OaI seemed pretty timely a lot of the times it fired against me today in the Rusty/Maine game.
Forum > Suggestions > Coverage changes needed for next season
Parab00n
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Originally posted by Thunderoo
Well it can fire before; but it toggles off while the ball is actually in deflection range....
Does it mean it's not active if the Icon isn't showing? I assumed that when it fires, it fires for what ever time roll you get.
Well it can fire before; but it toggles off while the ball is actually in deflection range....
Does it mean it's not active if the Icon isn't showing? I assumed that when it fires, it fires for what ever time roll you get.
Thunderoo
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Originally posted by Parab00n
Does it mean it's not active if the Icon isn't showing? I assumed that when it fires, it fires for what ever time roll you get.
Why would it toggle off if it's still active? Unless it's showing I'd assume you don't get the bonus from it. The description says like 2 seconds so no idea why it's disappearing (though it also says when the ball enters an area and it can trigger as the ball is hitting the ground
Does it mean it's not active if the Icon isn't showing? I assumed that when it fires, it fires for what ever time roll you get.
Why would it toggle off if it's still active? Unless it's showing I'd assume you don't get the bonus from it. The description says like 2 seconds so no idea why it's disappearing (though it also says when the ball enters an area and it can trigger as the ball is hitting the ground
Thunderoo
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Any other examples? (Obviously pre snap ones don't show for the whole play i suppose)
It also fires when you are on the ground having tackled the WR who caught the ball who will have his Catch in Stride fire while he's lying down.
What you see is NOT what you get.
What you see is NOT what you get.
Parab00n
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Originally posted by Thunderoo
Why would it toggle off if it's still active? Unless it's showing I'd assume you don't get the bonus from it. The description says like 2 seconds so no idea why it's disappearing (though it also says when the ball enters an area and it can trigger as the ball is hitting the ground
I would assume it would last 2 seconds no matter if the icon stays up or not. For example, when Slot Machine fires the icon doesn't stay active the entire play.
Why would it toggle off if it's still active? Unless it's showing I'd assume you don't get the bonus from it. The description says like 2 seconds so no idea why it's disappearing (though it also says when the ball enters an area and it can trigger as the ball is hitting the ground
I would assume it would last 2 seconds no matter if the icon stays up or not. For example, when Slot Machine fires the icon doesn't stay active the entire play.
Thunderoo
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Originally posted by Parab00n
I would assume it would last 2 seconds no matter if the icon stays up or not. For example, when Slot Machine fires the icon doesn't stay active the entire play.
True, but what other post snap SA works like that?
I would assume it would last 2 seconds no matter if the icon stays up or not. For example, when Slot Machine fires the icon doesn't stay active the entire play.
True, but what other post snap SA works like that?
Galithor
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I've said before I think it's probably a build issue, and I'll repeat the refrain. Ya'll need to quit bitchin about coverage, and go ask Erie's defensive coordinator how to build cornerbacks.
http://glb2.warriorgeneral.com/game/game/74620 - today
http://glb2.warriorgeneral.com/game/game/58690 - earlier this season
They don't have any trouble breaking with my WR3 or TE on corner routes. They deflect a ton of passes, and they picked off Cleveland 3 times today in our semifinal playoff game.
They've got the best defense we've played this season, and it's not close.
http://glb2.warriorgeneral.com/game/game/74620 - today
http://glb2.warriorgeneral.com/game/game/58690 - earlier this season
They don't have any trouble breaking with my WR3 or TE on corner routes. They deflect a ton of passes, and they picked off Cleveland 3 times today in our semifinal playoff game.
They've got the best defense we've played this season, and it's not close.
o The Boss x
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Not really. Air raids offense has always been very predictable. A 3-3-5 man base puts a double on the TE and WR3. Even with double coverage they failed to stop a couple corner routes from TE Post and Corner threat.
When all you do is run Corner Threat and TE Post, it's pretty easy to stop in coverage.
When all you do is run Corner Threat and TE Post, it's pretty easy to stop in coverage.
bhall43
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Eh their coverage is pretty good but they still fall prey to the same things as everyone else. It shouldn't be a mythical secret how to keep with corner routes and thus far every argument of attributes you have presented has been shot right in the ass.
