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bhall43
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Originally posted by TxSteve
everything else has zero investment.


just to be clear: he sucks. But interesting (and disappointing) to see what a minimal effect 99 hold ground and 99 pass rush power have.

http://glb2.warriorgeneral.com/game/player/216689


ya that was pretty much my original glb2 builds. all power and hold ground and they were truly disappointing. it was even more disappointing to eventually learn that power isn't needed at all and that tech was the real monster. i was too late to catch on to that.
 
TxSteve
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Ya - maybe my next guy will be a 99 pass rush tech / 85 footwork guy ---- not that any of us need to see that one play any more but he'll have 50x the sack numbers I'm sure.

 
dredgar
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I am working on a 100 pass rush tech and 100 footwork de
 
bhall43
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this was a 100 prt/90 fw DT that was highly underwhelming in case anyone was thinking the results would be great.

http://glb2.warriorgeneral.com/game/player/163096
 
Absolut Zero
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Originally posted by TxSteve
Agree somewhat with what you say --- the game plans are terrible.

But at the same time - the DE interaction vs a CPU OT with random skill point spending can (in my opinion) tell us that this guy sucks and that those two skills are underpowered.


Power only comes through once you win the roll. So you need Tech for Power to do anything. Because of that Power SP cost should be reduced.

I had a 97 BRB and 97 Hold Ground DE that I was very pleased with (against the run only)
 
TxSteve
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Originally posted by Absolut Zero
Power only comes through once you win the roll. So you need Tech for Power to do anything.


Where has this been confirmed or come from?
 
Absolut Zero
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Originally posted by TxSteve
Where has this been confirmed or come from?


My own general observation.
 
Cuivienen
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It's right and can be inferred from SA wording.
 
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Originally posted by bhall43
this was a 100 prt/90 fw DT that was highly underwhelming in case anyone was thinking the results would be great.

http://glb2.warriorgeneral.com/game/player/163096


What is his snap reaction, speed, quickness and diving? I think those skills plays a big role in sacks.
 
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Originally posted by TxSteve
Where has this been confirmed or come from?


It is common knowledge. Actually power does help against not getting pushed back after losing a blocking interaction.
 
bhall43
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Originally posted by Galactic Empire
What is his snap reaction, speed, quickness and diving? I think those skills plays a big role in sacks.


i think like 70/50/50. i dont think we even really looked into much diving. we were more focused on spin cycle than anything.
 
Absolut Zero
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Originally posted by bhall43
i think like 70/50/50. i dont think we even really looked into much diving. we were more focused on spin cycle than anything.


Watched some of his plays, he wasn't bad, just misused with CPU playbooks. When put into better situations, he was doing what you'd expect.
 
bhall43
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Originally posted by Absolut Zero
Watched some of his plays, he wasn't bad, just misused with CPU playbooks. When put into better situations, he was doing what you'd expect.


30 hurries and 2 sacks in season 15. meh.
 
Detroit Leos
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I believe that power is effective but must be combined with high tech as well. If you are winning the roll you have a chance for a rcake or cake on the lines IMO. Sprinting/momentum also helps it seems. Hard to get everything on a guy while still covering other skills like conditioning and so on. DLineman already have a bit of an advantage in SP costs and it typically shows in games when proper DLine builds are in place.
 
DeeVee8
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This is my S*DT...

http://glb2.warriorgeneral.com/game/player/177460

100/94/75 prTech/FW/Spd

He has been a force from our defense almost always in the backfield pressuring the QB. I would like have his tackling higher but it's worth it IMO.
 
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