Originally posted by Corndog
Nah not really.lol
Originally posted by Corndog
If spending skill points is already deemed not interesting, how is spending temporary skill points going to be a huge increase in player interaction?Maybe I left this part out. The agent would not assign skill points to the players. The game would automatically assign the points, depending on how well they performed in the practice/scrimmage. So it wouldn't be as time consuming for the agent to add points for each player and it would add a bit of randomness to the game. Or you can come up with some other interesting way for the players to gain temporary points. It would give the agents something to do/look forward to doing or discovering on the day off. "Hey, my QB had a great practice and is getting +2 to pass technique this coming week!!!" or "Crap, I can't believe my HB fumbled twice in practice...he is getting -2 to carry grip!!!

"
It might not change a lot, but with every player being slightly better or worse each game (at Vet anyway), it could make things more interesting, especially with big games.
Or just make a big button on the player page. "Press your luck! Click the button and see if you get points added or subtracted from your players skills this week!!!

" That way the agent doesn't have to take the risk if they don't want to. And if you do, it doesn't automatically give you an advantage because you could actually lose skill points.