I'm sure they are very good - but 3 (possibly lucky) rolls that lead to 3 interceptions (1 of them in the end zone: http://glb2.warriorgeneral.com/game/replay/74620/3217374 )-- combined with something like 9 drops and dominating time of possession 2-1 (40 minutes to 20 minutes) is probably going to be derail most any passing attack right?
edit: if I'm reading it right - in their league play this season - they've had 4 total interceptions in 14 games - so on the surface I would guess you just got an awful RNG game there to give up 3 picks.
edit: if I'm reading it right - in their league play this season - they've had 4 total interceptions in 14 games - so on the surface I would guess you just got an awful RNG game there to give up 3 picks.
Edited by TxSteve on Jun 26, 2014 13:17:00
Galithor
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Originally posted by bhall43
Eh their coverage is pretty good but they still fall prey to the same things as everyone else. It shouldn't be a mythical secret how to keep with corner routes and thus far every argument of attributes you have presented has been shot right in the ass.
We ran Corner Threat and TE Post 25 times combined. We were 11/25 (44%), with 5 drops and 3 INTs on those plays.
If that's falling prey to corner routes, I want to see my own defense fall prey to more corner routes.
Just because my recommendations for build changes don't seem to fix coverage doesn't mean it can't be fixed with builds. I'm guessing just as much as the next guy on how to build to prevent the freezes and slow turns. Of the defenses I've seen this season, Hawaii, Harrisonburg, and Erie hang the best, but Erie is basically stuck to the WR3 and TE's hip pocket nearly every time they broke outside and there wasn't some other circumstance impacting the play such as a big energy/morale discrepancy.
Originally posted by TxSteve
I'm sure they are very good - but 3 (possibly lucky) rolls that lead to 3 interceptions (1 of them in the end zone: http://glb2.warriorgeneral.com/game/replay/74620/3217374 )-- combined with something like 9 drops and dominating time of possession 2-1 (40 minutes to 20 minutes) is probably going to be derail most any passing attack right?
edit: if I'm reading it right - in their league play this season - they've had 4 total interceptions in 14 games - so on the surface I would guess you just got an awful RNG game there to give up 3 picks.
I won't discount that as possible. Though they've managed to do this twice. Both of our worst outputs on offense all season are against Erie. Big ol' tip of the hat to them for sure.
Eh their coverage is pretty good but they still fall prey to the same things as everyone else. It shouldn't be a mythical secret how to keep with corner routes and thus far every argument of attributes you have presented has been shot right in the ass.
We ran Corner Threat and TE Post 25 times combined. We were 11/25 (44%), with 5 drops and 3 INTs on those plays.
If that's falling prey to corner routes, I want to see my own defense fall prey to more corner routes.
Just because my recommendations for build changes don't seem to fix coverage doesn't mean it can't be fixed with builds. I'm guessing just as much as the next guy on how to build to prevent the freezes and slow turns. Of the defenses I've seen this season, Hawaii, Harrisonburg, and Erie hang the best, but Erie is basically stuck to the WR3 and TE's hip pocket nearly every time they broke outside and there wasn't some other circumstance impacting the play such as a big energy/morale discrepancy.
Originally posted by TxSteve
I'm sure they are very good - but 3 (possibly lucky) rolls that lead to 3 interceptions (1 of them in the end zone: http://glb2.warriorgeneral.com/game/replay/74620/3217374 )-- combined with something like 9 drops and dominating time of possession 2-1 (40 minutes to 20 minutes) is probably going to be derail most any passing attack right?
edit: if I'm reading it right - in their league play this season - they've had 4 total interceptions in 14 games - so on the surface I would guess you just got an awful RNG game there to give up 3 picks.
I won't discount that as possible. Though they've managed to do this twice. Both of our worst outputs on offense all season are against Erie. Big ol' tip of the hat to them for sure.
bhall43
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Like I said they look good in coverage but their cb is still turning the wrong way and surrendering a gap. They don't freeze much at all which is what really keeps them grounded with your receivers. Regardless this is a major problem in every single league. If the minority was having these problems I would be agreeing with you but that isn't he case.
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