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R007C
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this is from gerr:

Originally posted by
S31 Pee-Wee Gold Championship builds, numbers are before any equipment...

Passing QB:
Arch = Pocket Passer
Throwing = 68.04
Vision = 53.04
Confidence = 38.04
Strength = 28
Agility = 21
Stamina = 18
Speed = 14
Equipment into Throwing
SA's = 2 into Pocket-Pres, Tight-Spiral, Pump-Fake, Quick-Read

Power HB:
Arch = Power Back
Strength = 64.5
Speed = 54.75
Agility = 54.5
Carrying = 28.5
Stamina = 21.75
Equipment = all into Strength
SA's = 2 into Surge.

Scat HB:
Arch = Scat Back
Speed = 68.5
Agility & Catching = 53.5
Vision = 25.75
Stamina = 21.75
Equipment = all into Speed
SA's = 2 into Quick Cut, Head Fake, First Step, Scat Back

Power FB:
Arch = Blocker
Strength = 62.5
Agility = 54.5
Speed = 52.75
Blocking = 42.5
Stamina = 21.75
Vision = 21.5
Equipment = all into Strength
SA's = 2 into Run Blocking.

Scat FB:
Arch = Scat Back
Speed = 68.5
Agility & Catching = 55.5
Vision = 27.5
Stamina = 21
Equipment = all into Speed
SA's = 2 into Scat Back

Blocking TE:
Arch =
Strength = 63
Agility = 53
Speed = 52.95
Blocking = 35
Vision = 23
Stamina = 21.95
Equipment = all into Strength
SA's = 2 into Run Block & Strong Arm

Receiving TE:
Arch = Receiver
Speed = 68
Agility/Catching = 53
Vision = 27
Stamina = 24.95
Equipment = all into Speed
SA's = Run Route & Catch Fake

WR:
Arch = Possession
Speed = 60.96
Catching = 51.8
Agility = 44.8
Strength = 29
Vision = 21.8
Stamina = 18.96
Equipment = All into Speed
SA's = 2 into Catch Fake

OL:
Arch = Run Blocker
Strength = 71.5
Blocking = 52.5
Agility = 41.95
Vision = 31.5
Speed & Stamina = 24.95
Equipment = all into Strength
SA's = 2 into Run Block & Get Low.

DT:
Arch = Run Stuffer
Strength = 69
Agility = 49
Tackling = 32
Vision = 31
Speed = 24.96
Stamina = 21.96
Equipment = all into Strength
SA's = 2 into Wall, Break Thru, Fire Up.

DE =
Arch = Combo
Strength = 60
Agility = 49.96
Speed = 49
Tackling & Vision = 32
Stamina = 24.96
Equipment = all into Strength
SA's = 2 into Fire Up.

LB:
Arch = Coverage
Speed = 62
Agility = 51
Vision = 42
Strength & Tackling = 31
Stamina = 18
Equipment = all into Speed
SA's = 2 into Change Direction

SS:
Arch = Zone
Speed = 54
Vision = 53
Agility = 48
Tackling = 32
Strength = 30
Stamina = 18
Equipment = All into Speed
SA's = 2 into Zone Focus & Change Direction, 4 into Super Vision.

FS:
Arch = Zone
Speed = 54
Vision = 52
Agility = 49
Tackling = 32
Strength = 29
Stamina = 19
Equipment = All into Speed
SA's = 2 into Zone Focus, 4 into Super Vision(and what ever is needed as to get there).

CB:
Arch = Man
Agility = 61
Speed = 54
Vision = 43
Jumping = 30
Tackling = 28
Stamina & Strength = 18
Equipment = All into Speed
SA's = 2 into Swat Ball & Fire Up.

K:
Arch = Tech
Kicking = 70.05
Vision = 53.05
Confidence = 42.05
Strength = 31.95
Agility = 26.95
Speed/Tackling = 16
Equipment = all into Kicking
SA's = 2 into Calm Nerves & Big Foot, 4 into Automatic.

P:
Arch = Boomer
Punting = 65.04
Strength = 54.04
Agility = 36.96
Speed = 28
Tackling = 15
Equipment = all into Punting.
SA's = 4 into Big Foot(including all needed pre-req's)

Returner(HB):
Arch = Returner
Speed = 71
Agility = 61
Vision = 30
Stamina = 22
Equipment = all into Speed
SA's = 2 into Quick Cut, Head Fake, First Step, 4 into Return Spec.


Edited by R007C on May 20, 2026 17:02:05
 
R007C
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this is from the gamecocks who won a whole pile after the gerr era i believe. argo would know more about their history:

Originally posted by
Also, for all dots, after unlocking training, convert BT to SPs and apply as directed for each position.

Passing QB
All Equipment: Throwing
Bonus SA: Quick Read
Height: Tallest
Weight: Heaviest

Take Max Throwing then Vision at Creation. Deep Passer Archetype.

Build Guide:

Add 15 SP to Throwing
Light Train Strength until 36 BTs
Unlock Confidence, Agility, Stamina
Train Strength, Confidence, Agility, Stamina
Boost on day 2 and add SP to Throwing

Throwing 2nd Cap
Vision 1st Cap
Strength 1st Cap
Confidence with rest of SPs
SAs: 2 in Quick Read after 1st cap in Strength

Pure Rushing QB
Equipment: Speed
Upgrade: Agility
Day 40 EQ: Agility
Bonus SA: Surge
Height: Shortest
Weight: Lightest

Take Max Speed then Agility at Creation. Scrambler Archetype.

