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The Suthrner
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GG Dynamos.
You guys have a great QB and you game planning is superb.
 
Papapoud
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Originally posted by ScullyDawg
GG Somali...game was much tougher than the score indicated


GG to you as well. its too bad my oc and dc have to suffer for my lack of recruiting. i just don't have the connections to get guys to follow me into the lowly africa AAA. if i can land a few guys we might make a run in the playoffs so hope to see you again.
 
Swartzgraf
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Originally posted by The Suthrner
GG Dynamos.
You guys have a great QB and you game planning is superb.


Thanks you have a very strong squad had to have the scouts put in some OT to make the wih possible, we will see you in the playoffs.
 
Kevin71
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GG Stu.
 
LostPeon
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Originally posted by Kevin71
GG Stu.


Back at ya
 
kondor
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GG Kiev
 
mark4041
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GG Hunters. I think you guys win with a little better clock management there at the end. We had no answer for you in the 4th qtr.
 
mwindle
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Originally posted by mark4041
GG Hunters. I think you guys win with a little better clock management there at the end. We had no answer for you in the 4th qtr.


Well we had no answer for you in the first qtr. We've never really had to rely on clock management to pull out a win. I'll have to see what adjustments need made. GG.

Edit: Yeah I see what you mean. We were close to FG range on the last play and we ran the ball several times on the drive. Not sure what happened there. Have something screwed up in the AI there though. Fully intended for nothing but passing in that situation. Great game.
Edited by mwindle on Feb 16, 2010 17:10:25
 
ScullyDawg
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Originally posted by mwindle
Well we had no answer for you in the first qtr. We've never really had to rely on clock management to pull out a win. I'll have to see what adjustments need made. GG.

Edit: Yeah I see what you mean. We were close to FG range on the last play and we ran the ball several times on the drive. Not sure what happened there. Have something screwed up in the AI there though. Fully intended for nothing but passing in that situation. Great game.


check your "when close to FG Range" category. I was noticing that on my games at times and it was set that if we're near FG range then instead of going with the gameplan set for the time on the clock, it defaulted to the "get in FG Range" settings which was automatically set at random run. That may not be it but just thought of that when I read it
 
JMIL
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Originally posted by mwindle


Edit: Yeah I see what you mean. We were close to FG range on the last play and we ran the ball several times on the drive. Not sure what happened there. Have something screwed up in the AI there though. Fully intended for nothing but passing in that situation. Great game.


Were used to needing Cloak management. Weve had a couple of walk off wins and some key passing drives. GG though and good luck adjusting that AI.
 
mark4041
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Originally posted by JMIL


Were used to needing Cloak management. Weve had a couple of walk off wins and some key passing drives. GG though and good luck adjusting that AI.



Yep. when it's close at the end of the game, we activate the cloaking device. Makes it much easier to get it in the endzone.




Edited by mark4041 on Feb 17, 2010 16:08:25
 
JMIL
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I tried to find that play with that 90 yard WR screen were we barely won and the clock had like 5 ticks on it.
 
LostPeon
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GG SSS
 
mark4041
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GG Tanks. gotta get it in the right thread...
 
The Suthrner
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Originally posted by LostPeon
GG SSS


GG Zimbabwe. There's a good chance we'll meet again in the playoffs.
 
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