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Bountytaker
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Originally posted by Malachorn
Originally posted by Malachorn

Here's an even better one:
http://goallineblitz.com/game/replay.pl?game_id=79345&pbp_id=281767

It's the end of the 3rd quarter and French Lick has NO hope.
What's your solution here?

And remember, you're not trying to affect stats!!


C'mon, it doesn't work, does it?



Answer it.



First, again, where's the forced backup's?

Second, somethings wrong with the personel, as you should have had a third CB filled in from somewhere, anywhere, on your roster.

Third, since the pass was "hurried", a sack, deflection, or incomplete all would have been "realistic" in that sense.


And, remember, you'd have no idea of the effect of the change, since you wouldn't see the non-change results of the plays.

Finally...I never said the inflated stats wouldn't suffer. Of course they will. You're going to rack up a lot more "stats" in a 200 point game than a 77 point game. All I said was, I wouldn't turn off the stats, I wouldn't go in and change them manually afterwards, and I wouldn't effect the most important factor: snaps = exp.
 
Malachorn
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And yes, by the way, that is A LOT more difficult to code than you think.

The sim had ONE way to call plays before.
True.

Your inputs on percentages only adjusted the chances that the play-caller would do something.
What you're talking about is Artificial Intelligence for this sim, where it needed none before.

No, that's not a simple thing at all and would require quite a number of guys from MIT to come over and help Bort.
 
Malachorn
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Originally posted by Bountytaker
First, again, where's the forced backup's?


You want starters to be pissed because they scored too much and then they missed XP?
Seriously, any decent owner would tell you that "force backups" should NEVER be used in this game.



Originally posted by Bountytaker
Second, somethings wrong with the personel, as you should have had a third CB filled in from somewhere, anywhere, on your roster.


The coach was trying to lose.
You want the game to start making difficult decisions and taking control of my team away form me?

Originally posted by Bountytaker
Third, since the pass was "hurried", a sack, deflection, or incomplete all would have been "realistic" in that sense.


I remember you saying before that stats wouldn't be screwed and backups wouldn't be pissed. Well, again, you're screwing with the stats and making the backups get crappy stats when the starters were able to get insane stats... just so you can feel better.

Again, those backups will be pissed. Maybe it would make YOU happy... more people would bitch and complain than anything else though.

If you're making so many people unhappy then it's not a good idea.


Originally posted by Bountytaker
And, remember, you'd have no idea of the effect of the change, since you wouldn't see the non-change results of the plays.


No, I'd know because I used the advanced tactics and told it what to do.
And if you told your guy to pass all thee time and I told my CBs to blitz all the time then you should be scoring points, as my guys suck so much that they shouldn't be getting pressure - and even if they did get pressure it doesn't take but a second to throw to a primary receiver that isn't covered.

If you drop all your balls now? Well, it doesn't take a rocket scientist to figure out that something is up.

Originally posted by Bountytaker
Finally...I never said the inflated stats wouldn't suffer. Of course they will. You're going to rack up a lot more "stats" in a 200 point game than a 77 point game. All I said was, I wouldn't turn off the stats, I wouldn't go in and change them manually afterwards, and I wouldn't effect the most important factor: snaps = exp.


Well, you DID say that you'd be able to move the ball "freely" and implied that you could still have plays... remember I suggested kneel downs and said how pissed people would be.

Dude, your idea now is WORSE than all kneel downs by both teams!
 
doomstar
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you're honestly saying that they can't max out their xp in the time that it takes to get to over a hundred points?
 
Malachorn
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Originally posted by Bountytaker
Third, since the pass was "hurried", a sack, deflection, or incomplete all would have been "realistic" in that sense.


Oh, and if you go back and look at that play then you'll see there was NO pressure on that play and the QB got rid of the ball the moment the CB was not picked up by the LT and there was a HINT of pressure.

That's how the sim works. The QB was giving the WR the most amount of time possible, to prevent any defender from reacting and making a possible play. Basically, the QB "knows" that the WR is wide open and he's just sorta waiting for the best time to actually release the ball.

Learn the game.
 
Malachorn
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Originally posted by doomstar
you're honestly saying that they can't max out their xp in the time that it takes to get to over a hundred points?


What?
Who said what that has anything to do with that?

And if you're asking that question... it depends.
That's kind of up to how depth chart, energy settings, and the game went.
 
doomstar
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Originally posted by Malachorn
Originally posted by doomstar

you're honestly saying that they can't max out their xp in the time that it takes to get to over a hundred points?


