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Forum > FAQ's, Player Guides and Game Help > Xavori's Basic Guide to Defending QB Rollout Strong
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TxSteve
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Well - didn't go well against Doinitin Djoubouti (as expected - sorry about the spelling).

I got killed 52-0 or thereabouts (so of course morale was in the crapper pretty early).

Paraboon (or whoever runs the D) has a 5-2 man base in as the majority GL Defense for DD

My QB with 23 agility / 25 sprint / 14 carry had 25 carries for 136 yards - 5.4 yards per carry - no TD's. He was tackled for a loss 6 of the 25 carries -- and did not fumble.

http://glb2.warriorgeneral.com/game/game/63997
 
Rom_Fox
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how is any pvp strengthened by reducing the strategic options?

look this isn't football and if someone wants to go all in on a team built to try and run sweeps that takes effort coordination and money - rise to the challenge and face it

I've tried man de flats - it's so limited overall that I took it out - I went a different and more flexible direction to survive in a very run heavy league with my Vase Breakers
 
bhall43
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Originally posted by Rom_Fox

I've tried man de flats - it's so limited overall that I took it out - I went a different and more flexible direction to survive in a very run heavy league with my Vase Breakers


Ya like I said before. Flats takes a completely specific DE build to pull off because if you don't beat the OT off the block you are immediately interacting with him instead of hitting your flat making the play already a huge failure.
 
TxSteve
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Mut -that game did not go well for you

Your QB Goal Line Rollouts strong:
-5
-5
15
12
-3
30
5
-2
-4
-4
10
-2
9
8
-4
-4
-3
-2
15
-2
6
11 (td)
22
-5
7
-3
-2
18
-5
-2

I figure that is 111 yards on 30 attemps -- 3.7 yards per carry -- definitely not good - but possibly better than you'd have expected. If you ran it against the #50-ish sophomore team...I'd think it would be quite strong still (try it if you want)


My non rushing QB was 22 for 287; 13.1 ypc; 4 TD; tackled for loss 6 times.
I suppose the question there becomes - is that overpowered to you even with good blocking?
 
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Just watched the last stunners stallions game. If you only look at the play in question (roll out strong) Then I'm pretty sure my qb on a passing team with no skills what so ever on the rushing department, must have easily have been 6ypc
 
TxSteve
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Originally posted by Rom_Fox
how is any pvp strengthened by reducing the strategic options?

look this isn't football and if someone wants to go all in on a team built to try and run sweeps that takes effort coordination and money - rise to the challenge and face it

I've tried man de flats - it's so limited overall that I took it out - I went a different and more flexible direction to survive in a very run heavy league with my Vase Breakers


Well - in PVP in mmorpg's...they shoot for balance right? If a weapon or attack is overpowered - either other classes get buffs...or that class gets a nerf. Are you saying you've not played a pvp game where a nerf occurs?
 
TxSteve
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Originally posted by mutleyddmc DTD
Just watched the last stunners stallions game. If you only look at the play in question (roll out strong) Then I'm pretty sure my qb on a passing team with no skills what so ever on the rushing department, must have easily have been 6ypc


those TFL's added up and brought it down.

I'd love to see you do it against a mid level soph team and see how different the results are
 
Xavori
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Originally posted by bhall43
Ya like I said before. Flats takes a completely specific DE build to pull off because if you don't beat the OT off the block you are immediately interacting with him instead of hitting your flat making the play already a huge failure.


But then you still run the risk of something like Yorick where I'm pushing quickness and snap reaction on my tackles to make things like that very unlikely (impossible is, not suprisingly, impossible). It's also going to be a big help with the HB sweeps as they'll be able to make it to their blocks when they try to pull.
 
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Originally posted by TxSteve
those TFL's added up and brought it down.

I'd love to see you do it against a mid level soph team and see how different the results are


If I put it in with some normal rush plays too so that there prob wasn't a bigger rush spiral etc. I'll scrim some one now
 
TxSteve
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take out the weak side roll out so it is easier to see the pure QB roll out strong results without personally tracking
 
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Originally posted by TxSteve
take out the weak side roll out so it is easier to see the pure QB roll out strong results without personally tracking


Already done
 
TxSteve
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Thanks for the Scrim Hayrow.

Soph #1 Stunners vs Soph #3 D'Haran - both of us honestly (I believe) trying ONLY to shut down the outside right goal line rushes (off tackle not included)

Here is one of the thing that bothers me most about the QB roll Out in this current sim - it appears to me that you have a TRUE rushing QB. As I've illustrated too much -- I do not have a rushing QB. Shouldn't that matter for something??? Doesn't that prove that the play itself and the defense itself are broken?

Plug a blocking FB in at HB and he won't be able to run any HB runs well...

(I also have issues as discussed with the HB sweep from GL - but that is harder to put numbers on because I don't want to go through by hand).


Final Score: 62-41
http://glb2.warriorgeneral.com/game/game/64025

T Mac: Stunners QB: 20 rushes for 309 (15 ypc)- 4 TFL - 4 TDs (2 fumbles)

Grounden Pound: D'Haran QB: 23 rushes for 227 (10 ypc) - 6 TFL - 2 TDs


With both of us trying to stop it...

Yes - let's acknowledge that it would appear my blockers are better which is indeed a HUGE factor. But if you put Peyton Manning behind the best blocking offense in history...would he beat Michael Vick's rushing numbers? I seriously doubt it
Edited by TxSteve on May 21, 2014 10:30:39
Edited by TxSteve on May 21, 2014 10:26:24
 
peeti
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Originally posted by TxSteve

Plug a blocking FB in at HB and he won't be able to run any HB runs well...


Wut? Dunno what u tried to say with that o.O
 
TxSteve
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Originally posted by peeti
Wut? Dunno what u tried to say with that o.O


just saying my non-running QB can outperform (apparently) a true rushing QB...that shouldn't be happening

probably a dumb analogy
 
Parab00n
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I think some changes to pursuit could make a huge difference, pause the play at 74 and watch the FS who has 55 Pursuit and is a bit faster than the QB. He turns up field when he already has the angle on the runner.

http://glb2.warriorgeneral.com/game/replay/63997/635997?player_id=56276

EDIT: and why do defenders get sucked into a block like magnets, watch the LOLB get sucked in instead of getting chipped.
Edited by Parab00n on May 21, 2014 11:08:49
 
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