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flynn
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It's not that I don't see what you're saying, there are options for how to build a HB that are more or less of a liability for the only way you're able to use them
I just think there should be more than one available option for backs and tes on passing plays
How is glb2 "better" because you can't choose to have your backs block or sub them because they aren't allowed to block and can't catch
 
Galithor
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There's an option to allow the QB to hold in extra blockers at HB, TE, or FB against blitzers on passing plays.

Like TT said though, whether it works or not is unknown.
Edited by Galithor on Jan 15, 2014 16:38:22
 
flynn
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Originally posted by Time Trial
Supposedly there is a blitz-awareness check that determines if anyone gets held in. So far, no one has posted plays where it has been used.


Read again
I said vs 4 rushers
A "blitz" usually uses 5 or more rushers or 4 rushers that aren't all the usual rushers, like having a lineman drift back into converge and a backer rush
I want to be able to choose to have 6 blockers vs 4 rushers all of whom look like rushers
Like vs 4-3 when the only rushers are d linemen, you will only ever get 5 blockers with the current system even when qbs start passing the awareness check
 
Galithor
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Originally posted by flynn
Read again
I said vs 4 rushers
A "blitz" usually uses 5 or more rushers or 4 rushers that aren't all the usual rushers, like having a lineman drift back into converge and a backer rush
I want to be able to choose to have 6 blockers vs 4 rushers all of whom look like rushers
Like vs 4-3 when the only rushers are d linemen, you will only ever get 5 blockers with the current system even when qbs start passing the awareness check


Well, this isn't an option. I really think you're too far stuck in how GLB1 worked with your thinking man. There's a considerable amount of strategy in player-building and team-building and playcalling in GLB2. It's just not the same style as was available in GLB1. It doesn't make it worse than GLB1, it's just different.
 
NiborRis
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Originally posted by flynn
So you're saying the game is designed to not let you hold your backs in to block on passing plays?
We will never get to decide to hold 6 blockers in vs 4 rushers?


This is a COMPLETELY different discussion, though.

I think it would be nice if you could choose to hold in extra blockers even against 4 and 3 man fronts. You should be able to choose "I know my pass blocking is subpar, or my opponent has an above average pass rush (maybe a superstar!)" and keep more protection in and fewer guys on routes.

This really shouldn't have anything to do with designating a specific HB as the "stay in to block" and another HB as the "go out on routes", though. You should still get stuck blocking with whatever dot is in on the play when you've got a guy blocking.

Just something as simple as, next to each of the checkboxes for "allowed to audible them to block against blitz", a box for a % of the time to remain in the backfield as an extra blocker, decided presnap without knowledge of if the D is going to blitz or not.

This would also allow OCs to have a chance to slow down 90% blitz defenses, even though it's literally impossible for the QB to audible someone in right now to block, by just increasing the % chance to keep someone in. And then there would be one less target to throw to when they don't blitz, a tradeoff.

This *might* be exploitable and probably someone like bhall should comment. Maybe you make a rushing HB with no catching skills, and force him to block at all times. Even though he sucks at blocking, it's okay because he's just an extra blocker. And then the QB never throws to him, instead only throwing to the targets that have really good catching skills. Still, tradeoff in that you never have the HB out on a route and one less receiver to cover means more coverage on your other guys.
 
flynn
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Originally posted by NiborRis
This is a COMPLETELY different discussion, though.

I think it would be nice if you could choose to hold in extra blockers even against 4 and 3 man fronts. You should be able to choose "I know my pass blocking is subpar, or my opponent has an above average pass rush (maybe a superstar!)" and keep more protection in and fewer guys on routes.

This really shouldn't have anything to do with designating a specific HB as the "stay in to block" and another HB as the "go out on routes", though. You should still get stuck blocking with whatever dot is in on the play when you've got a guy blocking.

Just something as simple as, next to each of the checkboxes for "allowed to audible them to block against blitz", a box for a % of the time to remain in the backfield as an extra blocker, decided presnap without knowledge of if the D is going to blitz or not.

This would also allow OCs to have a chance to slow down 90% blitz defenses, even though it's literally impossible for the QB to audible someone in right now to block, by just increasing the % chance to keep someone in. And then there would be one less target to throw to when they don't blitz, a tradeoff.

This *might* be exploitable and probably someone like bhall should comment. Maybe you make a rushing HB with no catching skills, and force him to block at all times. Even though he sucks at blocking, it's okay because he's just an extra blocker. And then the QB never throws to him, instead only throwing to the targets that have really good catching skills. Still, tradeoff in that you never have the HB out on a route and one less receiver to cover means more coverage on your other guys.


Finally
Yes
You get what I'm asking for
I also don't think it should be considered an "exploit" to decide to hold someone in to block who is bad at blocking and catching
But that's secondary to being able to intend to have 6 blockers every play vs the team leading your league in sacks
 
flynn
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And apologies to all if I never explained this well enough
Fixing this would remove the need for custom slots
 
burn_209
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Originally posted by Galithor
There's an option to allow the QB to hold in extra blockers at HB, TE, or FB against blitzers on passing plays.

Like TT said though, whether it works or not is unknown.


I have this in my tactics and have NEVER seen it work
 
flynn
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Originally posted by burn_209
I have this in my tactics and have NEVER seen it work


I have all three checked also and never seen it work
 
Corndog
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Originally posted by Galithor
There's an option to allow the QB to hold in extra blockers at HB, TE, or FB against blitzers on passing plays.

Like TT said though, whether it works or not is unknown.


It definitely works...I just ran a game on my devbox and held a player in to block.

As for Nib's post, I could see adding a "blitzer threshold" option. Like, a drop down to select between 3 and 6 to decide when to hold players in to block.
 
burn_209
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So corndog what's the secret for getting it to happen? Because i put it in half way through the season and have yet to see it work.
 
Corndog
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Originally posted by burn_209
So corndog what's the secret for getting it to happen? Because i put it in half way through the season and have yet to see it work.


The defense blitzing a lot of people and your QB reading the blitzes.
 
NiborRis
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Originally posted by Corndog
It definitely works...I just ran a game on my devbox and held a player in to block.


Are you comfortable with the fact that it has never happened on any game on the live servers?
 
Corndog
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Originally posted by NiborRis
Are you comfortable with the fact that it has never happened on any game on the live servers?


I'm not uncomfortable with it.

I'd guess QBs have an average of pocket evasiveness (soon to be renamed pocket awareness) of about 15.
 
Corndog
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Also seems even more rare that the defense blitzes more than there are blockers.
 
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