Build Guide:

Add 15 SP to Speed
Light Train Strength until 36 BTs
Unlock Carrying, Stamina, Vision
Train Strength, Carrying, Stamina, Vision
Boost on day 2 and add SP to Speed

Speed 2nd Cap
Agility 2nd Cap
Strength with remaining SPs
SAs: 2 in Surge after 2nd cap in Agility

Elusive HB
Equipment: Speed
Upgrade: Speed
Day 40 EQ: Agility
Bonus SA: Surge
Height: Shortest
Weight: Lightest

Take Max Speed then Agility at Creation. Elusive Back Archetype.

Build Guide:

Add 15 SP to Speed
Light Train Vision until 36 BTs
Unlock Carrying, Stamina, Strength
Train Vision, Carrying, Stamina, Strength
Boost on day 2 and add SP to Speed

Speed 2nd Cap
Agility 2nd Cap
Vision with rest of SPs
SAs: 4 in Quick Cut after 2nd cap in Agility

Power/Combo HB
Equipment: Speed
Upgrade: Agility
Day 40 EQ: Agility
Bonus SA: Surge
Height: Shortest
Weight: Middle

Take Max Speed then Strength at Creation. Combo Back Archetype.

Build Guide:

Add 15 SP to Speed
Light Train Agility until 36 BTs
Unlock Carrying, Vision, Stamina
Train Agility, Carrying, Vision, Stamina
Boost on day 2 and add SP to Speed

Speed 2nd Cap
Strength 2nd Cap
Agility rest of SPs
SAs: 4 in Surge after 2nd cap in Strength

Scat HB
Equipment: Speed
Upgrade: Agility
Day 40 EQ: Agility
Bonus SA: Scat Back
Height: Shortest
Weight: Lightest

Take Max Speed then Agility at Creation. Scat Back Archetype.

Build Guide:

Add 15 SP to Speed
Light Train Catching until 36 BTs
Unlock Vision, Strength, Stamina
Train Catching, Vision, Strength, Stamina
Boost on day 2 and add SP to Speed

Speed 2nd Cap
Agility 2nd Cap
Catching rest of SPs
SAs: 4 in Scat Back and 2 in Quick Cut after 2nd cap in Agility

Blocking FB
Equipment: Speed
Upgrade: Speed
Day 40 EQ: Agility
Bonus SA: Run Block
Height: Shortest
Weight: Middle

Take Max Speed then Agility at Creation. Blocker Archetype.

Build Guide:

Add 15 SP to Speed
Light Train Strength until 36 BTs
Unlock Vision, Blocking, Stamina
Train Strength, Vision, Blocking, Stamina
Boost on day 2 and add SP to Speed

Speed 1st Cap
Agility 1st Cap
Strength 1st Cap
Vision 1st Cap
Blocking with rest of SPs
SAs: 2 in Run Block after 1st cap in Vision

Scat FB
Equipment: Speed
Upgrade: Agility
Day 40 EQ: Agility
Bonus SA: Scat Back
Height: Shortest
Weight: Lightest

Take Max Speed then Agility at Creation. Scat Back Archetype.

Build Guide:

Add 15 SP to Speed
Light Train Catching until 36 BTs
Unlock Vision, Strength, Stamina
Train Catching, Vision, Strength, Stamina
Boost on day 2 and add SP to Speed

Speed 2nd Cap
Agility 2nd Cap
Catching rest of SPs
SAs: 4 in Scat Back after 2nd cap in Agility

Center
All Equipment: Strength
Bonus SA: Balance
Height: Shortest
Weight: Heaviest

Take Max Strength then Agility at Creation. Run Blocker Archetype.

Build Guide:

Add 15 SP to Strength
Light Train Blocking until 36 BTs
Unlock Speed, Stamina, Vision
Train Blocking, Speed, Stamina, Vision
Boost on day 2 and add SP to Strength

Strength 2nd Cap
Agility 1st Cap
Blocking 1st Cap
Vision rest of SPs
SAs: 2 in Balance after 1st cap in Blocking

Offensive Guard
Equipment: Strength
Upgrade: Agility
Day 40 EQ: Speed
Bonus SA: Balance
Height: Shortest
Weight: Heaviest

Take Max Strength then Agility at Creation. Run Blocker Archetype.

Build Guide:

Add 15 SP to Strength
Light Train Blocking until 36 BTs
Unlock Speed, Stamina, Vision
Train Blocking, Speed, Stamina, Vision
Boost on day 2 and add SP to Strength

Strength 2nd Cap
Agility 1st Cap
Blocking 1st Cap
Speed rest of SPs
SAs: 2 in Balance after 1st cap in Blocking

Offensive Tackle
Equipment: Strength
Upgrade: Agility
Day 40 EQ: Speed
Bonus SA: Spot Blitz
Height: Shortest
Weight: Lightest

Take Max Strength then Agility at Creation. Run Blocker Archetype.

Build Guide:

Add 15 SP to Strength
Light Train Blocking until 36 BTs
Unlock Speed, Stamina, Vision
Train Blocking, Speed, Stamina, Vision
Boost on day 2 and add SP to Strength then Agility

Strength 1st Cap
Agility 1st Cap
Speed 1st Cap
Blocking 1st Cap
Vision with rest of SPs
SAs: 2 in Spot Blitz after 1st cap in Blocking

Blocking TE
All Equipment: Strength
Bonus SA: Balance
Height: Shortest
Weight: Heaviest

Take Max Strength then Agility at Creation. Blocker Archetype.

