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DeeVee8
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Originally posted by TxSteve
Playing around with a terrible DE:

http://glb2.warriorgeneral.com/game/player/216689

99 hold ground
100 power tackle
84 consistency
81 conditioning

every thing else in pass rush power - maybe 10 more speed.

He isn't good.






That -1 was a mistake on my part.
 
DeeVee8
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Originally posted by TxSteve
pretty annoying that pickup players do not get data on the 'all stats' page.


++++++++++++1
 
DeeVee8
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So I wonder who holds the record for most Pickup Games signed up in a single day, I pulled off 13 yesterday trying to get my guys to Pro before the 5th day.

http://glb2.warriorgeneral.com/game/player/216751

We really need a fast leveling option on PUPs.
Edited by DeeVee8 on May 18, 2016 08:19:16
 
Cuivienen
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Fast leveling would defeat the purpose of PUPs.

I have done 16 before.
 
Absolut Zero
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Currently building up a test Cover 3 to Cover 4 corner. I've got an idea that to make a zone defense that uses these types of plays, you really need extremely specific builds to not make it suck.
 
Xars
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Originally posted by Absolut Zero
Currently building up a test Cover 3 to Cover 4 corner. I've got an idea that to make a zone defense that uses these types of plays, you really need extremely specific builds to not make it suck.


So you've already asked GE what builds he's used in the past and threw them all out?
 
Absolut Zero
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Originally posted by Xars
So you've already asked GE what builds he's used in the past and threw them all out?


Last time I talked to him about zone (which was a few seasons ago) he didn't see the point in Cover 3, no idea if that's changed...but that told me what I needed to know.
 
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USC_Trojans
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http://glb2.warriorgeneral.com/game/player/208329 combo back hit pro not to long ago, hot and cold early because it takes a while to get it going because i didnt get silver power through till day 6 (opted to rush gold juke first). Can use both power and juke in the same play http://glb2.warriorgeneral.com/game/replay/322723/713639. I think he needs more power running though so Im gunna add more but if you check out that whole game you can see him alternate between power running and elusive running. I think the build will shine close to vet. Not having the boost sp is noticeable but I think its going to be interesting in final build with gold juke and power through. he gets targeted a lot in the passing game for some reason
 
Absolut Zero
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Originally posted by USC_Trojans
http://glb2.warriorgeneral.com/game/player/208329 combo back hit pro not to long ago, hot and cold early because it takes a while to get it going because i didnt get silver power through till day 6 (opted to rush gold juke first). Can use both power and juke in the same play http://glb2.warriorgeneral.com/game/replay/322723/713639. I think he needs more power running though so Im gunna add more but if you check out that whole game you can see him alternate between power running and elusive running. I think the build will shine close to vet. Not having the boost sp is noticeable but I think its going to be interesting in final build with gold juke and power through. he gets targeted a lot in the passing game for some reason


Needs more conditioning, I mean, he made the first down marker...but his speed just fell off a cliff as he was approaching it.
 
TxSteve
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my guy just made Vet. Hasn't been great or anything but does get hot with forced fumbles on occasion.

38 pass rush tech
99 pass rush power

99 hold ground
93 consistency
29 blitz aware

100 power tackling

48 balance
51 sprinting
81 conditioning

30 snap reaction

gold monster hit
silver tunnel vision
silver unstop force

Wish there was a way to easily track how many FF's he gets over the course of 30 veteran games - but there's not - so I probably won't.
 
bhall43
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what is his break block ability?
 
Detroit Leos
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Pick up player stats and results need to be taken with a grain of salt IMO. No way to tell if performances would do as well on a proper team competing for top 5 in ladder ranks. They are a small stepping stone to give people an idea if something "might" work but that is about it since opposing player builds in pick up games are either unknown and suspected garbage or somebody else's experimental build.
Edited by Detroit Leos on May 24, 2016 12:35:17
 
TxSteve
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everything else has zero investment.


just to be clear: he sucks. But interesting (and disappointing) to see what a minimal effect 99 hold ground and 99 pass rush power have.

http://glb2.warriorgeneral.com/game/player/216689
 
TxSteve
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Originally posted by Detroit Leos
Pick up player stats and results need to be taken with a grain of salt IMO. No way to tell if performances would do as well on a proper team competing for top 5 in ladder ranks. They are a small stepping stone to give people an idea if something "might" work but that is about it since opposing player builds in pick up games are either unknown and suspected garbage or somebody else's experimental build.


Agree somewhat with what you say --- the game plans are terrible.

But at the same time - the DE interaction vs a CPU OT with random skill point spending can (in my opinion) tell us that this guy sucks and that those two skills are underpowered.
 
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