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Longhornfan1024
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Originally posted by snakes22
What are your issues with the sim?


Originally posted by GMathiasf
his team isn't very good, pretty sure that's what it amounts to


 
GMathiasf
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Originally posted by Homage
blah blah blah my team isn't good so the sim must suck
 
Homage
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Eh, give it a week.
 
Rocdog21
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Everytime Wu has been here these threads get started...coincidence? I think not.
 
jdbolick
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Originally posted by evileyez
hmm .. defense can definitely lose it. but i'd argue they can't win it. i'm perfectly ok with an O sim (i think?) but i'd love to see it back to the day where i know you are going to run one of two plays in Trips iwth this personnel group. destroy that play. and then when you flip the script on me ... im hosed. i miss that. of course maybe that means i dont like an O sim :S


 
evileyez
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Originally posted by jdbolick




it's true though. unless i'm just unique - DCs really dont want to sit in C2/C3 or the same play all game that defends everything either. As much as the OCs want to paint that picture.
 
jdbolick
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Yeah, it's fucking boring.
 
bhall43
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There no doubt our team sucked it up in WL this season. That has really little to do with my thoughts towards the sim though. Also lol @ anyone saying its almost there. What is almost there?

- Retract 100 skill points from each build
- Get rid of this silly super vision check for running
- Drop Juke and Head fake from route running all together (or just get rid of catch fake and make those moves ONLY work on creative rr)
- Get rid of bad passes that are caught. Either its a bad pass and no play but an INT is made or its not.
- Probably wouldn't need to happen if you subtracted skill points from builds, but I realize that is a huge ngth, so up break tackle ability until players are breaking tackles like they once did. WR's and TE's should be breaking similar amounts of tackles as HB/FB are when they have a similar or better break tackle build and are constantly being surrounded by shitty tackling defenders.
- Fix screens...honestly I don't have an answer...I can only imagine screens look exactly like outside runs right now next season and ill just drop this game all together.
 
bhall43
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After all that is said and done (minus the ngth retracting of skill points) the sim probably still won't be all that fun. It will however make just a little bit more sense.
 
GMathiasf
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Originally posted by bhall43
There no doubt our team sucked it up in WL this season. That has really little to do with my thoughts towards the sim though. Also lol @ anyone saying its almost there. What is almost there?

- Retract 100 skill points from each build


won't happen, we all know that. And honestly, it won't do anything to truly affect game play.

Originally posted by
- Get rid of this silly super vision check for running


the vision check is a much needed thing, but they clearly need to cap the length of it. Sometimes dots make great reads and make plays but other times they sit there an unnaturally long time. So clearly that needs to be adjusted a little bit.

Originally posted by
- Drop Juke and Head fake from route running all together (or just get rid of catch fake and make those moves ONLY work on creative rr)


This is probably the best thing they ever did to the sim. OMG dots actually get open finally. I don't see why that's a problem at all. imo, there's still too much blanket coverage in this game, but it's gotten so much better. Not sure why people have such a problem with the RNG aspect of route fakes, but don't give a shit that catching the ball in blanket double coverage is completely RNG too. You build dots that are better at faking and they fake more often. It's actually working quite well this season with the upgrade to avoid fake%. Maybe the tiniest additional bump to the power of avoid fake% would be the only adjustment I'd make there.

Originally posted by
- Get rid of bad passes that are caught. Either its a bad pass and no play but an INT is made or its not.


They already did this, but I'm not sure why it bothers you or other people. QBs throw bad passes that get caught all the time in real life. This is where I describe what you're doing as nitpicking.

Originally posted by
- Probably wouldn't need to happen if you subtracted skill points from builds, but I realize that is a huge ngth, so up break tackle ability until players are breaking tackles like they once did. WR's and TE's should be breaking similar amounts of tackles as HB/FB are when they have a similar or better break tackle build and are constantly being surrounded by shitty tackling defenders.


Yah, I agree here. I don't know wtf happened to YAC. it's almost like it's bugged because backs can break tackles running the ball that similarly built WRs/TEs with a huge YAC Attack bonus can't break. We agree here completely.

Originally posted by
- Fix screens...honestly I don't have an answer...I can only imagine screens look exactly like outside runs right now next season and ill just drop this game all together.


Again, I'm right with you here. I miss at least having the ability to trust a screen will work consistently rather than being a 50% chance of a TFL, 45% chance of a 5 yard gain and a 5% chance of something more. It also is the ultimate check for blitzing, or at least should be.

 
Homage
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You forgot the ridiculously easy vision checks for blitz pick up and the fact 60 to 90 vision on O-linemen seems to make -0- difference.
 
bhall43
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im nit picking because I can't throw a simple 5 yard quick out play without an unnecessary bad pass completely fucking it up but hey 40 yards down field? no problem lol...ok
Edited by bhall43 on Sep 12, 2012 17:19:42
 
GMathiasf
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Originally posted by Homage
You forgot the ridiculously easy vision checks for blitz pick up and the fact 60 to 90 vision on O-linemen seems to make -0- difference.


well of course, I think we've belabored the point about blitzing enough and even catch has finally acknowledged it.
 
bhall43
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And oh ya...the best part about the game is that the offense has 4 different fakes to RNG a defense.
 
GMathiasf
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Originally posted by bhall43
im nit picking because I can't throw a simple 5 yard quick out play? lol...ok


you said "get rid of bad passes that are caught," wtf are you talking about 5 yard quick out play?
 
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