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Forum > Goal Line Blitz 2 > Post Nerf Pancakes Observations
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Xavori
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Originally posted by Corndog
It was less than 5 blocking power. If you had 40 blocking power, you lost THREE blocking power.

Kind of hard to take your post serious when you're overreacting, overanalyzing, and making mountains out of molehills.


Except that when I watch replays of post-nerf games and pre-nerf games, I see dramatic differences in the success of runs, and then I go looking for what seems to have changed.

CB's sliding off blocks with ease. My O-line no longer pushing people backwards. Defenders running much faster than offensive players. Defenders who run right to the best place to make the plays.

What about those observations wouldn't lead me to the conclusions I made?

And how about the fact that by changing the things in the way I did I've made some pretty significant improvements in my offense versus the day of the nerf?

Post nerf rushing yards: 148, 69 (and we won...so lulz), 285.5, and 390.

If I'm really as wrong as you seem to be implying, then how do you explain that I seem to be on the right track for 'fixing' what you did to my team?

And what are you planning to do when passing OC's all get on board with the whole Corner Threat, Diamonds, TE Out gameplan to abuse your new coverages and 600-700 yards passing per game becomes the norm from the 400-500 per game it's at now?
 
bhall43
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Corndog gonna make SB Spread more dirty. Doinitin and QCBC applaud that notion. bhall drinks himself to death.
 
Corndog
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Originally posted by Xavori
Except that when I watch replays of post-nerf games and pre-nerf games, I see dramatic differences in the success of runs, and then I go looking for what seems to have changed.


Whatever you think you see is irrelevant.

I changed baseline power blocking values from 25 to 20.
Edited by Corndog on Jun 1, 2014 21:03:15
 
Rambo
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Originally posted by Corndog
Whatever you think you see is irrelevant.

I changed baseline power blocking values from 25 to 20.


http://glb2.warriorgeneral.com/game/forum/thread/5180501?page=last#48465165


GL formation fix please!
 
bhall43
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Diamonds really isn't that great. TE Out has been a good play since season 1. Corner threat and TE post can be pretty nice if you aren't defending the corners.
 
Corndog
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Originally posted by Rambo
http://glb2.warriorgeneral.com/game/forum/thread/5180501?page=last#48465165


GL formation fix please!


That doesn't fix the issue at all, that just makes short yard situations into free TDs.
 
bhall43
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Trips formation actually becoming a much more interesting option as people are finding Man Base in their playbook now.
 
Xavori
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Originally posted by bhall43
Corndog gonna make SB Spread more dirty. Doinitin and QCBC applaud that notion. bhall drinks himself to death.


The thing that makes spread dirty now is you can't stack the box against 4 WR's. Wait. You could. But Romo has Barry Allen and I'm pretty sure leaving him wide open is a bad plan.

I'll let ya know tomorrow since I'm going with a fairly new D to see if I can stop both the run and at least slow deep passing down in a single game plan.

(Of course, my hopes are actually pinned on our offense holding the ball for 40 minutes, but I'm still gonna try)
 
bhall43
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Originally posted by Corndog
That doesn't fix the issue at all, that just makes short yard situations into free TDs.


Maybe you should switch out GL formation for the new formation you have been making.
 
Thunderoo
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Originally posted by Mysterio

What about the dramatic increase in reverse pancakes on Oline?


Lol! I just went through your games (you posted a private scrim before btw)

Game, Pancakes, RevPancakes
1, 22, 16
2, 49, 27
3, 71, 30
4, 94, 30
5, 60, 27
6, 31, 42
7, 72, 23
8, 65, 32
--Sim change--
9, 27, 38
10, 20, 30
11, 23, 28
12, 22, 43

Average before 28.375, after 34.75. Hardly dramatic; oh and your latest ladder game half of your rev pancakes came from 3 guys on the other team who are all built to stop the run (one is a superstar DT with early bloomer and run stuffer... soo yeah). It's also rookie so general variance of who you play will have a big impact on pancake numbers.
 
bhall43
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Originally posted by Xavori
The thing that makes spread dirty now is you can't stack the box against 4 WR's. Wait. You could. But Romo has Barry Allen and I'm pretty sure leaving him wide open is a bad plan.

I'll let ya know tomorrow since I'm going with a fairly new D to see if I can stop both the run and at least slow deep passing down in a single game plan.

(Of course, my hopes are actually pinned on our offense holding the ball for 40 minutes, but I'm still gonna try)


What makes spread dirty is the dives are hard to stop short unless you load the middle. The pitches weak and strong are tough to stop if you are loading the middle. (yes these got exposed since the nerf which is why i made the original comment) And if you aren't defending the deep corners you may as well just call it a day. It is the ultimate pick your battles formation. And I like that. It is a refreshing challenge to stop rather than bang my head against a wall hoping one play that I gameplanned for with the best possible play in the book I could use doesn't go for a TD.
Edited by bhall43 on Jun 1, 2014 21:12:48
 
Xavori
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Originally posted by Corndog
That doesn't fix the issue at all, that just makes short yard situations into free TDs.


Plus. Given that I'm back to 3-5 yards per carry on my off tackle stuff, I'm pretty sure I could set up for getting into that situation a lot and tweak the playbook in a way that greatly increases the odds of QB Rollout being called at what I think the perfect time is...after the defense has had to chase down a few plays and seen their stamina drop off before I turn it over to my QB who hasn't run the ball, and hence, hasn't burned up much stamina at all.

I'm pretty much in absolute agreement with Corny on this because I'm pretty sure I can abuse it to make things worse on the defense.

It's the nerf (apparently 5 points mattered), the extra OOP penalties, and the defense running plays ahead of the offense that most bother me.
 
bhall43
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Originally posted by Xavori
Plus. Given that I'm back to 3-5 yards per carry on my off tackle stuff, I'm pretty sure I could set up for getting into that situation a lot and tweak the playbook in a way that greatly increases the odds of QB Rollout being called at what I think the perfect time is...after the defense has had to chase down a few plays and seen their stamina drop off before I turn it over to my QB who hasn't run the ball, and hence, hasn't burned up much stamina at all.

I'm pretty much in absolute agreement with Corny on this because I'm pretty sure I can abuse it to make things worse on the defense.

It's the nerf (apparently 5 points mattered), the extra OOP penalties, and the defense running plays ahead of the offense that most bother me.


This. I have said this every single time someone brought it up as a suggestion but they just aren't getting it.
 
Corndog
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Originally posted by Xavori
It's the nerf (apparently 5 points mattered), the extra OOP penalties, and the defense running plays ahead of the offense that most bother me.


It was less than 5 points. It is only the full 5 points if you somehow have zero block power.

Why are OOP penalties bad? Don't play players where they weren't supposed to play ldo

The defense runs ahead of the offense because...the defense can see what way the offense is running. Running behind the offense would be stupid.

Edit: I'd actually guess that counters are marginally more useful post-change, despite that some of them have bad blocking assignments that I haven't fixed yet.
Edited by Corndog on Jun 1, 2014 21:17:01
Edited by Corndog on Jun 1, 2014 21:16:30
 
InRomoWeTrust
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Originally posted by Xavori
The thing that makes spread dirty now is you can't stack the box against 4 WR's. Wait. You could. But Romo has Barry Allen and I'm pretty sure leaving him wide open is a bad plan.

I'll let ya know tomorrow since I'm going with a fairly new D to see if I can stop both the run and at least slow deep passing down in a single game plan.

(Of course, my hopes are actually pinned on our offense holding the ball for 40 minutes, but I'm still gonna try)


I also applied about 5k points in Barry Allen today, sooooo gl
 
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