Build Guide:

Add 15 SP to Strength
Light Train Blocking until 36 BTs
Unlock Speed, Stamina, Vision
Train Blocking, Speed, Stamina, Vision
Boost on day 2 and add SP to Strength

Strength 2nd Cap
Agility 1st Cap
Blocking 1st Cap
Split remaining SPs between Vision and Speed
SAs: 2 in Balance after 1st cap in Blocking

Receiving TE
Equipment: Speed
Upgrade: Agility
Day 40 EQ: Agility
Bonus SA: Catch in Stride
Height: Tallest
Weight: Lightest

Take Max Catching then Speed at Creation. Receiver Archetype.

Build Guide:

Add 15 SP to Catching
Light Train Agility until 36 BTs
Unlock Strength, Vision, Stamina
Train Agility, Strength, Vision, Stamina
Boost on day 2 and add SP to Catching then Speed

Catching 1st Cap
Speed 1st Cap
Agility 1st Cap
Strength with rest of SPs
SAs: 2 in Catch in Stride, 1 in Route Run, 2 in Sticky Hands after 1st cap in Agility

Power WR
Equipment: Strength
Upgrade: Agility
Day 40 EQ: Strength
Bonus SA: Run Block
Height: Tallest
Weight: Heaviest

Take Max Catching then Speed at Creation. Power Receiving Archetype.

Build Guide:

Add 15 SP to Catching
Light Train Agility until 36 BTs
Unlock Strength, Vision, Stamina
Train Agility, Strength, Vision, Stamina
Boost on day 2 and add SP to Catching then Speed

Catching 1st Cap
Speed 1st Cap
Agility 1st Cap
Strength 1st Cap
SAs: 4 in Run Block after 1st cap in Agility

Defensive Tackles
All Equipment: Strength
Bonus SA: Fire Up
Height: Shortest
Weight: Heaviest

Take Max Strength then Agility at Creation. Run Stuffer Archetype.

Build Guide:

Add 15 SP to Strength
Light Train Vision until 36 BTs
Unlock Tackling, Stamina, Speed
Train Vision, Tackling, Stamina, Speed
Boost on day 2 and add SP to Strength

Strength 2nd Cap
Agility 1st Cap
Vision 1st Cap
Split Remaining Points between Tackling and Stamina
SAs: 2 in Fire Up, 2 in Wall, 2 in Break Through after 1st cap in Vision

Pass Rushing DT
Equipment: Agility
Upgrade: Speed
Day 40 EQ: Speed
Bonus SA: Relentless Pursuit
Height: Shortest
Weight: Lightest

Take Max Agility then Speed at Creation. Pass Rusher Archetype.

Build Guide:

Add 15 SP to Agility
Light Train Strength until 36 BTs
Unlock Vision, Stamina, Tackling
Train Strength, Vision, Stamina, Tackling
Boost on day 2 and add SP to Agility

Agility 2nd Cap
Speed 2nd Cap
Strength with Remaining SPs
SAs: 2 in Relentless Pursuit after 2nd cap in Speed

Typical Defensive End
Equipment: Speed
Upgrade: Agility
Day 40 EQ: Speed
Bonus SA: Relentless Pursuit
Height: Shortest
Weight: Heaviest

Take Max Strength then Agility at Creation. Run Stuffer Archetype.

Build Guide:

Add 15 SP to Strength
Light Train Speed until 36 BTs
Unlock Vision, Tackling, Stamina
Train Speed, Vision, Tackling, Stamina
Boost on day 2 and add SP to Strength

Strength 2nd Cap
Agility 1st Cap
Speed 1st Cap
Split Vision, Tackling, Stamina with remaining SPs
SAs: 4 in Relentless Pursuit after 1st cap in Speed

Combo Defensive End
Equipment: Speed
Upgrade: Agility
Day 40 EQ: Speed
Bonus SA: Relentless Pursuit
Height: Shortest
Weight: 270 LB

Take Max Speed then Agility at Creation. Combo Archetype.

Build Guide:

Add 15 SP to Speed
Light Train Strength until 36 BTs
Unlock Vision, Tackling, Stamina
Train Strength, Vision, Tackling, Stamina
Boost on day 2 and add SP to Strength

Speed 2nd Cap
Agility 1st Cap
Strength 1st Cap
Split Vision, Tackling, Stamina with remaining SPs
SAs: 2 in Relentless Pursuit, 2 in First Step after 1st cap in Strength

Linebackers
Equipment: Vision
Upgrade: Vision
Day 40 EQ: Agility
Bonus SA: Shutdown Coverage
Height: Tallest
Weight: Lightest

Take Max Speed then Vision at Creation. Coverage Archetype.

Build Guide:

Add 15 SP to Speed
Light Train Agility until 36 BTs
Unlock Strength, Tackling, Stamina
Train Agility, Strength, Stamina, Tackling
Boost on day 2 and add SP to Speed and then Vision

Speed 1st Cap
Vision 1st Cap
Agility 1st Cap
Strength to about 35
Stamina remaining SPs
SAs: 2 in Shutdown Coverage

Cornerbacks
Equipment: Vision
Upgrade: Vision
Day 40 EQ: Agility
Bonus SA: Fire Up
Height: Tallest
Weight: Lightest

Take Max Speed then Vision at Creation. Zone Specialist Archetype.

