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Forum > Goal Line Blitz 2 > S32 Changelog Suggestions
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Corndog
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Originally posted by bhall43
Are these changes live right now?


Yup
 
dredgar
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Still doesn’t help damn offseason roster adjustments. My rebels team is still screwed because we can’t cut anyone right now so we can sign anyone either

All because of two inactive
Edited by dredgar on May 16, 2018 18:33:18
 
BoDiddley
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Interesting SA additions, but without respecs not much will change at Vet. Most people used theirs when balance was adjusted a few seasons ago.
 
DeVotchka
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Originally posted by dredgar
Still doesn’t help damn offseason roster adjustments. My rebels team is still screwed because we can’t cut anyone right now so we can sign anyone either

All because of two inactive


To swap players of equal salary, I've had to drop 10 players to low salary, sign 2 CPU players, and will have to sign the new player to a low contract.

There's gotta be some sort of solution. Right now it's not worth even trying to sign 1 new player.
 
bhall43
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Apparently not as many fakes as i thought in pass coverage. Resolute doesnt seem to do much for it.
 
bhall43
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Also it is crazy hard to throw a pass under 6 yards that isnt a completely terrible play that offers 3 or less yards or a screen.
 
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- Pick Six has a much, much better chance of firing, also regains balance

 
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Interesting

- Added new SA: Rough Cover. Knock nearby receivers off balance once per play, based on intimidation
 
dredgar
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Originally posted by DeVotchka
To swap players of equal salary, I've had to drop 10 players to low salary, sign 2 CPU players, and will have to sign the new player to a low contract.

There's gotta be some sort of solution. Right now it's not worth even trying to sign 1 new player.


Exactly it’s such a problem and mess up of chemistry on the roster, then takes us 5-6 days to get it fixed
 
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Please give us full respecs. I can not take advantage of changes or fix builds from previous tiers without it. There is no way for me to test these new SA effectively.
 
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- Fixed an uncommon playcalling bug that sometimes resulted in a team not kicking a late field goal in a specific situation

 
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Originally posted by bhall43
Apparently not as many fakes as i thought in pass coverage. Resolute doesnt seem to do much for it.


No one invests in route elusiveness and head fake.
 
bhall43
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Originally posted by McLovinCowboys
No one invests in route elusiveness and head fake.


I guess i just assumed that when guys lost traction in coverage it was due to fakes but for the most part it didnt even seem to help even when it did fire.
 
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Love:
-Chase down and Rough cover, CBs are awesome now
-Buff to short passing
-Slot machine hype, but i suspect it will be a bit strong, and 4 WR bombs can become strong again, but the CB buffs came in right time.
-SAs buffs
-Pick six: GE cums

Unknow
-Sure footed: It will be hard to ever know its effectiveness, with the few SP points we have, i doubt anyone will ever pick it.
-Line crasher is interesting, but no player can invest on it, maybe only S* LB pure pass rushers

Concerns
-O-line overbuffed? For the rushing game its good, but D-Line pass rushing was already ultra bad, now it will be pretty garbage, pass rushing needed buffs since long ago, now they need even more.
-i doubt blitz will be effective, specially with the short passes buff (WHICH I LOVE TOO), but the QB already got rid of the ball PRETTY FAST.

Wishes
i hope next season you guys give d-line more SAs and nerf pass blocking skills, since o-line stays with <50 points, give us BULL RUSH.
 
bhall43
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I really dig Line Crasher. Someone will devote a huge TV presence to their dline and use a couple run stopping blitzing lbs up the middle to cause some damage.

Did oline get a buff? not really seeing it so far.

Buff to short passing is pretty non existent because as i said before it is so hard to throw that shprt without it being a wasted pass.
 
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