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Rob.
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Originally posted by Parab00n
Couple thoughts:

Poor to Medium Pursuit and Awareness could cause him to find the rusher late and terrible diving could leave him out of range. I may pump both Awareness and Pursuit to Max to see how he does.


I think it may be awareness. On the plays below you will see the DT break the block and the HB is in his face and he gets ran over. Maybe it was so quick that he didn't even realize it was a run play yet.

http://glb2.warriorgeneral.com/game/replay/116696/299435
http://glb2.warriorgeneral.com/game/replay/116696/299627
http://glb2.warriorgeneral.com/game/replay/116696/299153
http://glb2.warriorgeneral.com/game/replay/116696/299312

 
Xars
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Originally posted by Parab00n
Couple thoughts:

Poor to Medium Pursuit and Awareness could cause him to find the rusher late and terrible diving could leave him out of range. I may pump both Awareness and Pursuit to Max to see how he does.


Frankly, why do you care?

You've made a huge investment of SP into tackling for 30 chances so far this year. (1st DT linked).

I'd pump his Pass Rush Tech so you don't get pancaked on Passing Plays so easily. You're losing energy and morale on Passing plays and thus less effective on Running plays. Your build only works against pure run teams.

Finally, your Intimidation is really low. A Guard with high intimidation is draining your high Run skills as the game goes on and you aren't doing the same; thus advantage him.

The real analysis is on those missed tackles what was the average rushing yard gained vs average rushing yards gained on plays with no missed tackles. If there's only a small difference, why spend a lot of SP?
Edited by Xars on Nov 20, 2014 18:01:20
 
Xars
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Originally posted by Rob.
I think it may be awareness. On the plays below you will see the DT break the block and the HB is in his face and he gets ran over. Maybe it was so quick that he didn't even realize it was a run play yet.

http://glb2.warriorgeneral.com/game/replay/116696/299435
http://glb2.warriorgeneral.com/game/replay/116696/299627
http://glb2.warriorgeneral.com/game/replay/116696/299153
http://glb2.warriorgeneral.com/game/replay/116696/299312



He's got 50 Blitz Awareness. Could it be low Pursuit instead? That's only 30.

 
Rob.
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Originally posted by Xars
He's got 50 Blitz Awareness. Could it be low Pursuit instead? That's only 30.



There's nothing to pursue. He's there lol
 
Parab00n
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Originally posted by Rob.
There's nothing to pursue. He's there lol


Pursuit helps with elusive runs, so a HB making a cut to miss my DT could put him out of range.
 
Parab00n
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Originally posted by Xars
Frankly, why do you care?

You've made a huge investment of SP into tackling for 30 chances so far this year. (1st DT linked).

I'd pump his Pass Rush Tech so you don't get pancaked on Passing Plays so easily. You're losing energy and morale on Passing plays and thus less effective on Running plays. Your build only works against pure run teams.

Finally, your Intimidation is really low. A Guard with high intimidation is draining your high Run skills as the game goes on and you aren't doing the same; thus advantage him.

The real analysis is on those missed tackles what was the average rushing yard gained vs average rushing yards gained on plays with no missed tackles. If there's only a small difference, why spend a lot of SP?


I care because I want to know why he is missing tackles, what all plays apart of the tackling roll and finally Intimidation being low has nothing to do with Morale loss on my DT...Toughness would.
 
Parab00n
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Originally posted by Rob.
I think it may be awareness. On the plays below you will see the DT break the block and the HB is in his face and he gets ran over. Maybe it was so quick that he didn't even realize it was a run play yet.

http://glb2.warriorgeneral.com/game/replay/116696/299435
http://glb2.warriorgeneral.com/game/replay/116696/299627
http://glb2.warriorgeneral.com/game/replay/116696/299153
http://glb2.warriorgeneral.com/game/replay/116696/299312



Jeez, he got ran through like he had no Power Tackling...it may have something to do with momentum which normally weight would offset.
 
Rob.
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Originally posted by Parab00n
Pursuit helps with elusive runs, so a HB making a cut to miss my DT could put him out of range.


Well in all the plays I linked he was getting ran over.
 
Parab00n
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Originally posted by Rob.
Well in all the plays I linked he was getting ran over.


Yea he was, maybe on that last run looks like he might have dived but the first 3 was just power v power.
 
TxSteve
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Originally posted by o The Boss x
Mr. Reliable already stealth nerfed? Anyone else have the suspicion?


I haven't noticed anything (but that doesn't mean much)
 
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Check out his stats...especially caked vs rev cakes.

http://glb2.warriorgeneral.com/game/player/96513
 
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Originally posted by Xars
DLineman always start by Blitzing. That's why there are solid red lines on each of the plays.

Blitz Awareness is used to get the DLineman to start utilizing their Run D skills. So a Run Stufer DT needs a lot higher Blitz Awareness than a Pass Rusher DT.



 
bhall43
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Blitz Awareness was actually changed on the test server to help get through blocks because prior to that change inside blitzing was so good it was stupid.
 
Aeir
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Originally posted by Xars
I'd pump his Pass Rush Tech so you don't get pancaked on Passing Plays so easily. You're losing energy and morale on Passing plays and thus less effective on Running plays. Your build only works against pure run teams.

This is my issue as well against passing teams, I get beat on the line early and they can't ever recover. I've been slowly pumping pass tech so they don't get so beat up pre-blitz awareness check.

 
Xars
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Originally posted by Parab00n
and finally Intimidation being low has nothing to do with Morale loss on my DT...Toughness would.


Umm yes it does.

Example:

Your DT starts with Break Run Block of 60. Opponent G starts off with Run Block Tech of 60. Current Status: Competing values are even, either player may win the roll.

Later in game.

Opponent G has 80 Intim. He's drained your energy and morale just by blocking. Your Toughness score vs. his Intim score lowers the effectiveness of his Intim drain. Let's assume both players have Toughness of 40 - so it's equal. Since his Intim is higher than your Toughness, he drains your energy and morale some during the game. It's the 4th Qtr and you're at 25 energy and 25 morale.

You only have 20 Intim. Your Opponent G has Toughness of 40. Your Intim value is below his Toughness, so you don't drain anything from him. The G has 50 energy and 50 morale because you haven't drained energy and morale from him.

Now the game starts comparing Adusted BRB vs. Adjusted RBT. You both had base values of 60, but your adjusted value is now 40 for BRB and his is now 50 for RBT.

The blocking roll now compares his 50 vs. your 40. Guess who wins more blocking interactions?

If your Opponent has high Intim and you don't, then you are at a competitive disadvantage.

 
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