Build Guide:

Add 15 SP to Speed
Light Train Agility until 36 BTs
Unlock Strength, Tackling, Stamina
Train Agility, Strength, Stamina, Tackling
Boost on day 2 and add SP to Speed and then Vision

Speed 1st Cap
Vision 1st Cap
Agility 1st Cap
Strength to 30
Stamina to 35, then any extra SPs (Day 40) back to strength
SAs: after 1st cap in Agility: 2 Fire Up, 2 Swat Ball, 1 First Step, 2 Change Direction

Safeties
Equipment: Vision
Upgrade: Vision
Day 40 EQ: Agility
Bonus SA: Fire Up
Height: Tallest
Weight: Lightest

Take Max Speed then Vision at Creation. Zone Specialist Archetype.

Build Guide:

Add 15 SP to Speed
Light Train Agility until 36 BTs
Unlock Strength, Tackling, Stamina
Train Agility, Strength, Stamina, Tackling
Boost on day 2 and add SP to Speed and then Vision

Speed 1st Cap
Vision 1st Cap
Agility 1st Cap
Strength to 30
Stamina to 35, then any extra SPs (Day 40) back to strength
SAs: after 1st cap in Agility
FS: 2 Fire Up, 1 First Step, 2 Change Direction, 2 Swat Ball
SS: 2 Fire Up, 2 Change Direction, 1 Super Vision, 2 Swat Ball

Kicker
All Equipment: Kicking
Bonus SA: Diving Tackle
Height: Tallest
Weight: Heaviest

Take Max Kicking then Strength at Creation. tech Archetype.

Training Guide:

Enhance Kicking 1 time
Intense Kicking until day -3, then cap it, train normal once and light once to get to 50 natural
Unlock Vision and Confidence and enhance 1 time Strength, Vision and Confidence
Train Strength, Vision and Confidence

SP Guide:

Kicking 4th Cap
Strength 1st Cap
Vision with rest of SPs

Punter
All Equipment: Punting
Bonus SA: Diving Tackle
Height: Tallest
Weight: Heaviest

Take Max Punting then Strength at Creation. Boomer Archetype.

Training Guide:

Enhance Punting 1 time
Intense Punting until day -3, then cap it, then train normal once and light once to get to 50 natural
Unlock Vision and Confidence and enhance 1 time Strength, Vision and Confidence
Train Strength, Vision and Confidence

SP Guide:

Punting 4th Cap
Strength 1st Cap
Vision with rest of SPs


 
R007C
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alt d builds from the gamecocks:

Originally posted by
Defensive Tackles
All Equipment: Strength
Bonus SA: First Step
Height: Shortest
Weight: Heaviest

Take Max Strength then Agility at Creation. Run Stuffer Archetype.

Build Guide:

Add 15 SP to Strength:
1) Immediately open multi-train Tackling with 6BTs. Train Agility and Tackling until you can open Vision, then train those three until you can open Speed.
2) Train Agility,Tackling, Vision, Speed until Agility hits 23-24, then replace Agility with Stamina
3) Train Vision, Tackling, Stamina, Speed, pretty much the remainder of the season
4) Boost when you like, but it is usually good to do so before our first real competitive team.

Strength 2nd Cap
Agility 1st Cap
Vision 1st Cap
Split Remaining Points between Tackling and Speed (33+) and Stamina (30+)
SAs: 2 in First Step 2 in Wall, 2 in Break Through after 1st cap in Vision

Pass Rushing DT
Equipment: Agility
Upgrade: Speed
Day 40 EQ: Speed
Bonus SA: Relentless Pursuit
Height: Shortest
Weight: Lightest

Take Max Agility then Speed at Creation. Pass Rusher Archetype.

Build Guide:

Add 15 SP to Agility:
1) Immediately open multi-train Strength with 6BTs. Train Speed and Strength until you can open Vision, then train those three until you can open Tackling.
2) Train Speed,Tackling, Vision, Strength until Speed hits 23-24, then replace Speed with Stamina
3) Train Vision, Tackling, Stamina, Strength, pretty much the remainder of the season
4) Boost when you like, but it is usually good to do so before our first real competitive team.

Agility 2nd Cap
Speed 2nd Cap
Strength with most of the remaining SPs (44+)
Vision and Tackling near 30, Stamina 25+
SAs: 2 in Relentless Pursuit after 2nd cap in Speed

Defensive End (Containment x 3)
Equipment: Speed
Upgrade: Agility
Day 40 EQ: Speed
Bonus SA: Relentless Pursuit
Height: Shortest
Weight: Heaviest

Take Max Strength then Agility at Creation. Run Stuffer Archetype.

Build Guide:
Add 15 SP to Strength:
1) Immediately open multi-train Speed with 6BTs. Train Agility and Speed until you can open Vision, then train those three until you can open Tackling.
2) Train Agility,Tackling, Vision, Speed until Agility hits 23-24, then replace Agility with Stamina
3) Train Vision, Tackling, Stamina, Speed pretty much the remainder of the season
4) Boost when you like, but it is usually good to do so before our first real competitive team.

