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bhall43
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Originally posted by taurran
Put on your tin foil hats.


the reception on my television is like HD now!
 
StoutOne
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Originally posted by Dpride59
shotgun - quick release? lol... Or do you think any time a defense sends 6 vs a shotgun formation they get a sack? lol


Quick release won't do anything when you tell the QB to throw the ball 25 yards down field every play and give him bare minimal protection.
 
Dpride59
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Originally posted by StoutOne DTD
Quick release won't do anything when you tell the QB to throw the ball 25 yards down field every play and give him bare minimal protection.


Damn, who am I kidding, without us game planning you're 157-0 better, hard to believe I make that much of a difference but you appear to be correct
 
taurran
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Originally posted by Dpride59
Damn, who am I kidding, without us game planning you're 157-0 better, hard to believe I make that much of a difference but you appear to be correct


True.
 
avgbrad
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Originally posted by Dpride59
I think what happened is when bort went in and rigged the blaze game to give our entire team negative streaky he only did it for regular season/preseason games (see alpine loss) and when we play scrimmages we crush or play very tough anyways..
http://goallineblitz.com/game/game.pl?game_id=1417254

Just lost by 3 to the champs... Pretty sure its just bort never removed the code that he put in place when he ninja'd the alpine game


could you shorten this up so I can make it my new sig?
 
NiborRis
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Originally posted by cavalier
I agree. The point is that you should have some degree of flexibility to make the blitzing game more entertaining than it is now. Watch a football game and you see a myriad of different blitz plays, watch a GLB season and you see the same three plays over and over again.


You can't get the depth of pro football in a simulator like this. It's just not possible.
 
cavalier
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Originally posted by NiborRis
You can't get the depth of pro football in a simulator like this. It's just not possible.


No, but with the changes suggested above you would increase the depth enormously without adding much more complexity to the game.
 
bhall43
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Zone Defense would have to get much much better for something like that to work tho...people would be getting straight up killed with offense having that much control and not being in man defense currently.
 
StoutOne
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Don't want sacked, then keep blockers in....it's p simple as it is now.
 
StoutOne
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Oh, and QQ.
 
Dpride59
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Originally posted by StoutOne DTD
Oh, and QQ.


Q4 future lols
 
GMathiasf
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making screens actually not retarded would go a long way in slowing down blitzing
 
Dpride59
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Originally posted by GMathiasf
making screens actually not retarded would go a long way in slowing down blitzing


Someone posting on his acc? Makes too much sense
 
GMathiasf
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Originally posted by Dpride59
Someone posting on his acc? Makes too much sense


every once in a while I try a serious post. Pretty sure you get it.
 
kurieg
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Originally posted by PP
I'd like to see someone try to stop them before putting off the start of ssn. Blaze didn't at all (at least in the 1 quarter I watched. That said, I do think they could potentially be a p serious issue. Flip side, if fixed too much, it appears that the pass rush may be dead too. DEs & DTs don't seem to be getting a lot of sacks, from what I'm seeing.

honestly, I hate to say this, but it looks like the testing left something to be desired. On the good side, you can actually run at a NT or strong DT without it equaling an auto TFL. Bad side, it appears the DL pass rush took a big hit in the process. Now, add on top of that that LBs are rounding their Blitz builds to the point where they are more effective, exacerbating the glitch blitzes and this could be a little ugly. However, I'd like to see a few games where the O tries to stop the blitz before I start screaming. If they can and it toasts the d a decent % of the time, it's a fair trade off IMO....I just don't know if they can.


I kinda thought the D-line pass rush would slow down with revcakes being turned down.

TBH, I'm not sure I see a great way to deal with the LB blitzing. If keeping the TE or HB in doesn't work very well, then it might be time to start considering some Offense AI input/outputs based on the D's personnel (offensive tagging, basically). If an LB I've marked as a "Blitzer" is at ROLB1, then use the package w/ the TE blockign on the left (or whatever).

Basicaly, I see it as:
Defense AI calls a play based on the Offense's personnel (tagging and what not)
Offense adjusts play call @ the line based on D's personnel and alignment

All this while they're looking to streamline the AI lol
Edited by kurieg on Sep 20, 2010 08:18:04
 
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