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jdbolick
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Originally posted by StoutOne
I value speed really high on CB's....but i would not want a 108 speed CB. Im going with 102ish.

Nobody goes to 105+ on CBs unless you're building a blitzer.
 
bug03
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JD, you yourself said your 138 cb covered 155 speed WRs fairly well, did you not?
 
jdbolick
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So far, yeah, but that's still irrelevant. Circle capping is an inferior method of building regardless of whether or not you want to take one attribute to 105+. Even if you stop earlier on the first attribute, sequential capping means that your second attribute will be that much higher than the guy who circle builds. So you could get agility to 100 natural as well instead of having it in the low 90s.
 
StoutOne
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I may be mistaken but i thought the argument was for circle capping late in the build. I havent got real detailed with the last couple seasons on the VPB, but i assume i will do it a few times for the training gains.
 
jdbolick
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No, the argument is over what to do early on.

Originally posted by jdbolick
You should only switch to circle capping when you're dealing with attributes that you don't plan to be above 90 natural by the end-build. That isn't to say that you always put every skill point into the first and then second attributes without deviating, since as I noted earlier there are times when you can cap another attribute without affecting the ALGs. But in general, you want to focus on one attribute at a time for skill point investment. The exception would be if you're building something like a linebacker or cornerback where you want a lot of attributes to be at a similar level in the low to high 80s as opposed to having two or three attributes in the 90s or above.
 
Hagalaz
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Why are people speaking of the primary attribute when circle capping is only useful AFTER you stop pumping SPs into your primary?
 
CDZYO
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Originally posted by StoutOne
I may be mistaken but i thought the argument was for circle capping late in the build.

That. I didn't start to do it until after I'd taken the first two attributes past the point of diminishing returns.
 
Shrazkil
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Originally posted by jdbolick
So far, yeah, but that's still irrelevant. Circle capping is an inferior method of building regardless of whether or not you want to take one attribute to 105+. Even if you stop earlier on the first attribute, sequential capping means that your second attribute will be that much higher than the guy who circle builds. So you could get agility to 100 natural as well instead of having it in the low 90s.


If thats true spec out a punter, my rough draft punter had 1719 EL, with 107 strength and 103 punting, show me your ways oh wise one before i give your APD era build claims any cred. Till then keep talking glory days about a build system that doesn't exist any longer, and doesn't translate as well as you might think.
 
jdbolick
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Stop posting, Shrazkil.
 
Shrazkil
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Originally posted by jdbolick
You should only switch to circle capping when you're dealing with attributes that you don't plan to be above 90 natural by the end-build. That isn't to say that you always put every skill point into the first and then second attributes without deviating, since as I noted earlier there are times when you can cap another attribute without affecting the ALGs. But in general, you want to focus on one attribute at a time for skill point investment. The exception would be if you're building something like a linebacker or cornerback where you want a lot of attributes to be at a similar level in the low to high 80s as opposed to having two or three attributes in the 90s or above.

Well that i don't really disagree with, except i almost always get my 3 unlocked quad trains to cap before i take my 2ndary stat above 74 cap.
 
Shrazkil
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Originally posted by jdbolick
Stop posting, Shrazkil.


Stop running your mouth and give me some VPB builds or else.... NOU
 
smittdog101
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I have read most of this thread, but I wanted to put my input in to what I do while building. Most will say that I don't have WL players ever, but that's just because I always play for my own team and could never recruit well to get the rest of the team as good as my players. I did have one player in WL and he did pretty damn good and I searched far and wide to find a player with the same stat bars and only found 1, so I think I'm a decent builder.

That's my history, so on to my strategy.

Assuming that I know what I am going for, this is my normal strategy.

Let's use a CB for example, since I have built many and have learned along the way.

This would be how I rank CB's atties (for a typical cookie cutter build). 1. Speed 2. Agility 3. Vision 4. Jumping 5. Strength 6. Tackling 7. Stamina 8. Confidence

I feel speed is more important these days, but I may be on the verge of leaning towards agility again......regardless.

Since CB's don't need extreme speed, I would go ahead and intense train until I have enough SP to get to the first cap, then I start multi-train with speed included with AGility, vision and Jumping.....all the while, working speed to the cap I prefer on the build....Usually around the 80 cap. I will stop training Speed after the 68 cap usually and move to a 5th attie.

I then do the same for agility and probably to the 80 cap as well.

Since the debate is whether to circle cap or not, I'll stop there on the process and say that my strategy matches jd's when circle capping.

2 things I always look at however.

1. How important is that attie towards my end build and how high do I really need it to get? If it's not important, then I just continue to train it and not waste SP on it. Even if it means it could cap.

2. If I cap it, will I be able to take advantage of ALG's immediately at my next level (the decimal factor). This is where it gets complicated. Sometimes it matters and sometimes it doesn't.

The way I see it is this. If I have a #4 attie that's trained up % wise, and it's ready to roll over decimal wise in the ALG, and my #3 or my #2 (sometimes on #2) is not, then I will circle cap. If it's even, I go with the higer valued attied.

I could keep on going on and on about strategy, but I have definitely learned there are different ways for different positions and styles of players.

The main thing I look for is where will my training best help my very near future SP spending. If I have an attie at 68+ and I am ready to cap it again, I will train that to 90+ and sit on it until the SP's are available to cap. If it's already trained to where I want it, then I look at my next possible cap. Be it a circle cap or my next highest valued attie.

All in all, if I am spending SP on it, it will be trained and ready to be pushed with one more train after capping it. I will do that all the way up and down the ladder until an attie reaches a point where I won't get 10% +/- in training.

Sometimes it means I will drop to intense training 9-10 times in a row to get it where I want it for my SP spending. This way I get cap value from training almost every time I reach a cap.

There is no one way, but there are only a few very effective ways IMO.

Edit: Oh ya. Don't forget the BT to SP conversion. There are definitely times when that is necessary IMO. If your only 1-3 points away from a new cap that would also roll over via the decimal factor.....it's worth it most of the time. You could always get those BT's back by light train later, but you won't get the cap opportunity back.

Edit: This shit is really hard to explain, but not that hard to do.

Edited by smittdog101 on Jan 30, 2012 16:25:44
Edited by smittdog101 on Jan 30, 2012 16:21:41
 
reddogrw
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Originally posted by Shrazkil
Originally posted by jdbolick

So far, yeah, but that's still irrelevant. Circle capping is an inferior method of building regardless of whether or not you want to take one attribute to 105+. Even if you stop earlier on the first attribute, sequential capping means that your second attribute will be that much higher than the guy who circle builds. So you could get agility to 100 natural as well instead of having it in the low 90s.


If thats true spec out a punter, my rough draft punter had 1719 EL, with 107 strength and 103 punting, show me your ways oh wise one before i give your APD era build claims any cred. Till then keep talking glory days about a build system that doesn't exist any longer, and doesn't translate as well as you might think.


more strength than punting? seriously?
 
Shrazkil
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Originally posted by reddogrw
more strength than punting? seriously?


Yeah test build, punting clearly not suffering.
 
Shrazkil
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Originally posted by jdbolick

No, it can't. Your method has no hope of getting the primary anywhere near that high.


Can't be quoted enough, just shows how dillusional you are, and stuck in your dinosaur ways.
Edited by Shrazkil on Jan 30, 2012 16:34:03
 
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