Strength 2nd Cap
Agility 1st Cap
Speed 1st Cap
Vision, Tackling and Stamina 30 or more
SAs: 3 in Relentless Pursuit, after 1st cap in Speed

Defensive End (Combo x 1) tvo's DE this season
Equipment: Agility
Upgrade: Agility
Day 40 EQ: Speed
Bonus SA: Relentless Pursuit
Height: Shortest
Weight: 270lbs

Take Max Speed then Agility at Creation. Combo Archetype.

Build Guide:
Add 15 SP to Speed:
1) Immediately open multi-train Strength with 6BTs. Train Agility and Strength until you can open Vision, then train those three until you can open Tackling.
2) Train Agility,Tackling, Vision, Strength until Agility hits 23-24, then replace Agility with Stamina
3) Train Vision, Tackling, Stamina, Strength, pretty much the remainder of the season
4) Boost when you like, but it is usually good to do so before our first real competitive team.

Speed 2nd Cap
Agility 1st Cap
Strength 1st Cap
Vision,Tackling and Stamina 30 or more (if possible)
SAs: 2 in First Step, 2 in Relentless Pursuit, after 1st cap in Speed

Linebackers
Equipment: Speed
Upgrade: Agility
Day 40 EQ: Speed
Bonus SA: Shutdown Coverage
Height: 6'1"
Weight: 220lbs

Take Max Speed then Agility at Creation. Coverage Archetype.

Build Guide:
Add 15 SP to Speed:
1) Immediately open multi-train Vision with 6BTs. Train Agility and Vision until you can open Strength, then train those three until you can open Tackling.
2) Train Agility, Vision, Strength and Tackling until Agility hits 23-24, then replace Agility with Stamina
3) Train Vision, Tackling, Stamina and Strength, pretty much the remainder of the season
4) Boost when you like, but it is usually good to do so before our first real competitive team.

Speed 1st Cap
Agility 1st Cap
Vision 1st Cap
Strength,Tackling around 35 and Stamina 30+
SAs: 3 in Shutdown Coverage, after 1st cap in Vision


Cornerbacks
Equipment: Vision
Upgrade: Speed
Day 40 EQ: Agility
Bonus SA: Fire Up
Height: 6'3"
Weight: 180lbs

Take Max Speed then Vision at Creation. Zone Specialist Archetype.

Build Guide:

Add 15 SP to Speed:
1) Immediately open multi-train Agility with 6BTs. Train Vision and Agility until you can open Strength, then train those three until you can open Tackling.
2) Train Vision, Agility, Strrength and Tackling until Vision hits 23-24, then replace Vision with Stamina
3) Train Agility, Strength, Tackling, and Stamina pretty much the remainder of the season
4) Boost when you like, but it is usually good to do so before our first real competitive team.

Speed 1st Cap
Vision 1st Cap
Agility 1st Cap
Strength and Tackling around 35, and Stamina 30+
SAs: 2 in Swat Ball, 2 in Fire up, after 1st cap in Agility

Strong Safeties
Equipment: Speed
Upgrade: Agility
Day 40 EQ: Speed
Bonus SA: Fire Up
Height: 6'1"
Weight: 213lbs

Take Max Speed then Agility at Creation. Zone Specialist Archetype.

Build Guide:

Add 15 SP to Speed:
1) Immediately open multi-train Vision with 6BTs. Train Agility and Vision until you can open Strength, then train those three until you can open Tackling.
2) Train Agility, Vision, Strength and Tackling until Agility hits 23-24, then replace Agility with Stamina
3) Train Vision, Strength, Tackling, and Stamina pretty much the remainder of the season
4) Boost when you like, but it is usually good to do so before our first real competitive team.

Speed 1st Cap
Agility 1st Cap
Vision 1st Cap
Strength and Tackling 35+ and Stamina 30+
SAs: 2 in Fire Up, 2 in Change Direction, after 1st cap in Speed

Free Safeties
Equipment: Agility
Upgrade: Agility
Day 40 EQ: Speed
Bonus SA: Fire Up
Height: 6'0"
Weight: 185lbs

Take Max Speed then Agility at Creation. Zone Specialist Archetype.

Build Guide:

Add 15 SP to Speed:
1) Immediately open multi-train Vision with 6BTs. Train Agility and Vision until you can open Tackling, then train those three until you can open Strength.
2) Train Agility, Vision, Strength and Tackling until Agility hits 23-24, then replace Agility with Stamina
3) Train Vision, Strength, Tackling, and Stamina pretty much the remainder of the season
4) Boost when you like, but it is usually good to do so before our first real competitive team.

Speed 1st Cap
Agility 1st Cap
Vision 1st Cap
Strength and Tackling 35+ and Stamina 30+
SAs: 2 in Fire Up, 1 First Step, 2 in Change Direction, after 1st cap in Speed


 
R007C
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Originally posted by ???

obviously ignore the VA stuff

Originally posted by


Originally posted by Buzz42day
The following was posted like 6 months ago somewhere, (maybe in this forum). Someone more knowledgeable than myself can say whether or not it's still valid. I just had it saved in case I needed it.

Stack for breaking blocks

SA's - Break Through, Strong Base, Shed Block, Head of Steam (non-DL), Wall

VA's - Bull rusher, Heavyweight, Technique man, Pocket Crusher, Pass Rusher, Goal line Stand, Red Zone Freak, Clutch, Stonewall, Quick, Workout Warrior

Catch ball Stacks

SA's - Sticky hands, Jump Catch, Catch in Stride (I have trouble placing Diving Catch and 1 Hand Catch in this list... but that's just my opinion), Brace For Impact, Cover up (helps combat knocked loose).

