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Forum > Goal Line Blitz 2 > S33 Changelog Suggestions
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bhall43
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Originally posted by Corndog
So, about half the time whenever new users join, we just tell them "sorry, you can't play, come back in a month!"?


Lock in all human players after day 1. So in theory you can add players at any point and make your supposed super team if you have the room to do so but the benefit is only really to screw with an already good team. That stops human placeholders and switching up your team make up from day to day while also allowing players to be at 100% at any point of the season they wish to join.
 
HayRow
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Originally posted by bhall43
Lock in all human players after day 1. So in theory you can add players at any point and make your supposed super team if you have the room to do so but the benefit is only really to screw with an already good team. That stops human placeholders and switching up your team make up from day to day while also allowing players to be at 100% at any point of the season they wish to join.


even better, just lock the human players not the full roster
 
Bretto007
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Penalize all IN Season Free Agency moves you want but any Free Agency moves made in the Off Season shouldn't be penalized.
 
agerm73
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I like the idea of chemistry. I think it makes it more realistic. I think players should take a little time to get aquainted with a new team. Maybe the chemistry penalty should be less. Maybe players could earn chemistry at a faster rate, but I would hate to see Chemistry go.
 
HayRow
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Originally posted by agerm73
I like the idea of chemistry. I think it makes it more realistic. I think players should take a little time to get aquainted with a new team. Maybe the chemistry penalty should be less. Maybe players could earn chemistry at a faster rate, but I would hate to see Chemistry go.


realistic? c'mon bro
 
agerm73
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Originally posted by HayRow
realistic? c'mon bro


So you are going to try and tell me that when a rookie (NFL) or a freshman (college) first makes the team that there is not a learning period. Hell even when a Superstar joins a team it takes some time for them to learn the system. bro
 
Bretto007
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Originally posted by agerm73
So you are going to try and tell me that when a rookie (NFL) or a freshman (college) first makes the team that there is not a learning period. Hell even when a Superstar joins a team it takes some time for them to learn the system. bro


That's called an offseason. OTAs, Mini Camps, Training Camp, Preseason.
 
HayRow
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Originally posted by agerm73
So you are going to try and tell me that when a rookie (NFL) or a freshman (college) first makes the team that there is not a learning period. Hell even when a Superstar joins a team it takes some time for them to learn the system. bro


it's just silly to say you want chemistry for realism but so many of the stats and other parts of the game are so far from reality...let's realize it's a video game and cut the whole idea of trying to make it real
 
stamango
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Originally posted by HayRow
it's just silly to say you want chemistry for realism but so many of the stats and other parts of the game are so far from reality...let's realize it's a video game and cut the whole idea of trying to make it real


It's not a video game...

"Goal Line Blitz 2 is the sequel to the popular web-based American Football MMORPG. We've written a custom football simulation engine to provide you with the ultimate football experience on the web"

To me it is a browser-based American Football simulation (more or less). The stats are far from reality all across the game of course. But I would not say it's "silly" to want a more realistic experience.
 
agerm73
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Originally posted by HayRow
it's just silly to say you want chemistry for realism but so many of the stats and other parts of the game are so far from reality...let's realize it's a video game and cut the whole idea of trying to make it real


Whatever Hayrow. I am entitled to my opinion. Sorry that it differs from yours...not really.
 
briansimoneau
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Originally posted by briansimoneau
15 games in now, my players that started the season on High are at 97-98. My players on Medium are at 84-88.


To keep updating this with numbers, it took 17 games for the High contract players to get to 100 chemistry. My players on Medium are at 87-91.
 
agerm73
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I would like to see more teams in each division. I would rather play against a CPU team of the same level (maybe a little tougher) than playing up a division or down a division. This coupled with the devs hand building the leagues might make it more competitive and more enjoyable for all involved.
Maybe a Rookie league for rookie coaches to play against each other and against the CPU. With the rule that no experienced coach can own or coach a team in that league.
 
HayRow
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Originally posted by agerm73
Whatever Hayrow. I am entitled to my opinion. Sorry that it differs from yours...not really.


of course you are entitled to your opinion, don't get butthurt because I disagree and think it's silly. yikes, sensitive sally my man
 
bhall43
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21 games into the season and i still have guys at 94 morale on medium contracts all season. Which means 27 games into a 30 game season that player will finally hit his stride. Thats not ideal.
 
Bretto007
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Originally posted by bhall43
21 games into the season and i still have guys at 94 morale on medium contracts all season. Which means 27 games into a 30 game season that player will finally hit his stride. Thats not ideal.


I've been saying this for the past year. Supposedly it was increased but it's still awful.
 
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