User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Make Turnover % Chance Dependent Solely on Builds & Not Previous Turnovers
Page:
 
Mordaloch
offline
Link
 
Confidence is a valid stat it deserves its place in GLB.

Morale and Team Chemistry are also other factors that play into the game and should continue playing into the game.

I don't see a better application of how well a player bounces back (thanks to his confidence stat) then right after a fumble.

if the agent refuses to raise his confidence because he rather raise speed or agility or whatever other stat he keeps padding and pumping over 100 well then he deserves to keep fumbling after he fumbles the first time.

 
Xar
offline
Link
 
-1. Your confidence has everything to do with subsequent fumbles. There is nothing wrong with the sim. So, your carrying is 60+, whats your confidence? As your player ages his confidence should have to grow, don't think just training it to soft-cap will solve all your problems. If you don't have soft-capped confidence, then you shouldn't even be complaining.
 
jdbolick
offline
Link
 
This is still screwing teams over. Bort, FIX THIS PROBLEM!

It is not remotely realistic for a turnover to increase your chances of having more turnovers. Not getting off your ass and correcting that means that these turnover cascades kill teams, and there's absolutely nothing their builds can do to stop it. I have explained the issue mathematically, so there is no excuse for ignorance, JUST FIX IT!
 
markm6770
offline
Link
 
Originally posted by Xar
-1. Your confidence has everything to do with subsequent fumbles. There is nothing wrong with the sim. So, your carrying is 60+, whats your confidence? As your player ages his confidence should have to grow, don't think just training it to soft-cap will solve all your problems. If you don't have soft-capped confidence, then you shouldn't even be complaining.


My QB with 70 confidence threw almost back to back picks today after throwing only one all season on 240 attempts. It was the my team's 4th and 5th turnover. My QB has 9 in field general, the center has 10 in field general, the MLB has 9 in field general, and the NT has 6.

We were a -5 TO ratio today against a team we just beat two days ago. We previously committed only 15 turnovers all season.

I know shit happens. Just losing to a lower ranked team for something completely out of our hands is a bitter pill to swallow. We got Borted.


 
r87
offline
Link
 
Look at Jake Delhomme for why this is realistic
 
tragula
title
offline
Link
 
Originally posted by markm6770
My QB with 70 confidence threw almost back to back picks today after throwing only one all season on 240 attempts. It was the my team's 4th and 5th turnover. My QB has 9 in field general, the center has 10 in field general, the MLB has 9 in field general, and the NT has 6.

We were a -5 TO ratio today against a team we just beat two days ago. We previously committed only 15 turnovers all season.

I know shit happens. Just losing to a lower ranked team for something completely out of our hands is a bitter pill to swallow. We got Borted.




Just maybe you need some points in motivational speaker.
 
markm6770
offline
Link
 
Originally posted by r87
Look at Jake Delhomme for why this is realistic


I'm from Charlotte and actually a Panther fan. Couple of quick points with this in mind.

1) Jake Delhomme is fiery and a team leader. He has confidence.
2) If Jake were a dot, his deficiency would be vision and throwing. His mechanics suck and he forces throws.




 
markm6770
offline
Link
 
Originally posted by tragula

Just maybe you need some points in motivational speaker.


Anything is possible, though my QB finished with 99 morale and only five players on the offensive side of the ball finished below 90.


 
SikoraP13 DTD
offline
Link
 
Originally posted by markm6770
a Panther fan. Couple of quick points with this in mind.

1) Jake Delhomme is fiery and a team leader. He has confidence.
2) If Jake were a dot, his deficiency would be vision and throwing. His mechanics suck and he forces throws.






qft... we need to start training up matt moore and getting him some PT...I think he's got some potential
 
Time Trial
offline
Link
 
Originally posted by SikoraP13
Originally posted by markm6770

a Panther fan. Couple of quick points with this in mind.

1) Jake Delhomme is fiery and a team leader. He has confidence.
2) If Jake were a dot, his deficiency would be vision and throwing. His mechanics suck and he forces throws.






qft... we need to start training up matt moore and getting him some PT...I think he's got some potential


Same guy had Jake, Kurt W, and Matty C in my fantasy draft. Matty C goes down and he has to start the other two. Combined for 7 turnovers and cost him his week. :-)
 
jdbolick
offline
Link
 
Originally posted by r87
Look at Jake Delhomme for why this is realistic

Jake Delhomme had more turnovers than passing touchdowns last season. The problem isn't already turnover-prone players having a lot of turnovers, it's people with good builds who shouldn't be turning the ball over all the time doing it instead. This is very, very simple mathematics. When an event causes a dramatic increase in the likelihood of another event, then only a couple of "unlucky" rolls will lead to a rare event becoming extremely likely.


Originally posted by tragula
Just maybe you need some points in motivational speaker.

We have players with 15. Morale and confidence have not been a problem all fucking season. For god's sake, read the damn OP or don't respond to the thread at all. This has virtually nothing to do with builds, as there are no builds which can stop this once the turnover cascade begins. It's about the way Bort has coded the sim, and specifically the effects of turnovers on the likelihood of additional turnovers. Not only is that absurdly unrealistic, but it opens the possibility for these game-destroying events.

Players with bad builds (low confidence, low throwing, low carrying, etc) should be prone to turnovers. I'd even suggest that the base turnover chance be increased since interceptions are generally too rare. But there is a HUGE problem with this sim and its potential for these cascades to completely ruin a game if you just get some unlucky rolls in a row. This has been pointed out over and over again since Season 5, and the fix is very simple. If you make turnover chances dependent solely on the build of the offensive player and the defender, then you won't have this problem. Quarterbacks like Jake Delhomme are a threat to throw an interception on the very first pass of the game. You're either turnover-prone or you aren't, you don't take care of the ball all season and then suddenly become inept at protecting it.
 
r87
offline
Link
 
if you remove factors like random chance / increasing gains, then this becomes a math exercise and not a game
 
GrandmaCheryl
offline
Link
 
I'm not reading this drivel...

But to the OP, why make a suggestion if you're not willing to be open-minded towards criticism (which could, theoretically, be used to better your suggestion)?
 
TrevJo
offline
Link
 
Originally posted by Xar
-1.


 
jdbolick
offline
Link
 
Originally posted by r87
if you remove factors like random chance / increasing gains, then this becomes a math exercise and not a game

Please don't respond to this thread anymore because you clearly don't even begin to understand what is being discussed. If a player has an X% chance to fumble the ball based on his carrying, strength, Cover Up, AEQ, and whatever other factors, then the RNG as well as the defensive builds will determine whether or not he fumbles. Having multiplicative odds virtually guarantees an event of occurring again if you get "unlucky" a couple of times.

If a QB has a 3% chance of throwing an interception because he has a good build, that obviously does not mean that he won't ever throw them. It will and should happen 3% of the time. The problem is when one event prompts dramatic changes to the probability of a subsequent event. It would be like if power backs breaking a tackle meant that they were twice as likely to break another tackle. How would that look in the sim? Absurd, right?
Edited by jdbolick on Sep 17, 2009 16:43:03
 
Page:
 


You are not logged in. Please log in if you want to post a reply.