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B501
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Originally posted by Thunderoo
https://app.box.com/s/p4rbp5qa8a38umgymqwr

0.12.3 release should work with the new replay system.


this links to 0.12.2...?
 
Thunderoo
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I may have just not updated the name! Should be the right version
 
Kay
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Edited by Kay on Feb 18, 2014 15:26:29
 
Makntak
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Can someone explain the column outputs in the excel file.

Some are obvious but others elude me

eg

B (Lots of different numbers)
E Details the Defensive play and formation but sometimes just a date?
L (N in every cell)

Is it possible to list the offensive formation the play comes from, or are the numbers in B a keycode, ie 0 =I Form and so on?
 
Stobie
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Originally posted by Makntak
Can someone explain the column outputs in the excel file.

Some are obvious but others elude me

eg

B (Lots of different numbers)
E Details the Defensive play and formation but sometimes just a date?
L (N in every cell)

Is it possible to list the offensive formation the play comes from, or are the numbers in B a keycode, ie 0 =I Form and so on?


B is WR count
E is dform excel reformats to a date sometime. Import as text wii fix
L is turnover yes or no

To do the o form will require much more parsing and tracking of the player per what thunderoo said so I think a no.
 
Thunderoo
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What Stobie said; currently no way to work out O-Formation apart from finding position of FB in 2 WR sets and the WR/QB in 3 WR sets
 
Adderfist
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Originally posted by Thunderoo
What Stobie said; currently no way to work out O-Formation apart from finding position of FB in 2 WR sets and the WR/QB in 3 WR sets


You can check for the BTE. if there's a BTE and FB you know it's I-Big, same can be done for sb big.
 
Stobie
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Originally posted by Adderfist
You can check for the BTE. if there's a BTE and FB you know it's I-Big, same can be done for sb big.


Right but unless you can account for all formations its sort of a moot point.
 
pabst
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Originally posted by Stobie
Right but unless you can account for all formations its sort of a moot point.


Does the scouting script load the actual play data or just read from the play-by-play? If it's the former, the play id's are given in the play data, so its trivial to match the id's with the proper formations. There's no detection required.
 
Thunderoo
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Originally posted by pabst
Does the scouting script load the actual play data or just read from the play-by-play? If it's the former, the play id's are given in the play data, so its trivial to match the id's with the proper formations. There's no detection required.


So it lets the page load and scrapes the html; is there a play id in this that i'm missign?
 
Adderfist
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<h2>Playcalling</h2>
<div class="left play_title">Offense:</div>
<div class="left offense_play">Kickoff Return</div>
<div class="left play_title">Defense:</div>
<div class="left defense_play">Kickoff</div>
 
Thunderoo
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Originally posted by Adderfist
<h2>Playcalling</h2>
<div class="left play_title">Offense:</div>
<div class="left offense_play">Kickoff Return</div>
<div class="left play_title">Defense:</div>
<div class="left defense_play">Kickoff</div>


Yeah but there a bunch of plays all with the same name. Ie HB Slam
 
pabst
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Originally posted by Thunderoo
So it lets the page load and scrapes the html; is there a play id in this that i'm missign?

I don't actually scrape the HTML for GLB2. I've been using this: http://glb2.warriorgeneral.com/game/replay/25245/1678954/1 (notice the "/1" after the play address). The page lists the roster, then all the movements, then the descriptive stuff down at the bottom and is much easier to parse than the raw HTML. It contains the actual play id's rather than just the name.

The one problem I know it has that you might run into is the line of scrimmage is given in pixels. There's no formatted version to show the yard line, hence why the dotball script will show 1st and 10 at the 721 yard line. I've yet to write anything to calculate the yard line from the pixel address.

 
DevilzSoundz
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Originally posted by pabst

I don't actually scrape the HTML for GLB2. I've been using this: http://glb2.warriorgeneral.com/game/replay/25245/1678954/1 (notice the "/1" after the play address). The page lists the roster, then all the movements, then the descriptive stuff down at the bottom and is much easier to parse than the raw HTML. It contains the actual play id's rather than just the name.

The one problem I know it has that you might run into is the line of scrimmage is given in pixels. There's no formatted version to show the yard line, hence why the dotball script will show 1st and 10 at the 721 yard line. I've yet to write anything to calculate the yard line from the pixel address.



this is exactly what im doing with the tool i am trying to wrap up. currently, it grabs a full list of plays from the box score, then i iterate through each play, grabbing the full details from the json(link pabst posted). This gives me almost a complete list of all details. details in this thread. http://glb2.warriorgeneral.com/game/forum/thread/5153851 so as not to clutter thunderoo's scouting script
 
Thunderoo
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Originally posted by pabst

I don't actually scrape the HTML for GLB2. I've been using this: http://glb2.warriorgeneral.com/game/replay/25245/1678954/1 (notice the "/1" after the play address). The page lists the roster, then all the movements, then the descriptive stuff down at the bottom and is much easier to parse than the raw HTML. It contains the actual play id's rather than just the name.

The one problem I know it has that you might run into is the line of scrimmage is given in pixels. There's no formatted version to show the yard line, hence why the dotball script will show 1st and 10 at the 721 yard line. I've yet to write anything to calculate the yard line from the pixel address.



Wow thanks for this had no idea this info was available; shows how much I know about web dev...
 
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