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Hutch44
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Originally posted by R1BULLDOGG
Drastic changes like this is horrible for the future of this game. Take notes from GLB1 on the drastic changes that has killed that game. The only changes that need to be made is advertise the game more so it draws in more people to play it.



Maybe they are - but probably not.

Refusing to change anything about the actual game to engage with new users and dumping money that the game doesn't have into "advertising" is a surefire way to REALLY kill a game.

Edited by Hutch44 on Jul 15, 2019 06:39:09
Edited by Hutch44 on Jul 15, 2019 06:38:40
Edited by Hutch44 on Jul 15, 2019 06:36:55
 
vipermaw82
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Originally posted by o The Boss x
New users don’t have enough to do upon first log in. The game is too expensive right off the bat to draw someone in - and not engaging enough. I create a player and have to wait hours to watch him play (apart from pick up games which are p painful to watch). Not to mention I can’t spend time tinkering with builds because I don’t know glbscout exists.

How often do we send people emails to their affiliated email? I imagine a lot of new users forget about the site after a log in or two.

General Chat was a great feature in glb1 bc it allowed new users immediate interaction, connection, and guidance. It kept people active on the side. I forget what was abused to lose that privilege.


Personally with any other browser sim (oh how i long for a good hockey sim) this is 100 percent what loses me.

CD is there a way, to kinda have an auto default sim for new users? Meaning make them play through a pre planned sim league with all other teams (lets say a 6 beginners league where the cpu vs cpu games are all pre determined and maybe have a sim run every few hours for that particular human agent or would this eat up too much server space and slow down the sim tremendously? I'm not even sure if that made sense but it would be something that could engage the new users to spend a couple days with the game before vanishing. This in a way is what all those dumb castle builder mobile games do. Make you engage for a couple hours to see if you like it or not.

Whoever suggested more advertising, that shit is expensive and with all the fb and other media bots out there auto clicking the ad its even more expensive. For many of us this game seems like a no brainer for any football fan, but even sharing this on a fb page with over 1k friends not one even tried this game. So the advertising is understood.
 
Bretto007
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Stop advertising on FB. That is not the customer base that is going to play. If advertising money is so hard to come by- start up a Kickstart or Go Fund me site and dedicate the funds to go to football and fantasy football websites and podcasts.
 
Raid
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One thing that might help make the game a bit more approachable on the short term is pickup games being overhauled a bit.

If we had them at slightly longer intervals between them, and made a certain number of them free per day to any player, people could explore the replay side of it and actually get their feet wet with pickup games. I know I'd throw my guys in them more if I could do more than one a day - even just as a way to test out new tactics. Especially if you could choose a number of your players to play together in a game (though I know doing something like that could be hard to implement)

Or pickup leagues, where say once or twice a day a league is formed that will play against other teams that are formed from pickup players or regular players who signed up for the league for a day instead of using individual games. (Again, some implementation problems here - I fear.)


The leagues thing is a bit off the wall, but just allowing multiple pickup games for regular players could really add to the initial appeal and at least let the newbies see their regular players get a few snaps in with their pickup player the first few days, and keep them more connected to at least that part of the game.
Edited by Raid on Jul 15, 2019 16:54:10
 
Corndog
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Originally posted by Bretto007
Stop advertising on FB. That is not the customer base that is going to play. If advertising money is so hard to come by- start up a Kickstart or Go Fund me site and dedicate the funds to go to football and fantasy football websites and podcasts.


Yeah, in order to do that you have to get them to respond to an email.

We sent out about 2000 different emails to various gaming websites and football type of things. We got one response. They didn't follow up.
Edited by Corndog on Jul 15, 2019 17:30:10
 
ThePh33P
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is Steam or Epic Games Store an option?
 
Corndog
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Originally posted by ThePh33P
is Steam or Epic Games Store an option?


Not really, both don't allow browser games without a weird port type thing.

Still doesn't address the game lacking a catch for new users.
 
_OSIRIS_
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I think we should implement the system corndog posted and give new player a free starter team and like 10 free players. What’s the incentive for signing up?

