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Ghanima
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Dlcurt's is so scary I am sometimes scared myself.
 
dlcurt
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Originally posted by ND Irish1
dlcurt zone def is awesome his zone is very very tough
Originally posted by Ghanima
Dlcurt's is so scary I am sometimes scared myself.


I appreciate the love, but damn, you all painting a target on my back! As for Southside game, to be fair, Dredgar hasn't changed his offense in awhile and he's done that in the past if I recall correctly. If it came down to a championship, it may be different, but we are not in same league. Pretty sure his team is on auto mode. Maybe he'll change it up, they did lose to Lexington today. So it's possible Raid's original post holds value now?
 
TyDavis315
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What people are missing here is that you actually have to gameplan against zone (lesson learned from playing GE). Zone isn’t “OP”, that’s like saying extremely good blitzing teams are OP. Or good man teams are OP. It’s just not true.

Running short plays against zone is not smart, running short medium plays against zone is not smart, etc. The mechanics are literally what you would expect from real world matchups and that’s what I think you guys are missing.

You should be game planning on zone based on your teams ability, but most of you guys run the same plays/playbooks/tactics so it’s not hard to break down what you plan on doing offensively. Man exposes rushing weaknesses, while zone exposes passing weaknesses imo.

Personally speaking I have an improvising QB so I prefer to play zone than man. Also the argument that throwing power is “useless” is hilarious.
 
dlcurt
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Originally posted by TyDavis315
What people are missing here is that you actually have to gameplan against zone (lesson learned from playing GE). Zone isn’t “OP”, that’s like saying extremely good blitzing teams are OP. Or good man teams are OP. It’s just not true.

Running short plays against zone is not smart, running short medium plays against zone is not smart, etc. The mechanics are literally what you would expect from real world matchups and that’s what I think you guys are missing.

You should be game planning on zone based on your teams ability, but most of you guys run the same plays/playbooks/tactics so it’s not hard to break down what you plan on doing offensively. Man exposes rushing weaknesses, while zone exposes passing weaknesses imo.


Agreed
Edited by dlcurt on Jun 3, 2020 15:20:18
 
darkseid513
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Originally posted by dlcurt
I appreciate the love, but damn, you all painting a target on my back! As for Southside game, to be fair, Dredgar hasn't changed his offense in awhile and he's done that in the past if I recall correctly. If it came down to a championship, it may be different, but we are not in same league. Pretty sure his team is on auto mode. Maybe he'll change it up, they did lose to Lexington today. So it's possible Raid's original post holds value now?


lol u been around long time bro im sure everyone who is anyone in this gm knows your def is very tough love ya bro
 
Raid
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High awareness, Gold play knowledge again, high morale, throws it RIGHT at a defender again, he threw it RIGHT at him 3 times this game

https://glb2.warriorgeneral.com/game/replay/714511/935556

I know lexington has good players, but the QB wasn't rushed at all, has high awareness and play recognition, and once again throws it DIRECTLY at a defender while thinking he is making a good call.


This is not how you make a game that is fun, this is broken. QBs cannot read a zone defense to save their life, so you have to as everyone says, run the ball against them.

That does not create fun games, forcing teams to run because the pass is just broken and QBs literally cannot make good decisions against a type of defense.


Seriously, I'm not going to play a game this broke for much longer with more and more teams doing this shit.
Edited by Raid on Jun 7, 2020 11:06:37
Edited by Raid on Jun 7, 2020 10:50:13
 
Raid
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Same gold knowledge play, back up to good morale, throws it right at defender:
https://glb2.warriorgeneral.com/game/replay/714511/935810

This one actually is just a good play by a LB who as fired up after having the ball thrown to him twice directly. First INT on a non-gold knowledge play, and he throws it away from defender smartly but the TE doesn't even attempt to catch... but why is the only play he doesn't have gold knowledge in the one where he recognizes defense? I mean he literally threw this inside shoulder to TE to avoid the LB but TE was oblivious to the pass.
https://glb2.warriorgeneral.com/game/replay/714511/936023

And then here is the play he literally has 3.5 seasons of gold knowledge at, the play every zone defense uses because of how much QBs just chuck it directly at RILB:

https://glb2.warriorgeneral.com/game/replay/714511/936551

Do I even need to tell you he was back up to high morale, or that the play literally is one he knows in his sleep, and that he throws it to a defender who doesn't have to move or adjust on the ball at all...