What?
Who said what that has anything to do with that?

And if you're asking that question... it depends.
That's kind of up to how depth chart, energy settings, and the game went.


your first point in the post above mine.

you said the starters would complain
 
Bountytaker
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Originally posted by Malachorn
And yes, by the way, that is A LOT more difficult to code than you think.

The sim had ONE way to call plays before.
True.

Your inputs on percentages only adjusted the chances that the play-caller would do something.
What you're talking about is Artificial Intelligence for this sim, where it needed none before.

No, that's not a simple thing at all and would require quite a number of guys from MIT to come over and help Bort.


The sim still changes plays on you, regardless of your AI settings under the new system. I know. It happened to me, today.

 
Bountytaker
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Originally posted by
You want starters to be pissed because they scored too much and then they missed XP?


I'm pretty sure their xp is pretty well maxed by the time their up 77 in the third.


Originally posted by
Seriously, any decent owner would tell you that "force backups" should NEVER be used in this game...Well, again, you're screwing with the stats and making the backups get crappy stats when the starters were able to get insane stats... just so you can feel better.


So, which is it? The backups get screwed out of exp. because you think they shouldn't get any snaps in the game, or they get upset because they screwed out of padding their TD, rush yd., etc. stats but ACTUALLY get to level?


Last edited Aug 2, 2008 18:22:03
 
Bountytaker
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Originally posted by
Well, you DID say that you'd be able to move the ball "freely" and implied that you could still have plays... remember I suggested kneel downs and said how pissed people would be.


Between your endzone and the FG range...lots of room there. Lots of plays to run. Plenty of snaps. Plenty of carries. Plenty of xp.

No more points though...sorry if that would make you feel like less of a man.
 
Bountytaker
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Originally posted by
Oh, and if you go back and look at that play then you'll see there was NO pressure on that play and the QB got rid of the ball the moment the CB was not picked up by the LT and there was a HINT of pressure


I'm looking at the play right now. "Smooth Bastard pass to Francisco Franco, hurried by Arron Adams".

Arron Adams, CB2


Reading is fundamental
 
Bountytaker
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Here's another suggestion...the "switch" would force the team up by 77 to use the entire 35 sec. play clock between plays.

Take a look at the game...in the third quarter and beyond, there are plenty of times when Choctaw runs a play that doesn't stop the clock, and then the time of the next play is less than 35 seconds later.


Just forcing the full use of the playclock would probably help a bunch.....
 
Malachorn
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Originally posted by Bountytaker
Originally posted by

You want starters to be pissed because they scored too much and then they missed XP?


I'm pretty sure their xp is pretty well maxed by the time their up 77 in the third.


Look, it wouldn't matter if the backups or the starters played.
It doesn't help much, as the backups are still so much better than the other team.

Having said that, that's only 11 plays actually needed to get 77 points - if you make the rule 77 points then we can't talk about quarters. If we talk about quarters then we can't make the rule 77 points.
I'll bump this thread at the end of the season, if you like, just to make you feel REALLY stupid about your assumptions.

Last edited Aug 2, 2008 18:37:17
 
Malachorn
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Originally posted by Bountytaker
Seriously, any decent owner would tell you that "force backups" should NEVER be used in this game...Well, again, you're screwing with the stats and making the backups get crappy stats when the starters were able to get insane stats... just so you can feel better.


So, which is it? The backups get screwed out of exp. because you think they shouldn't get any snaps in the game, or they get upset because they screwed out of padding their TD, rush yd., etc. stats but ACTUALLY get to level?


First, I didn't even have a backup at a lot of positions last season.
You can't guarantee that the good team has bad players to play there.

And so far as changing the game time? Well, most owners have it set so that they get the right players the right amount of game time... stop suggesting that the owners shouldn't be able to get the right players the right amount of game time.
 
Malachorn
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Originally posted by Bountytaker
Originally posted by

Well, you DID say that you'd be able to move the ball "freely" and implied that you could still have plays... remember I suggested kneel downs and said how pissed people would be.


Between your endzone and the FG range...lots of room there. Lots of plays to run. Plenty of snaps. Plenty of carries. Plenty of xp.

No more points though...sorry if that would make you feel like less of a man.


http://goallineblitz.com/game/replay.pl?game_id=79345&pbp_id=281767

Jackass.
What happens there?
Is the WR supposed to just stop and decide not to score?
 
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