to me both types of offenses are doing well enough IF the builds and game plans (lol) are there. There are gripes both ways but they nerfed rushing again this past off-season (particularly Mr. Reliable), buffed Shed Block a lot and they increased INT's against passing teams so I guess keep calling for more nerfs although the ones doing so consistently surely have no motives for doing so right? 

Edited by Icky Thump on Jan 5, 2015 12:27:58
HayRow
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Originally posted by Icky Thump
All but one of the Top 10 Passing teams listed is over 10,000 yards. Only the Top 5 Rushing teams listed are above that... Seems to me both types of offenses are doing well enough IF the builds and game plans (lol) are there. There are gripes both ways but they nerfed rushing again this past off-season (particularly Mr. Reliable), buffed Shed Block a lot and they increased INT's against passing teams so I guess keep calling for more nerfs although the ones doing so consistently surely have no motives for doing so right?
instead of offensive nerfs imo they should just keep focusing on defensive buffs until it gets better
All but one of the Top 10 Passing teams listed is over 10,000 yards. Only the Top 5 Rushing teams listed are above that... Seems to me both types of offenses are doing well enough IF the builds and game plans (lol) are there. There are gripes both ways but they nerfed rushing again this past off-season (particularly Mr. Reliable), buffed Shed Block a lot and they increased INT's against passing teams so I guess keep calling for more nerfs although the ones doing so consistently surely have no motives for doing so right?
instead of offensive nerfs imo they should just keep focusing on defensive buffs until it gets better
Mezirah
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Originally posted by peeti
Yeah sure. Sounds legit if a 100% rushing team says it
Elusive backs are fine, they can get contained. Power backs look like marshawn lynch every time they touch the ball. But, they can be contained with decent builds and gameplanning. However, if a 100% rush team builds to brawl, no build or gameplanning keeps a defense from getting 3-4 bad tackles or broken tackles every run. I can buy a power back dragging guys 4-5 yards for extra yardage, but why do they need to run through 3-4 players every time they touch the ball in the 2nd half. Either keep defenses in the game vs gimmick run teams somehow with a leadership-like ability for morale recovery or something (the smallest morale drop causes bad tackles and it snowballs), or somehow buff grip or something so 6'4 250 lb linebackers dont just fall over at the very sight of a powerback due to low morale. Even getting dragged will help the rest of the team catch up. Do something.
And again I'll say make long passing less rewarding. And fix zone. Playing a zone cover team? Throw long. Look at CB2 in this play, lol. http://glb2.warriorgeneral.com/game/replay/142674/1847259
Yeah sure. Sounds legit if a 100% rushing team says it
Elusive backs are fine, they can get contained. Power backs look like marshawn lynch every time they touch the ball. But, they can be contained with decent builds and gameplanning. However, if a 100% rush team builds to brawl, no build or gameplanning keeps a defense from getting 3-4 bad tackles or broken tackles every run. I can buy a power back dragging guys 4-5 yards for extra yardage, but why do they need to run through 3-4 players every time they touch the ball in the 2nd half. Either keep defenses in the game vs gimmick run teams somehow with a leadership-like ability for morale recovery or something (the smallest morale drop causes bad tackles and it snowballs), or somehow buff grip or something so 6'4 250 lb linebackers dont just fall over at the very sight of a powerback due to low morale. Even getting dragged will help the rest of the team catch up. Do something.
And again I'll say make long passing less rewarding. And fix zone. Playing a zone cover team? Throw long. Look at CB2 in this play, lol. http://glb2.warriorgeneral.com/game/replay/142674/1847259
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