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Forum > Goal Line Blitz 2 > OLD GLB2Scout Tool : RIP March 20
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Stobie
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UPDATE

Added the ability to change the yardage that determines the big play percentage for passing and rushing on the analyzer screen.
 
AirMcMVP
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Originally posted by Stobie
UPDATE

Added the ability to change the yardage that determines the big play percentage for passing and rushing on the analyzer screen.


 
Achelon
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I emailed you, is there a way to see what play works better per player
 
Stobie
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Originally posted by cyberninja
I emailed you, is there a way to see what play works better per player


Nope.... I am not parsing/storing statistics per play per player. I am storing per game per player. No dice on this request.
 
BlackSamurai
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If I was to buy one season of the Tool today, when would it expire?

1) End of this season
2) This day next season
3) End of next season
 
TxSteve
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He will probably answer soon-- but I doubt you can get playoffs + an entire season for a 1 season price...or everyone would be doing that.

So my guess would be end of this season (note GUESS)
 
BlackSamurai
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That's what I figured, but never hurts to ask.
 
TxSteve
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you are correct...never hurts to ask!
 
Stobie
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Originally posted by BlackSamurai
If I was to buy one season of the Tool today, when would it expire?

1) End of this season
2) This day next season
3) End of next season


Sorry I didn't get back to you any sooner. TxSteve was right about his reasoning for end of this season. The power of the tool is the data mined all season so really that is what the cost was for. So to answer your question, >>> 1
 
BlackSamurai
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Makes sense, and thanks for the answer. What's the earliest I can purchase in preparation for S14?
 
Stobie
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Originally posted by BlackSamurai
Makes sense, and thanks for the answer. What's the earliest I can purchase in preparation for S14?


As soon as playoff games are over go ahead and purchase and it will say ending season 13 but I will manually override it to 14 so that you don't get screwed. I personally monitor every signup and see if they make sense. Lots of times people have paid twice and I end up giving refunds
 
BlackSamurai
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Cool, thanks!
 
Lokiness
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Hey Stobie, I just noticed : in the Virtual Player Builder you applied the Nerves of Steel maluses to Rec Consistency instead of Rec Awareness, also, Lightning Reflexes only give +3 to Snap Reaction cap.
Edited by Lokiness on Oct 13, 2015 15:03:04
 
Stobie
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I swear I have looked this up before, but... I will put some comment in my code telling me I have

Here is what GLB's raw code is doing so its a bug on their side... either description is wrong or formula is wrong, but they conflict (both issues you present).

Originally posted by Lokiness
Nerves of Steel maluses to Rec Consistency instead of Rec Awareness


"nerves_of_steel": {
"skill_modifiers": {
"catch_in_traffic": {
"cost": -0.08,
"max": 4
},
"catch_consistency": {
"cost": 0.05,
"max": -3
},
"catch_hands": {
"cost": 0.05,
"max": -3
},
"catch_grip": {
"cost": -0.08,
"max": 4
}
},
"position_descriptions": {},
"position_exclusions": ["QB", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],
"name": "Nerves of Steel",
"description": "When this player catches a pass, he holds on tight.\nReceiving Grip: 8% lower SP cost, +4 max\nCatching in Traffic: 8% lower SP cost, +4 max\nReceiving Hands: 5% higher SP cost, -3 max\nReceiving Aware: 5% higher SP cost, -3 max\nMin Salary: +6%",
"conflicts": ["soft_hands"],
"conflict_text": "Conflicts with: Soft Hands",
"salary_modifier": 0.06

Originally posted by Lokiness
Lightning Reflexes only give +3 to Snap Reaction cap.


"lightning_reflexes": {
"skill_modifiers": {
"snap_reaction": {
"cost": -0.05,
"max": 3
}
},
"conflicts": [],
"position_descriptions": {},
"position_exclusions": ["QB"],
"salary_modifier": 0,
"name": "Lightning Reflexes",
"description": "Flash before the bang.\nSnap Reaction: 8% lower SP cost, +6 max"
},
 
Lokiness
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Damn I didn't even consider that possibility. I just tested and the effect and tooltip do conflict, this is going to the Bug section then.

Thanks Stobie

EDIT: Here is the Bug section thread : http://glb2.warriorgeneral.com/game/forum/thread/5246351
Edited by Lokiness on Oct 14, 2015 11:22:26
Edited by Lokiness on Oct 14, 2015 11:18:55
Edited by Lokiness on Oct 14, 2015 11:18:47
 
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