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Originally posted by BoDiddley

I think this is the real issue. Corn is right in saying Strip causes more fumbles, and Dreg is right in saying it's not worth the investment. Simply put, some skills cost way more than they're worth. For defenders, skills like Strip, Intimidation, Cov Tech, all cost more than their actual value. Which is why S* heavy defenses typically do much better.


I'd be onboard for some sort of cost reduction on those skills to better help defensive builds for sure.
 
vipermaw82
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Originally posted by BoDiddley

I think this is the real issue. Corn is right in saying Strip causes more fumbles, and Dreg is right in saying it's not worth the investment. Simply put, some skills cost way more than they're worth. For defenders, skills like Strip, Intimidation, Cov Tech, all cost more than their actual value. Which is why S* heavy defenses typically do much better.


Wait, you’re saying a defense with superstars is better than one without!? Whaaaat
 
TyDavis315
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Originally posted by Bretto007

Now do QB accuracy


I think we’d probably care less about accuracy if there wasn’t so many zone teams popping up. 4-7 pick games should not be the standard when throwing to open space. How are QBs missing open targets?

If we weren’t all putting so much into reception awareness, I wonder how much a QBs true accuracy would be. I know zone takes advantage of this a bit, but at the end of the day open space is open space. Against man, we might be looking at 32-37% games (or worse since this is what some guys are pulling against each other in tough games).

QB skill point investment just feels like a rip off now. Primary runner/occasional passer is probably the right moves. Of course you have your few good s* QBs in the game, but even their stats aren’t truly fair when you look at a lot of the talent they have.

I’m ready for the S* oline, S* HB return at this point. Screen passes and play action is all the QB has to do on occasion, 21-26 throws is more than enough.
 
TyDavis315
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Originally posted by Myrik_Justiciar
I'd be onboard for some sort of cost reduction on those skills to better help defensive builds for sure.


Defensive awareness sucks first and foremost. Zone awareness is questionable since zone takes advantage of many things (vertical, defenders keeping up with receivers no matter the speed, insane interception radius, sitting to seal outside runs, knocked loose bug, monster hit, etc) while man awareness is hot garbage because defenders can’t defend jack shit once they get to Vet without double teaming. Not even because they can’t hang, but because QB accuracy is dookie and reception awareness makes receivers who are stacked up on it and hands/CIT unguardable. Blitz awareness is the biggest rip off I’ve seen in my life.

Then we have the rest of the skills that are expensive as shit. By the time you get to Vet your already thinking of what you’ll do different on the next go.

I’ve never understood the whole “defense is fine” argument lately. It’s not fun or fresh. You have guys like Kentucky that put stars at spots where they can be creative and it’s beautiful to watch even as they kick your ass, then you have the guys that spam scout double team plays that make you stop watching in the first quarter because no one wants to watch that shit all game. (Then you have your unicorns like me that’ll experiment with everything. Of course the game is not build for that which is why we may complain the most, but we’re here for the sake of growth :cop

I wish GE could see the era he ushered in. People used to say he was deluded, but now I don’t think many would be able to keep up.
 
Detroit Leos
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Maybe devs should integrate "eras" into the game.

Like every 5 seasons or something, there is some drastic change in SP cost for a grouping of skills as in, some get more expensive or less expensive. Initiating better passing or rushing attacks or steonger defensive skills against a specific thing.

The issue with this would obviously be those teams that are higher tiers. The change would only affect future SP investment to avoid the whole SP refund dilemma.

This would theoretically improve some random teams more than others.

People may not care for seasons of growth toward something being messed with, but it would add another interesting variable. If you pumped everything in to a skill before a spike in cost, you would have a random advantage and may be able to capitolize on a decrease in SP costs elsewhere.

It would also make every run through vet ball different. I just doubt people would get behind it.
 
Corndog
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Originally posted by Detroit Leos
Maybe devs should integrate "eras" into the game.


Honestly, I've long been a fan of having random modifiers automatically added to things every X number of seasons to keep a shifting meta without direct intervention. Even if something ends up brokenly strong, it would likely be changed by the time anyone could fully exploit it. I've tried suggesting something similar to Bort many times over the years but never won the argument.

The unfortunate truth is that game balance in a complicated system is both nearly impossible to achieve, and actually not a terribly worthwhile goal. If every choice has the same success, then the choice is an illusion. Perpetually chasing that goal seems futile, when you could just embrace the inherent imbalance in a game with many moving parts and let those different parts rotate their time in the spotlight.
 
ThePh33P
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Originally posted by Corndog
Honestly, I've long been a fan of having random modifiers automatically added to things every X number of seasons to keep a shifting meta without direct intervention. Even if something ends up brokenly strong, it would likely be changed by the time anyone could fully exploit it. I've tried suggesting something similar to Bort many times over the years but never won the argument.

The unfortunate truth is that game balance in a complicated system is both nearly impossible to achieve, and actually not a terribly worthwhile goal. If every choice has the same success, then the choice is an illusion. Perpetually chasing that goal seems futile, when you could just embrace the inherent imbalance in a game with many moving parts and let those different parts rotate their time in the spotlight.


what i read was that you support adding a season with random landmines hidden on the field
 
Corndog
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Originally posted by ThePh33P
what i read was that you support adding a season with random landmines hidden on the field


I mean the landmines wouldn't be hidden.

But I do fully support monster league football, that's another idea I've proposed several times.
 
ThePh33P
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after seeing the neat mechanics you guys came up with and innovated on with TBC i have no doubt it would be an awesome game. Little more weight to any given when you S* HB can die haha
 
vipermaw82
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Originally posted by Corndog
I mean the landmines wouldn't be hidden.

But I do fully support monster league football, that's another idea I've proposed several times.


Or just make hockey thay would be a code nightmare tho
 
ThePh33P
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Originally posted by vipermaw82
Or just make hockey thay would be a code nightmare tho


if blaseball has taken off as much as it has i see no reason CD and co cant make a better product just sayin
 
vipermaw82
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Originally posted by ThePh33P
if blaseball has taken off as much as it has i see no reason CD and co cant make a better product just sayin


browsed at that, I'm gonna go with a hard pass, not sure why it would have taken off so bad, maybe the game itself is good to watch but the site design is atrocious
 
Corndog
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Originally posted by ThePh33P
if blaseball has taken off as much as it has i see no reason CD and co cant make a better product just sayin


We're admittedly pretty busy working on TBC.

The monster league football idea is only plausible because we already have a football sim. New races or whatever would just be changing some skill costs and adding a handful of SAs for each.
 
vipermaw82
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Originally posted by Corndog
We're admittedly pretty busy working on TBC.

The monster league football idea is only plausible because we already have a football sim. New races or whatever would just be changing some skill costs and adding a handful of SAs for each.


What is tbc
 
ThePh33P
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its a jrpg + rougelite combo that really scratches the theory crafting power trip. Its Really Fun and Unique
Edited by ThePh33P on Nov 23, 2020 16:20:00
 
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