ITT: crying
Forum > Suggestions > REMOVE the "all dogs go" play out of the 3-3-5, WAY TOO OVERPOWERED
McGruffHawk
offline
offline
Originally posted by AirMcMVP
Anyone can look at the playbooks. They aren't tied to being an owner or coordinator.
I know that . . . I was just amazed that a team owner hasn't taken the effort to look at the playbook.
Anyone can look at the playbooks. They aren't tied to being an owner or coordinator.
I know that . . . I was just amazed that a team owner hasn't taken the effort to look at the playbook.
so real talk do these work? my hb always drops passes when he's wide wide wide open. and i'd imagine some of these screens would work in theory but probably not pan out due to low level blocking and such.
Galithor
offline
offline
Draws and screens both suck. At least in rookie they do.
Defenses tend to react overly effectively to them. Screens have the added component of potential for sack (common in current heavy blitz meta), pass dropped (common with low receiving HBs), pass caught but fall down for loss of yardage (common with low balance HBs or bad throws). IF the HB DOES make a clean catch on screens, more than one defender is typically sniffing it out immediately to make a tackle for loss. Every now and then, you can break a decent looking play off. Maybe a +10 yard play for every 20 loss of yardage plays. The math is not favorable.
Defenses tend to react overly effectively to them. Screens have the added component of potential for sack (common in current heavy blitz meta), pass dropped (common with low receiving HBs), pass caught but fall down for loss of yardage (common with low balance HBs or bad throws). IF the HB DOES make a clean catch on screens, more than one defender is typically sniffing it out immediately to make a tackle for loss. Every now and then, you can break a decent looking play off. Maybe a +10 yard play for every 20 loss of yardage plays. The math is not favorable.
-Phaytle-
offline
offline
Originally posted by Galithor
Draws and screens both suck. At least in rookie they do.
Defenses tend to react overly effectively to them. Screens have the added component of potential for sack (common in current heavy blitz meta), pass dropped (common with low receiving HBs), pass caught but fall down for loss of yardage (common with low balance HBs or bad throws). IF the HB DOES make a clean catch on screens, more than one defender is typically sniffing it out immediately to make a tackle for loss. Every now and then, you can break a decent looking play off. Maybe a +10 yard play for every 20 loss of yardage plays. The math is not favorable.
I'd say the problem is more the blocking than the defenders being able to sniff it out, but the results are pretty much how you described.
Draws have about the same ratio of success/fail results. The blocking just isn't there and the man assigned to the HB usually is guaranteed the tackle for a very short gain, ime.
Draws and screens both suck. At least in rookie they do.
Defenses tend to react overly effectively to them. Screens have the added component of potential for sack (common in current heavy blitz meta), pass dropped (common with low receiving HBs), pass caught but fall down for loss of yardage (common with low balance HBs or bad throws). IF the HB DOES make a clean catch on screens, more than one defender is typically sniffing it out immediately to make a tackle for loss. Every now and then, you can break a decent looking play off. Maybe a +10 yard play for every 20 loss of yardage plays. The math is not favorable.
I'd say the problem is more the blocking than the defenders being able to sniff it out, but the results are pretty much how you described.
Draws have about the same ratio of success/fail results. The blocking just isn't there and the man assigned to the HB usually is guaranteed the tackle for a very short gain, ime.
McGruffHawk
offline
offline
Running in general can be very good . . . but it requires some scouting to get it right each game.
But running inside against the DAG is pretty fail . . .
But running inside against the DAG is pretty fail . . .
bhall43
offline
offline
Originally posted by McGruffHawk
But running inside against the DAG is pretty fail . . .
I have seen a number of teams run pretty well up the middle versus DAG. My passing team just had a 20+ yard dive play against DAG.
But running inside against the DAG is pretty fail . . .
I have seen a number of teams run pretty well up the middle versus DAG. My passing team just had a 20+ yard dive play against DAG.
McGruffHawk
offline
offline
Originally posted by bhall43
I have seen a number of teams run pretty well up the middle versus DAG. My passing team just had a 20+ yard dive play against DAG.
In my experience, running inside against DAG is 1,2,1,1,3,5,1,2 and maybe a big play if the back shakes a tackle or 3 . . .
I have seen a number of teams run pretty well up the middle versus DAG. My passing team just had a 20+ yard dive play against DAG.
In my experience, running inside against DAG is 1,2,1,1,3,5,1,2 and maybe a big play if the back shakes a tackle or 3 . . .
Parab00n
offline
offline
I have 2 Guards that do really well blocking against DAG, but 1 of the guards takes off to the outside blitzers. Those Trip set pitches really abuse DAG so that should prevent people spamming in 3WR set. Not an answer for it if you try to pass out of 5WR on 3rd and Long. I guess the only answer for that would be to allow the QB to throw a pass on 3rd and long before the WR crosses the first down mark.
3ebfan511
offline
offline
I think its way too early to be complaining and asking for changes. Its only the 2nd season, not one person, has built 1 complete player yet, on any team EVER. Maybe in 3 seasons if you actually BUILD a team of players that can defeat that play you can beat it. Instead of complaining.
Its WAY too early to say one play is overpowered. Maybe in 2 seasons that play will not be as effective as players get better. Part of the problem is weak 0-line that cant block, and quarterbacks that cant do anything against a pass rush. I built a QB that is already dominating his league, and is top #5 in his league, so try to pressure him and see what happens. If people actually knew how to build not like morons they wouldnt be complaining all the time. Build some good players and stop crying.
so many morons on GLB that can't think or do anything.
Its WAY too early to say one play is overpowered. Maybe in 2 seasons that play will not be as effective as players get better. Part of the problem is weak 0-line that cant block, and quarterbacks that cant do anything against a pass rush. I built a QB that is already dominating his league, and is top #5 in his league, so try to pressure him and see what happens. If people actually knew how to build not like morons they wouldnt be complaining all the time. Build some good players and stop crying.
so many morons on GLB that can't think or do anything.
3ebfan511
offline
offline
With that said, I havent studied the play itself that much, so if it does still dominate, in like 4 seasons, after players have reached their peak, and nothing has beaten it, then MAYBE, then tweak something, but my guess is there are ways to beat it that will be seen. Also, the NFL is exactly like that, where if a play is doing well other teams will copy it and half the teams in the league will do exactly that and run the same play until the other team can stop it. Find out how to stop it. If no one can stop it after multiple seasons, then and only then does it become an issue of being over-powered.
An all-out blitz is not supposed to be easy, and if your 0-line and QB suck, don't expect a good outcome.
An all-out blitz is not supposed to be easy, and if your 0-line and QB suck, don't expect a good outcome.
hiimjake
offline
offline
Your QB has been sacked 33 times on 211 drop backs which is a lot. And he's the 3rd string QB on his own team. Let's calm down with the whole no one knows how to build players thing.
You are not logged in. Please log in if you want to post a reply.






























