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Xars
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Unclear.
Have to see how well the strategy is working as you hit Pro / Vet and how the other teams are built.

Quick Hitter, On the Run, Pump Fake, etc. all might conflict or reduce TTN from firing and I wouldn’t want that. So in my view they are all a no.

After seeing Shed Shack might go that route instead of Iron Grip with an All-Pass team. But that still doesn’t answer the 3rd Gold SA question.
 
Cybertron
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Originally posted by Oofty
So for SAs, you're going Iron Grip, TTN, and what then, Xars?


Tuck and Run
Edited by Cybertron on Apr 17, 2021 19:40:57
 
Detroit Leos
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Originally posted by Cybertron
Tuck and Run


That is a waste IMO. Fun in theory, but just not effective enough.
 
Cybertron
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Originally posted by Detroit Leos
That is a waste IMO. Fun in theory, but just not effective enough.


Skeletor will good it....just for shits and giggles...and ‘ships

It is a good SA on a duel threat QB. Just wish the QB would actually scramble more. It fires at almost 100% rate at gold.
Edited by Cybertron on Apr 17, 2021 20:11:38
Edited by Cybertron on Apr 17, 2021 20:10:31
 
ShadyMcCoy
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Originally posted by Xars
Unclear.
Have to see how well the strategy is working as you hit Pro / Vet and how the other teams are built.

Quick Hitter, On the Run, Pump Fake, etc. all might conflict or reduce TTN from firing and I wouldn’t want that. So in my view they are all a no.

After seeing Shed Shack might go that route instead of Iron Grip with an All-Pass team. But that still doesn’t answer the 3rd Gold SA question.


Conditioning of 54 seems low- especially for a pass first team or am I missing something?
 
Oofty
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Originally posted by ShadyMcCoy
Conditioning of 54 seems low- especially for a pass first team or am I missing something?


I was wondering about this too. I remember a long time ago seeing one of Xars's QB builds, and it turned me onto using HTH and RW as a major SP savings for certain positions like kickers and punters. Heck, using those two makes it possible to see some really awesome superstar builds using Early Bloomer, and I've used both on my superstar kicker for next season to effectively take Heart to 90-95...

As I was thinking about building a superstar QB, I've considered going silver in each, along with gold TTN and gold OTR.
Edited by Oofty on Apr 17, 2021 22:32:58
 
Xars
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Originally posted by ShadyMcCoy
Conditioning of 54 seems low- especially for a pass first team or am I missing something?


Belgarath had 52 and threw 85 times a game.

It looks low, I agree. My QB is at 10 Energy most of the game. Sure it could be higher.
 
william78
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Originally posted by Xars
Belgarath had 52 and threw 85 times a game.

It looks low, I agree. My QB is at 10 Energy most of the game. Sure it could be higher.


https://glb2.warriorgeneral.com/game/replay/786895/819401
https://glb2.warriorgeneral.com/game/replay/786895/818956

Totally agree would be nice if we had a QB settings for:

Don't run and try to block - burns all kinds of energy and is highly unproductive - he's got no shot at changing either of these plays - even if he did not sure I want him out there Brett Farve'ing it

and

Slide frequency
Edited by william78 on Apr 18, 2021 04:49:06
Edited by william78 on Apr 18, 2021 04:48:30
 
Xars
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Originally posted by Oofty

As I was thinking about building a superstar QB, I've considered going silver in each, along with gold TTN and gold OTR.


FYI the build isn't the issue.

The team is. You need the right setup to make it work. S* QB have a huge salary cap hit. It basically means you are going All-Pass.

 
william78
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Originally posted by Xars
FYI the build isn't the issue.

The team is. You need the right setup to make it work. S* QB have a huge salary cap hit. It basically means you are going All-Pass.



I am so looking forward to our time in Vet together when it comes
 
TyDavis315
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Originally posted by Xars
FYI the build isn't the issue.

The team is. You need the right setup to make it work. S* QB have a huge salary cap hit. It basically means you are going All-Pass.



Meh I consider myself balanced, with pass tendencies.
 
TyDavis315
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Now that I think about it, wouldn’t we have to consider the possibility that the fire conditions for OTR would help TTN ?

If the accuracy penalty is reduced by 100% at gold and TTN fires on the condition of throwing a quality pass, would that not mean they should help each other instead of working against?

Again, assuming they can fire together. There has to be footage of this somewhere
 
BoDiddley
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Originally posted by TyDavis315
Now that I think about it, wouldn’t we have to consider the possibility that the fire conditions for OTR would help TTN ?

If the accuracy penalty is reduced by 100% at gold and TTN fires on the condition of throwing a quality pass, would that not mean they should help each other instead of working against?

Again, assuming they can fire together. There has to be footage of this somewhere


I would think both OTR and high accuracy would make TTN fire more. But we would have to ask Corn was a "quality pass" is.
 
Cybertron
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Originally posted by BoDiddley
I would think both OTR and high accuracy would make TTN fire more. But we would have to ask Corn was a "quality pass" is.


I don't think OTR and high accuracy has anything to do with throwing a "quality pass". I think a quality pass is mainly powered by pass tech. Unless quality pass includes passing the ball in the vicinity of the receiver.
 
BoDiddley
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Originally posted by Cybertron
I don't think OTR and high accuracy has anything to do with throwing a "quality pass". I think a quality pass is mainly powered by pass tech. Unless quality pass includes passing the ball in the vicinity of the receiver.


Activation of TTN on a quality pass is proc'd by Tech. But bad passes are like this https://glb2.warriorgeneral.com/game/replay/787597/905703

When you see "incomplete" that's driven by accuracy, which is why OTR is important for QBs that move around and Consistency for handling pass rushers. Maybe I'm wrong, but don't think I've seen TTN fire and still get "it fell incomplete" message.
Edited by BoDiddley on Apr 18, 2021 14:46:03
 
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