Building one free player and having them slowly stumble around in rookie or buying a team with zero chance of winning anything isn’t enough to keep them logged in. If they stick around through the season the noob owner of whatever team they joined will likely go inactive or reset leaving them without a team.

Give them a team and players in noob leagues and I bet they get hooked, buy another season, and build or boost more players knowing they have a real shot.

If they signed up they are obviously interested in this game. There is still potential but not if we just continue on.
 
Team Nucleus
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I don't understand why its so difficult to advertise this game the right way...others games have no problem getting players to play so I don't see any reason why this game has problems following suit...I'm not a fan a big changes like this because we all know how our big brother GLB1 faired when making major changes...if you cater to the few, you'll lose the whole...think carefully before doing anything stupid to this game.
 
Corndog
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Originally posted by Team Nucleus
I don't understand why its so difficult to advertise this game the right way...others games have no problem getting players to play so I don't see any reason why this game has problems following suit


Except the vast, vast majority do not. Literally thousands of games release every single day. And the ones that do, have millions of dollars backing it. It's recommended to have at least a million a month, as a bare minimum, for advertising games. I can't imagine anyone imagines we are anywhere even remotely in the same ballpark as that figure.
 
Hutch44
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Originally posted by Team Nucleus
if you cater to the few, you'll lose the whole.


Good advice - the kind that you should keep in mind when you're fighting to maintain the status quo of a game that has a declining number of users.

I'm actually pretty surprised that there's any major pushback on changes that don't fundamentally alter the way you PLAY the game at all. There are suggestions to change how the actual game engine works/how skills fire all the time, those are real changes to the way the game is played. The only way that the suggestions in this thread would change your experience is by making the leagues more competitive and having your players not just fall down for a full season. Hell, you've run a draft that helps to engage users because it's something different.
Edited by Hutch44 on Jul 16, 2019 04:27:29
Edited by Hutch44 on Jul 16, 2019 04:27:28
Edited by Hutch44 on Jul 16, 2019 04:27:10
Edited by Hutch44 on Jul 16, 2019 04:26:44
 
Team Nucleus
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Originally posted by Corndog
Except the vast, vast majority do not. Literally thousands of games release every single day. And the ones that do, have millions of dollars backing it. It's recommended to have at least a million a month, as a bare minimum, for advertising games. I can't imagine anyone imagines we are anywhere even remotely in the same ballpark as that figure.


Sorry but that sounds like a poor excuse for the money this game rakes in every season...Studio Hoppe games have it figured out and they have horrible games but they sure don't have a lack of players playing them...How difficult is it to advertise on facebook for a measly $5 a month?
I do it for my business and works just fine...I never see GLB1 or GLB2 advertised but I do see other games by other companies there so what gives?
 
Team Nucleus
Draft Man
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Originally posted by Hutch44
Good advice - the kind that you should keep in mind when you're fighting to maintain the status quo of a game that has a declining number of users.

I'm actually pretty surprised that there's any pushback at all on changes that don't fundamentally alter the way you PLAY the game at all. There are suggestions to change how the actual game engine works/how skills fire all the time, those are real changes to the way the game is played. The only way that the suggestions in this thread would change your experience is by making the leagues more competitive and having your players not just fall down for a full season. Hell, you've run a draft that helps to engage users because it's something different.


How are these changes going to help the game when the problem is the lack of users to fill teams with players? come again?
 
Hutch44
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Originally posted by Team Nucleus
How are these changes going to help the game when the problem is the lack of users to fill teams with players? come again?


Go read the thread. The whole point is retention of new users.
Edited by Hutch44 on Jul 16, 2019 04:30:10
 
Team Nucleus
Draft Man
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Originally posted by Hutch44
Go read the thread.


I know how to read pal and what I read is foolish...you give a new user a team and 10 free players, what assurance is there that the rest of the team won't be cpu players because there is a huge lack of players as it is...this would only enhance the lack of players to fill teams.
 
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