VA's - Possession receiver, Mr. Reliable, Clock Manager, Comeback Kid, Go To Guy, Nerves of Steel, Slot Machine, Sure Hands, Primetime Player, Red Zone Freak, Overtime Killer, Clutch, Soft Hands, High Jumper, Steady Grip, Quick.

Pass Deflection Stacks

SA's - Swat Ball, Shutdown Coverage (:confused.

VA's - 3rd Down Stopper, Long Reach, Towering man (if DL), Clutch, Prime Time Player, Red zone Freak, High Jumper

Interception Stacks

SA's - Sticky Hands, Jumping Catch (:worried, (help me out with this one guys, any other SA's that directly stack with intercept pieces???)

VA's - High Jumper, Soft Hands, Prime Time player, Red zone Freak

Fake Stacks

(Fake % boosts the chance of SA's your dot needs to have in order for this AEQ % to do anything)
-Juke, Head Fake, Catch fake, Pump Fake

SA's - Open Field fake will stack with Fake %

VA's - Quick Feet, Short Yardage Monster, Clever Insttincts (would be awesome if you created your dot on day 1, would miss some XP and a lot of training, but could be saved and the boost to faking would be amazing, and by the time you got to day 440 your dot should be caught up), Goal Line Back, Steady Grip, Quick, Football Genius, Clutch, Red Zone Freak

Not Fumble Stacks

SA's - Cover up, (all break tackle SA's directly boost not fumble roll because if they fire they still increase your avoid tackle score which means the defender will have to have a higher tackle quality to force a fumble than they would if an SA didn't fire),

VA's - Return Man, Goal Line Back, Mr. Reliable, Comeback Kid, Clutch, Red Zone Freak, Steady Grip, Workout Warrior, Quick.
Break Tackle Stacks

SA's - Power Through, Spin, Lower the Shoulder, Hurdle, Stiff Arm, Return Specialist,

VA's - Short Yardage Monster, Bruiser, YAC Attack, Slippery, Goal Line Back, Quick Feet, Scrambler (:rofl, Red Zone Freak, Steady Grip, Workout Warrior, Quick, Return Man, Clutch.

Avoid Fake Stacks

SA's - Superior Vision, Zone Focus.

VA's - Football Genius, Quick, Red Zone Freak, Goal Line Stand, Clutch

Pass Quality

SA's - On the Run, Dump Pass, Pocket Presence, Tight Spiral

VA's - Clock Manager, Quick Release, Laser Arm, Football Genius, Swagger, Clutch, Red Zone Freak

Pass Distance

SA's - None (as far as i can tell).

VA's - Hail Mary, Workout Warrior, Laser Arm, Swagger, Clutch

Hold Block

SA's - Run Block, Pass Block, Lead Block, Strong Arm, Pancake, Foundation, Get Low.

VA's - DownField Blocker, Goal line Blocker, Pass Blocker, Outside Blocker, Great Blocker, Workout Warrior, Quick, Red Zone Freak, Clutch, Stonewall,

Once again these are just things that can be stacked with hold block %, obviously you need more to be an effective blocker, but these stacks all boost the hold block roll and will work with each other.

One thing to note is that all VA Stacks are capped at 75%, so once you get to 75% any extra point in VA's that stack will no longer add any more % to the roll.

Rushing the Pass

SA's - Blitz, Tunnel Vision, Disguise Blitz, First Step, Quick Cut, Glare

VA's - Bull rusher, PAss rusher, Fearsome, pocket crusher (conditions apply), Bull rusher


Edited by R007C on May 20, 2026 17:22:40
 
R007C
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then these are my own builds from my gold winning team pre dotpocalypse:

SCFK PEYTON MANNING (Lv. 12 QB)
Ht/Wt: 6'6", 260lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 38.37
Speed: 6
Agility: 24.75
Jumping: 10
Stamina: 21.75
Vision: 50.37
Confidence: 26.75

Football Skills
Blocking: 10
Catching: 8
Tackling: 8
Throwing: 74.37 (+9)
Carrying: 12.75
Kicking: 8
Punting: 8

Special Abilities
Pocket Passer Abilities
Pocket Presence: 0
Tight Spiral: 0
Pump Fake: 0
Turn the Shoulder: 0
Field General: 0

Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0

Additional Abilities
Quick Read: 4



SCFK RUN RUN RUDOLPH (Lv. 15 QB)
Ht/Wt: 5'11", 190lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 30.5
Speed: 72.5 (+9)
Agility: 61.38
Jumping: 6
Stamina: 23
Vision: 31.38
Confidence: 26.5

Football Skills
Blocking: 6
Catching: 8
Tackling: 8
Throwing: 19.38
Carrying: 13.5
Kicking: 8
Punting: 8

Special Abilities
Pocket Passer Abilities
Pocket Presence: 0
Tight Spiral: 0
Pump Fake: 0
Turn the Shoulder: 0
Field General: 0

Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0

Additional Abilities
First Step: 4



SCFK JOSEPH ADDAI (Lv. 15 HB)
Ht/Wt: 5'6", 180lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 56.5
Speed: 74 (+8)
Agility: 32
Jumping: 6
Stamina: 27.5
Vision: 15
Confidence: 26.5

Football Skills
Blocking: 6
Catching: 13.5
Tackling: 8
Throwing: 8
Carrying: 30
Kicking: 8
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 0
Head Fake: 0
First Step: 0
Juke: 0
Spin: 0

Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Additional Abilities
Surge: 4


SCFK CLINTON PORTIS (Lv. 15 HB)
Ht/Wt: 5'6", 180lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 56.5
Speed: 74 (+8)
Agility: 32
Jumping: 6
Stamina: 27.5
Vision: 15
Confidence: 26.5

Football Skills
Blocking: 6
Catching: 13.5
Tackling: 8
Throwing: 8
Carrying: 30
Kicking: 8
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 0
Head Fake: 0
First Step: 0
Juke: 0
Spin: 0

Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Additional Abilities
Surge: 4


SCFK JOSH CRIBBS (Lv. 15 WR)
Ht/Wt: 5'8", 175lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 22
Speed: 78.6 (+8)
Agility: 45.6
Jumping: 12.62
Stamina: 27.62
Vision: 28.6
Confidence: 27.6

Football Skills
Blocking: 6
Catching: 15.6
Tackling: 8
Throwing: 8
Carrying: 14.62
Kicking: 8
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 0
Sticky Hands: 0
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 0
Quick Cut: 0
Head Fake: 0
Spin: 0
Juke: 0

Additional Abilities
Return Specialist: 6



SCFK REGGIE WAYNE (Lv. 12 WR)
Ht/Wt: 6'6", 235lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 55.4 (+5)
Speed: 30.63
Agility: 12.4
Jumping: 10
Stamina: 22.63
Vision: 16.4
Confidence: 26.63

Football Skills
Blocking: 40
Catching: 55.4 (+4)
Tackling: 8
Throwing: 8
Carrying: 14.4
Kicking: 8
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 0
Sticky Hands: 0
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 0
Quick Cut: 0
Head Fake: 0
Spin: 0
Juke: 0

Additional Abilities
Run Block: 4


SCFK THIRD LEG GREG (Lv. 12 TE)
Ht/Wt: 6'8", 280lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 60.4 (+8)
Speed: 46.63
Agility: 12.4
Jumping: 10
Stamina: 22.63
Vision: 29.4
Confidence: 27.4

Football Skills
Blocking: 50.4
Catching: 13.63
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Blocking Abilities
Run Block: 4
Pass Block: 0
Hands: 0
Get Low: 0
Pancake: 0

Receiving Abilities
Route Running: 0
Sticky Hands: 0
Quick Cut: 0
Cover Up: 0
Lower the Shoulder: 0

Additional Abilities
Balance: 0


SCFK JASON KELCE (Lv. 12 C)
Ht/Wt: 6'6", 330lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 67.5 (+8)
Speed: 19.63
Agility: 26.63
Jumping: 10
Stamina: 22.63
Vision: 30.5
Confidence: 28.5

Football Skills
Blocking: 50.5
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Blocking Abilities
Pass Block: 0
Strong Arm: 0
Shock Block: 0
Foundation: 0
Line General: 0

Run Blocking Abilities
Run Block: 4
Get Low: 0
Hands: 0
Cut Block: 0
Pancake: 0

Additional Abilities
Balance: 4


SCFK LARRY ALLEN (Lv. 12 G)
Ht/Wt: 6'7", 360lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 67.5 (+8)
Speed: 19.63
Agility: 26.63
Jumping: 10
Stamina: 22.63
Vision: 30.5
Confidence: 28.5

Football Skills
Blocking: 50.5
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Blocking Abilities
Pass Block: 0
Strong Arm: 0
Shock Block: 0
Foundation: 0
Absorb Pain: 0

Run Blocking Abilities
Run Block: 4
Get Low: 0
Hands: 0
Cut Block: 0
Pancake: 0

Additional Abilities
Balance: 4


SCFK ORLANDO PACE (Lv. 12 OT)
Ht/Wt: 6'9", 350lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 67.5 (+8)
Speed: 19.63
Agility: 26.63
Jumping: 10
Stamina: 22.63
Vision: 30.5
Confidence: 28.5

Football Skills
Blocking: 50.5
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Blocking Abilities
Pass Block: 0
Shock Block: 0
Foundation: 0
Absorb Pain: 0
Protector: 0

Run Blocking Abilities
Run Block: 4
Get Low: 0
Hands: 0
Cut Block: 0
Pancake: 0

Additional Abilities
Balance: 4


THE STUPIDEST KICKER IN THE WHOLE ENTIRE SCHOOL (Lv. 12 K)
Ht/Wt: 6'5", 230lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 26.63
Speed: 6
Agility: 11.63
Jumping: 15.63
Stamina: 4
Vision: 51.37
Confidence: 29.37

Football Skills
Blocking: 10
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 80.37 (+8)
Punting: 8

Special Abilities
Kicking Abilities
Calm Nerves: 5
Big Boot: 0
Automatic: 0

Additional Abilities
Wrap Up Tackle: 0


SCFK FLETCHER COX (Lv. 12 DT)
Ht/Wt: 6'8", 360lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 72.5 (+8)
Speed: 15.63
Agility: 28.5
Jumping: 10
Stamina: 22.63
Vision: 30.5
Confidence: 26.63

Football Skills
Blocking: 8
Catching: 8
Tackling: 38.5
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Strong Base: 0
Big Sack: 0

Run Stuffer Abilities
Wall: 4
Break Through: 4
Snarl: 0
Big Hit: 0
D-Line General: 0

