Originally posted by PP
I'd like to see someone try to stop them before putting off the start of ssn. Blaze didn't at all (at least in the 1 quarter I watched. That said, I do think they could potentially be a p serious issue. Flip side, if fixed too much, it appears that the pass rush may be dead too. DEs & DTs don't seem to be getting a lot of sacks, from what I'm seeing.
honestly, I hate to say this, but it looks like the testing left something to be desired. On the good side, you can actually run at a NT or strong DT without it equaling an auto TFL. Bad side, it appears the DL pass rush took a big hit in the process. Now, add on top of that that LBs are rounding their Blitz builds to the point where they are more effective, exacerbating the glitch blitzes and this could be a little ugly. However, I'd like to see a few games where the O tries to stop the blitz before I start screaming. If they can and it toasts the d a decent % of the time, it's a fair trade off IMO....I just don't know if they can.
I kinda thought the D-line pass rush would slow down with revcakes being turned down.
TBH, I'm not sure I see a great way to deal with the LB blitzing. If keeping the TE or HB in doesn't work very well, then it might be time to start considering some Offense AI input/outputs based on the D's personnel (offensive tagging, basically). If an LB I've marked as a "Blitzer" is at ROLB1, then use the package w/ the TE blockign on the left (or whatever).
Basicaly, I see it as:
Defense AI calls a play based on the Offense's personnel (tagging and what not)
Offense adjusts play call @ the line based on D's personnel and alignment
All this while they're looking to streamline the AI lol