Originally posted by Deathblade
The sideline is what makes me actually think it works like I think it does.
The whole "run into defender" thing on the sideline. Bort said that the sideline gave off a vector equal to the defender, or something like that...which "makes sense" in that it would cause the HB to not run out of bounds. However, it doesn't make sense in the sense that the HB thinks the sideline is running at him.
The sideline has zero mobility...and when faced with a defender and the sideline, an inch from the sideline should always be your goal...since the sideline doesn't move. It has no "danger area" like a defender does, you can get as close to it as you want, and have zero fear of it getting you.
Oh ya, I agree.
But that's basically like running on +100 Power... effectively adding no/little avoidance radii to threats. So I guess I mean treat sidelines as though you're on +100 power.
Or does that not work either? Will +100 power guys run away from the sidelines? I should probalby know this >.>
The sideline is what makes me actually think it works like I think it does.
The whole "run into defender" thing on the sideline. Bort said that the sideline gave off a vector equal to the defender, or something like that...which "makes sense" in that it would cause the HB to not run out of bounds. However, it doesn't make sense in the sense that the HB thinks the sideline is running at him.
The sideline has zero mobility...and when faced with a defender and the sideline, an inch from the sideline should always be your goal...since the sideline doesn't move. It has no "danger area" like a defender does, you can get as close to it as you want, and have zero fear of it getting you.
Oh ya, I agree.
But that's basically like running on +100 Power... effectively adding no/little avoidance radii to threats. So I guess I mean treat sidelines as though you're on +100 power.
Or does that not work either? Will +100 power guys run away from the sidelines? I should probalby know this >.>