I swear I have looked this up before, but... I will put some comment in my code telling me I have

Here is what GLB's raw code is doing so its a bug on their side... either description is wrong or formula is wrong, but they conflict (both issues you present).
Originally posted by Lokiness
Nerves of Steel maluses to Rec Consistency instead of Rec Awareness"nerves_of_steel": {
"skill_modifiers": {
"catch_in_traffic": {
"cost": -0.08,
"max": 4
},
"
catch_consistency": {
"cost": 0.05,
"max": -3
},
"catch_hands": {
"cost": 0.05,
"max": -3
},
"catch_grip": {
"cost": -0.08,
"max": 4
}
},
"position_descriptions": {},
"position_exclusions": ["QB", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],
"name": "Nerves of Steel",
"description": "When this player catches a pass, he holds on tight.\nReceiving Grip: 8% lower SP cost, +4 max\nCatching in Traffic: 8% lower SP cost, +4 max\nReceiving Hands: 5% higher SP cost, -3 max\n
Receiving Aware: 5% higher SP cost, -3 max\nMin Salary: +6%",
"conflicts": ["soft_hands"],
"conflict_text": "Conflicts with: Soft Hands",
"salary_modifier": 0.06
Originally posted by Lokiness
Lightning Reflexes only give +3 to Snap Reaction cap."lightning_reflexes": {
"skill_modifiers": {
"
snap_reaction": {
"cost": -0.05,
"max": 3
}
},
"conflicts": [],
"position_descriptions": {},
"position_exclusions": ["QB"],
"salary_modifier": 0,
"name": "Lightning Reflexes",
"description": "
Flash before the bang.\nSnap Reaction: 8% lower SP cost, +6 max"
},