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Forum > Goal Line Blitz 2 > CPU guys a bit overpowered?
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bhall43
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Originally posted by AirMcMVP
Wide Load ftw?


psh...Storm Brave will shit all over that SA.
 
Time Trial
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Originally posted by Torg
i checked a bunch of his, they were all rookie 70..so i stand by my statement i started with. If a rookie cpu 70 player can dominate a rookie 93 with 2 boots..which is what 10k more exp maybe?..2500 for break point..plus 800ish per game from 70 to 93% plus 4k i think for the 2 boosts. Then i would say something else is going on as well, or we as players have no idea how to build. My team is one of the best teams out there according to the ladder.


Compare that build as a % of total SPs and skills and there isn't a big difference right now. I've got plenty of 20ish point pass blockers that hold off good DEs. On that same note, I have plenty of 47 point run tech players that don't win all of their run blocks. At this level, the difference is minimal and game planning and RNG play a big part.
 
Corndog
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Originally posted by Time Trial
Compare that build as a % of total SPs and skills and there isn't a big difference right now. I've got plenty of 20ish point pass blockers that hold off good DEs. On that same note, I have plenty of 47 point run tech players that don't win all of their run blocks. At this level, the difference is minimal and game planning and RNG play a big part.


Gameplanning and RNG are always a pretty big part, tbh

Especially with teams like you guys on the test server and ignoring heart. An 80 point win can spiral into a 14 point loss.
 
Time Trial
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Originally posted by Time Trial
Compare that build as a % of total SPs and skills and there isn't a big difference right now. I've got plenty of 20ish point pass blockers that hold off good DEs. On that same note, I have plenty of 47 point run tech players that don't win all of their run blocks. At this level, the difference is minimal and game planning and RNG play a big part.


I think I linked my player with 50ish points in Rec Hands and catch in traffic who still drops the ball. That will become less frequent next season as the QB improves and the possession skills get even better. Combine that with better skill selection and a human player will be far superior to the CPU.

I think I linked the games I was playing with the default AIs and playbooks and then the games where I made my own. Gameplanning is huge at this level.
 
bhall43
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Originally posted by Time Trial
Compare that build as a % of total SPs and skills and there isn't a big difference right now. I've got plenty of 20ish point pass blockers that hold off good DEs. On that same note, I have plenty of 47 point run tech players that don't win all of their run blocks. At this level, the difference is minimal and game planning and RNG play a big part.


Ya his random balanced placement is gonna net some cheaper skills while you are trying to push some other skills to high points. Those are the kind of differences you won't see net until like you said later on in the game.
 
pottsman
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Originally posted by bhall43
So later the CPU will look like Corndog's builds?


I still thin Eating Carrots was a good Linebacker.
 
Time Trial
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Originally posted by Corndog
Gameplanning and RNG are always a pretty big part, tbh

Especially with teams like you guys on the test server and ignoring heart. An 80 point win can spiral into a 14 point loss.


The morale spirals were managed with leadership on O, and SAs that granted morale recovery like Showboat on D.
 
Corndog
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You guys weren't around for the Pops Kirby era on the test server were you?

Some randomly generated CPU WR I had with like 90 sprinting, 85 conditioning, and a lot of receiving skills. Dominated DD's team up and down the field every game.
 
bhall43
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Originally posted by Corndog
You guys weren't around for the Pops Kirby era on the test server were you?

Some randomly generated CPU WR I had with like 90 sprinting, 85 conditioning, and a lot of receiving skills. Dominated DD's team up and down the field every game.


Not me.
 
Time Trial
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Originally posted by bhall43
Ya his random balanced placement is gonna net some cheaper skills while you are trying to push some other skills to high points. Those are the kind of differences you won't see net until like you said later on in the game.


Especially on players where there are a lot of crap skills. An O-line player can't really go wrong placing SP because there aren't that many places to randomly put them. A WR with 40 points in Rec Hands and 40 points in blocking awareness is going to suck pretty hard at end game. You'll probably see some CBs with 60 tackling grip making some lolpiggybackrides versus the powerbacks.
 
bhall43
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Originally posted by Corndog
Gameplanning and RNG are always a pretty big part, tbh

Especially with teams like you guys on the test server and ignoring heart. An 80 point win can spiral into a 14 point loss.


Well a lot of my players have +3 Road Warrior and Home Town Hero so generally if I wasn't taking Heart much over 40 it was because I had some in plan things going on.
 
Time Trial
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Originally posted by Corndog
You guys weren't around for the Pops Kirby era on the test server were you?

Some randomly generated CPU WR I had with like 90 sprinting, 85 conditioning, and a lot of receiving skills. Dominated DD's team up and down the field every game.


Nope, that was the season before we came around I think. You guys ran a Vet season in S0 and we came in to do rookie in S1, while the bhall crew came in for create any level player S2.
 
Corndog
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Originally posted by Time Trial
Especially on players where there are a lot of crap skills. An O-line player can't really go wrong placing SP because there aren't that many places to randomly put them. A WR with 40 points in Rec Hands and 40 points in blocking awareness is going to suck pretty hard at end game. You'll probably see some CBs with 60 tackling grip making some lolpiggybackrides versus the powerbacks.


But those WRs with 30-40 blocking ability might make outside rushes more viable than teams with WRs that have 13 blocking ability and 100 sprinting.

It's not a complete SP black hole, like Punting and Throwing for a WR on GLB Classic.
Edited by Corndog on Jan 21, 2014 22:55:59
 
Time Trial
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Originally posted by bhall43
Well a lot of my players have +3 Road Warrior and Home Town Hero so generally if I wasn't taking Heart much over 40 it was because I had some in plan things going on.


Me too. The boost to Heart, Toughness, Conditioning helped make up for those 1s I put in stamina and confidence.
 
Torg
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Originally posted by Time Trial
Compare that build as a % of total SPs and skills and there isn't a big difference right now. I've got plenty of 20ish point pass blockers that hold off good DEs. On that same note, I have plenty of 47 point run tech players that don't win all of their run blocks. At this level, the difference is minimal and game planning and RNG play a big part.


I would disagree.. i would think 10k sp at this level would make much more difference than it would later. I dont know what the total sp at 70 unboosted vs 93 and boosted is ..but i assume some admin would know. So i cant tell the percent..but i would assume its 20% more or so ..and a team that 20% better across the board should not put up 6 points even if you give some credit for his offensive game plan.
 
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