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P@nda
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As a follow up to the question I asked on July 18, 2011 at 06:13:06 I have a suggestion to alleviate some of the problem with new creations vs. season 23 creations:

If the new system creates dots that are equal to level 18 or 19 with boosts before rollover, and the old system creates dots that are level 15 if boosted before rollover, then there is no reason to keep a dot created for S23 around.

The flex loss alone to start over is mind numbing, assuming zero boosts this season while waiting to retire:

QB / HB / WR
300 Creation Costs + 600 CE + 900 Boosts = 1800 FP - 1350 FP (Refunded) = 450 FP Lost

TE / FB / LB / DT / DE / CB / FS / SS
200 Creation Costs + 600 CE + 600 Boosts = 1400 FP - 1040 FP (Refunded) = 360 FP Lost

OT / OG / C / P / K
100 Creation Costs + 600 CE + 300 Boosts = 1000 FP - 730 FP (Refunded) = 270 FP Lost

I propose that GLB does one of two things with these changes in regards to S23 new dots.

1.) Full refund option for dots created from Day 40 of season 22 through Day 39 of season 23. Could give the option to get the full refund only from day 41 until rollover to S24.

2.) Grant the dots that were created for Season 23, three or four free boosts to make up the level difference from level 15 to level 18/19 depending on how the new changes would treat them. Or for S23 unboosted from 1-4 dots, allow them to boost free from 14 to 16.
 
Mike1709
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Originally posted by P@nda
As a follow up to the question I asked on July 18, 2011 at 06:13:06 I have a suggestion to alleviate some of the problem with new creations vs. season 23 creations:

If the new system creates dots that are equal to level 18 or 19 with boosts before rollover, and the old system creates dots that are level 15 if boosted before rollover, then there is no reason to keep a dot created for S23 around.

The flex loss alone to start over is mind numbing, assuming zero boosts this season while waiting to retire:

QB / HB / WR
300 Creation Costs + 600 CE + 900 Boosts = 1800 FP - 1350 FP (Refunded) = 450 FP Lost

TE / FB / LB / DT / DE / CB / FS / SS
200 Creation Costs + 600 CE + 600 Boosts = 1400 FP - 1040 FP (Refunded) = 360 FP Lost

OT / OG / C / P / K
100 Creation Costs + 600 CE + 300 Boosts = 1000 FP - 730 FP (Refunded) = 270 FP Lost

I propose that GLB does one of two things with these changes in regards to S23 new dots.

1.) Full refund option for dots created from Day 40 of season 22 through Day 39 of season 23. Could give the option to get the full refund only from day 41 until rollover to S24.

2.) Grant the dots that were created for Season 23, three or four free boosts to make up the level difference from level 15 to level 18/19 depending on how the new changes would treat them. Or for S23 unboosted from 1-4 dots, allow them to boost free from 14 to 16.


The old dots will be level 15 but 28 days old, once they get to 40 days old though they will be level 18 or 19 the same won't they. Isn't that the point of us converting the existing players to match the new system?
 
P@nda
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Originally posted by Mike1709


The old dots will be level 15 but 28 days old, once they get to 40 days old though they will be level 18 or 19 the same won't they. Isn't that the point of us converting the existing players to match the new system?


Not under the system being proposed from what I understand. It seems that 40 day old dots are supposed to be treated as 40 day old dots in the new system as well. And all other aged dots will be "younger".

 
ufshowboat
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Originally posted by P@nda
Originally posted by Mike1709



The old dots will be level 15 but 28 days old, once they get to 40 days old though they will be level 18 or 19 the same won't they. Isn't that the point of us converting the existing players to match the new system?


Not under the system being proposed from what I understand. It seems that 40 day old dots are supposed to be treated as 40 day old dots in the new system as well. And all other aged dots will be "younger".



Mis-information spreading like wildfire it seems. Catch should clear this up so it stops.

There were a couple guys that mis-interpreted a Catch quote earlier to mean that Day 40 dots would still be day 40 dots but everybody else would be converted. That's got to be a misunderstanding for the exact reasons you posted. Every single day 40 dot would be retired.
 
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Originally posted by tautology
You may have answered this already Catch, but is there a "drop dead" date by which the decision to implement season 24 vs season 25 will be made?