Fucking stop, one of two things is happening.

QBs don't have any way at all to read zone defenders

Or

Play knowledge is literally working backwards and penalizing people for knowing a play.
 
Raid
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And notice, again, not a single hurry to cause all those 'bad decisions'
 
BoDiddley
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Originally posted by Raid
High awareness, Gold play knowledge again, high morale, throws it RIGHT at a defender again, he threw it RIGHT at him 3 times this game

https://glb2.warriorgeneral.com/game/replay/714511/935556

I know lexington has good players, but the QB wasn't rushed at all, has high awareness and play recognition, and once again throws it DIRECTLY at a defender while thinking he is making a good call.


This is not how you make a game that is fun, this is broken. QBs cannot read a zone defense to save their life, so you have to as everyone says, run the ball against them.

That does not create fun games, forcing teams to run because the pass is just broken and QBs literally cannot make good decisions against a type of defense.


Seriously, I'm not going to play a game this broke for much longer with more and more teams doing this shit.

QB didn't make a mistake, the receiver was wide open. The problem here is game mechanics. The QB should have thrown over the defender.

Trying to rememebr if GLB1 allowed us to set the "loft" a QB threw with.
 
_OSIRIS_
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Originally posted by BoDiddley

QB didn't make a mistake, the receiver was wide open. The problem here is game mechanics. The QB should have thrown over the defender.

Trying to rememebr if GLB1 allowed us to set the "loft" a QB threw with.


It did.
 
_OSIRIS_
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That play would probably go for 60+ completion % so the picks are kind of a trade off.
 
Raid
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Originally posted by BoDiddley

QB didn't make a mistake, the receiver was wide open. The problem here is game mechanics. The QB should have thrown over the defender.

Trying to rememebr if GLB1 allowed us to set the "loft" a QB threw with.


That's part of the mistake, he needed to either be able to 'lead' the pass away from the defender and aim it at the open hole so WR could adjust or else put some touch on it, either way GLB2 QBs do not have the ability to do this, so they should NOT read this as being open.
Edited by Raid on Jun 7, 2020 13:40:59
 
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Originally posted by Raid
High awareness, Gold play knowledge again, high morale, throws it RIGHT at a defender again, he threw it RIGHT at him 3 times this game

https://glb2.warriorgeneral.com/game/replay/714511/935556

I know lexington has good players, but the QB wasn't rushed at all, has high awareness and play recognition, and once again throws it DIRECTLY at a defender while thinking he is making a good call.


This is not how you make a game that is fun, this is broken. QBs cannot read a zone defense to save their life, so you have to as everyone says, run the ball against them.

That does not create fun games, forcing teams to run because the pass is just broken and QBs literally cannot make good decisions against a type of defense.


Seriously, I'm not going to play a game this broke for much longer with more and more teams doing this shit.


That throw was lofted...when EotP fired off his 100 zone awareness, it made that LB's 40 vertical into 55 vertical, and his int skill bumped to 109 for the pick. If the LB fails his jump, that is a huge gain for your offense. This S*LB is very well built and made a hell of a play, there is nothing broken about that play or how the QB read the defense...I'd argue instead that our S*LB is a way better dot than your non star QB that your over-hyping here.
Edited by Myrik_Justiciar on Jun 7, 2020 22:20:23
Edited by Myrik_Justiciar on Jun 7, 2020 22:18:49
Edited by Myrik_Justiciar on Jun 7, 2020 22:14:43
Edited by Myrik_Justiciar on Jun 7, 2020 22:09:10
Edited by Myrik_Justiciar on Jun 7, 2020 22:05:07
 
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Originally posted by BoDiddley

QB didn't make a mistake, the receiver was wide open. The problem here is game mechanics. The QB should have thrown over the defender.



He tried to throw over the defender, the defender however had hellacious vertical when EotP fires.
Edited by Myrik_Justiciar on Jun 7, 2020 22:26:14
 
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Originally posted by Raid


Fucking stop, one of two things is happening.

QBs don't have any way at all to read zone defenders

Or

Play knowledge is literally working backwards and penalizing people for knowing a play.




Or it's a bad match up for a non-star QB versus a one of the better pass coverage S*LB's in the game.
 
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