Additional Abilities
Fire Up: 4


SCFK JULIUS PEPPERS (Lv. 12 DE)
Ht/Wt: 5'11", 240lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 1
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 30.63
Speed: 51.5
Agility: 61.5 (+8)
Jumping: 6
Stamina: 27.63
Vision: 28.5
Confidence: 26.63

Football Skills
Blocking: 8
Catching: 8
Tackling: 15.5
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Containment Abilities
Swat Ball: 0
Wall: 0
Strong Base: 0
Diving Tackle: 0
Monster Hit: 0

Pass Rusher Abilities
First Step: 3
Change Direction: 0
Shed Blocks: 0
Tunnel Vision: 0
Big Sack: 0

Additional Abilities
Blitz: 8


SCFK DERRICK BROOKS (Lv. 12 LB)
Ht/Wt: 6'6", 240lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 28.5
Speed: 49.75
Agility: 47.5
Jumping: 14.75
Stamina: 23.75
Vision: 61.5 (+8)
Confidence: 26.75

Football Skills
Blocking: 8
Catching: 8
Tackling: 15.5
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Hard Hitter Abilities
Snarl: 0
Aura of Intimidation: 0
Diving Tackle: 0
Monster Hit: 0
Defense General: 0

Pass Rusher Abilities
Trash Talk: 0
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Big Sack: 0

Additional Abilities
Fire Up: 4


SCFK DARRELLE REVIS (Lv. 12 CB)
Ht/Wt: 6'3", 190lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 28.5
Speed: 46.5
Agility: 38.75
Jumping: 14.75
Stamina: 23.75
Vision: 61.5 (+8)
Confidence: 25.75

Football Skills
Blocking: 8
Catching: 8
Tackling: 28.5
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Shutdown Corner Abilities
Swat Ball: 4
Sticky Hands: 0
Superior Vision: 0
Smooth Operator: 0
Shutdown Coverage: 0

Speedster Abilities
First Step: 0
Change Direction: 0
Return Specialist: 0
Blitz: 0
Closing Speed: 0

Additional Abilities
Fire Up: 0


SCFK BOB SANDERS (Lv. 12 SS)
Ht/Wt: 6'5", 204lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 28.5
Speed: 51.5
Agility: 48.75
Jumping: 14.75
Stamina: 24.75
Vision: 61.5 (+8)
Confidence: 26.75

Football Skills
Blocking: 8
Catching: 8
Tackling: 13.5
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Coverage Abilities
Change Direction: 0
Superior Vision: 0
Swat Ball: 0
Sticky Hands: 0
Closing Speed: 0

Hard Hitter Abilities
Wrap Up Tackle: 0
Diving Tackle: 0
Growl: 0
Big Hit: 0
Monster Hit: 0

Additional Abilities
Fire Up: 4


SCFK ERIC BERRY (Lv. 12 FS)
Ht/Wt: 6'4", 195lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $4347
Skill Points: 0
Training Points: 4
Bonus Tokens: 12
Veteran Points: 0
Next Level: 750/1000

Attributes
Physical Attributes
Strength: 28.5
Speed: 51.5
Agility: 48.75
Jumping: 14.75
Stamina: 23.75
Vision: 61.5 (+8)
Confidence: 25.75

Football Skills
Blocking: 8
Catching: 8
Tackling: 13.5
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Coverage Abilities
First Step: 0
Change Direction: 0
Swat Ball: 0
Superior Vision: 0
Shutdown Coverage: 0

Hard Hitter Abilities
Wrap Up Tackle: 0
Diving Tackle: 0
Growl: 0
Big Hit: 0
Closing Speed: 0

Additional Abilities
Fire Up: 4
 
R007C
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maybe it helps, maybe not. some of it is dated, some of it is relevant. up to you to decide what's what and how to create your own edges. build information can only take you so far!

edit: the first post in this thread is still relevant, i stand by that. following that build guide WILL make sure your dots aren't outclassed on effective level. everything else, well, that's why we play
Edited by R007C on May 20, 2026 17:21:46
 
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FWIW - The Pickles builds and build approach did not follow the meta, multiple variations from traditional Pee Wee dot building.
 
*Birdman*
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Very Interesting! Thanks for sharing with everyone! Its great when all the teams have good dots, makes it super competitive and it comes down to game planning and build nuances instead of just getting trucked because your team of dots is poorly built. No reason anyone joining peewee should struggle with the build part with all the good info here!
 
moorespeed
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Is their a guide on were defensive tactics should be
 
*Birdman*
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what tactics do you need info on?
 
moorespeed
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Cover cushion
Aggressiveness'
Pass vs run settings

 
*Birdman*
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cover cushion it seems somewhere between -50 and -75 works best,
check out airboss32's post on page one of this thread, great info there.

aggressiveness- i set my dts at 100, my de's at 55, lbs and safeties at -55 and CBs at -77 seems to work okay.

whole secondary and lbs i set at pass first, it is better against pass and makes them pause and not charge in too fast on run plays. Dline set at run first.
 
moorespeed
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Originally posted by *Birdman*
cover cushion it seems somewhere between -50 and -75 works best,
check out airboss32's post on page one of this thread, great info there.

aggressiveness- i set my dts at 100, my de's at 55, lbs and safeties at -55 and CBs at -77 seems to work okay.

whole secondary and lbs i set at pass first, it is better against pass and makes them pause and not charge in too fast on run plays. Dline set at run first.


Thanks
 
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