I think it would be very helpful to make sure we know whether this is happening by day 24 or so, and certainly by day 32.




would be great to know this asap as otherwise roster planing (if you have to take care for more than one team) is almost impossible
 
merenoise
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Originally posted by Catch22
Can use Rewards Points for CEQ additions. Updated first page.


 
P@nda
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Originally posted by ufshowboat
Mis-information spreading like wildfire it seems. Catch should clear this up so it stops.

There were a couple guys that mis-interpreted a Catch quote earlier to mean that Day 40 dots would still be day 40 dots but everybody else would be converted. That's got to be a misunderstanding for the exact reasons you posted. Every single day 40 dot would be retired.


Precisely why I want that answered and cleared up!

 
P@nda
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Even with the age rollback for d40 dots they are disadvantaged due to the training difference for their 28 days of credited age. And it gives them a funky age bracket all the way through. Seems like it would still be greatly advantageous to reroll these dots either way.
 
ufshowboat
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Originally posted by P@nda
Even with the age rollback for d40 dots they are disadvantaged due to the training difference for their 28 days of credited age. And it gives them a funky age bracket all the way through. Seems like it would still be greatly advantageous to reroll these dots either way.


Funky age.... yes.... but so would all the other existing players in the game. I would not say that makes it greatly advantageous to reroll just because of a funky age.

There is no training difference. If they are converted to 28 days from 40 days, they will have had 40 days to train at the lower old percentages compared 28 days at the higher new percentage. In the end it should net out to the same difference.
 
P@nda
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That last part makes sense. Nice to hear the official word from someone to put this issue to bed for good. Thanks for the clarifications though ufshowboat!
 
The Avenger
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Originally posted by Catch22
Additions to game

#1 - Allow for up to 3 boosts (no limitations) once a player enters plateau. A player could use this to boost from level 69 to level 72 or to take a player from level 73 to 76 if they so wished.

#2 - Add a new unlockable tree to Custom Equipment as follows (can use RP for this):

Level 32: +3% modifier or +1 to SA, 50 flex non-refundable
Level 56: +3% modifier or +1 to SA, 50 flex non-refundable
Level 72: +6% modifier or +2 to SA, 100 flex non-refundable
Total a player could get is +12% (subject to AEQ stacking limitations), +4 to SA.



(no limitations)??

So a plateau'd build can boost 3 times every season still?

and more on "no limitations".....is there a minimum level a player has to be to boost once in plateau?
 
blazzinken
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Originally posted by The Avenger
Originally posted by Catch22

Additions to game

#1 - Allow for up to 3 boosts (no limitations) once a player enters plateau. A player could use this to boost from level 69 to level 72 or to take a player from level 73 to 76 if they so wished.

#2 - Add a new unlockable tree to Custom Equipment as follows (can use RP for this):

Level 32: +3% modifier or +1 to SA, 50 flex non-refundable
Level 56: +3% modifier or +1 to SA, 50 flex non-refundable
Level 72: +6% modifier or +2 to SA, 100 flex non-refundable
Total a player could get is +12% (subject to AEQ stacking limitations), +4 to SA.



(no limitations)??

So a plateau'd build can boost 3 times every season still?

and more on "no limitations".....is there a minimum level a player has to be to boost once in plateau?


No, you can only do it one time.

The limitation now is if you boost, you must boost from 69 or 70 or 71 to get to 72
 
The Avenger
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Originally posted by blazzinken
No, you can only do it one time.

The limitation now is if you boost, you must boost from 69 or 70 or 71 to get to 72


Was that explained exactly by Catch further in this thread the same way you did? I can't go back and look sorry, not enought time.....
 
tragula
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Originally posted by The Avenger
Originally posted by blazzinken

No, you can only do it one time.

The limitation now is if you boost, you must boost from 69 or 70 or 71 to get to 72


Was that explained exactly by Catch further in this thread the same way you did? I can't go back and look sorry, not enought time.....

Here
http://goallineblitz.com/game/forum_thread.pl?thread_id=4674179&page=1#42819238
 
The Avenger
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Originally posted by **
right now it looks like all dots being in plateau at the end of the season will get 160 days substracted from their age

560 day --> 400 day 2 more season of plateau
520 days --> 360 days 3 more season of plateu
480 days --> 320 days 4 more season of plateau

players who are already in decline at the end of the season will not be converted to the new age and continue to decline.



Is this true?

And if so, what happens if a player is approx 39 days into decline at the end of the season, is there no age reversal for a 599 day old dot?
 
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