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Forum > Goal Line Blitz 2 > S31 Changelog Suggestions
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Originally posted by drake262
My dick


Whoa...
 
jfbueno
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Originally posted by Galactic Empire
I meant what is long?


Probably what is considered long in default defensive tactics
 
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2nd and 12?
 
eviltcat
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I'll add to the changelog thread that the team distributions across leagues needs to spread them as evenly as possible to maximize humans per league.

Rookie started out as 12 in Red, 4 in Indigo, 1 in Green. Seemed silly at the time that it would be so disparate.

But now it doesn't make a lot of sense to me that as more teams joined, it still split them 5 and 4 across the other two non-filled leagues. So one league is filled with humans and two others are over half CPU... why didn't those two get combined?
 
rackhound
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Originally posted by drake262
My dick


 
jfbueno
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Originally posted by Galactic Empire
2nd and 12?


I think so. But that’s just conjecture on my part.
 
Sov.
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Originally posted by Sov.
two more issues:

- need to free up enough salary to add a player on "medium" contract to add a new player (low contract gives you a notice they will put you above the salary cap even if its completely wrong)

- even with "auto cut CPU" selected, adding a new players salary does not factor in the CPU players salary being cut as part of the transaction, so you have to essentially lower real players to low contract to make up room, then add the player all the way at medium contract, then cut the CPU player, then priv message DD begging him to fix the chemistry on all the players you had to drop to low contract. this could be done same day or 7 games into the season.

both are completely ridiculous


First game in an hour and our team has a bunch of unnecessary 50 chem players
 
Bretto007
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Minimize chemistry penalties to stop punishing owners and agents
 
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How about just responding to posts in a timely manner?
 
vipermaw82
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Originally posted by Bretto007

Turf monster got him


Anyone thats played no he does legit exist lol at least once in your life in open field.
 
vipermaw82
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https://glb2.warriorgeneral.com/game/replay/542959/68719

no timeout?
 
Sov.
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Originally posted by vipermaw82
https://glb2.warriorgeneral.com/game/replay/542959/68719

no timeout?


3rd timeout is never used before half, another one of those end of half/game tactics bugs that have been around since season 1 lol

edit: happened to us too https://glb2.warriorgeneral.com/game/replay/541781/75179
Edited by Sov. on Mar 27, 2018 13:36:57
 
dredgar
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Originally posted by Bretto007
Minimize chemistry penalties to stop punishing owners and agents


Sadly though chem makes since. Happens in real life too. New team effects how well you play with them
 
Bretto007
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Originally posted by dredgar
Sadly though chem makes since. Happens in real life too. New team effects how well you play with them


https://glb2.warriorgeneral.com/game/forum/thread/5286677

So if you sign up for the game and build a couple of players and it takes 2-3 seasons to gain chemistry, how would that be good for this game? If you are new to the game you may be forced to change teams 3-6 times by the time you hit legend. This would mean you would never have full chemistry. Why should someone want to pay like $30+ for a player that never was able to compete the way he was built? You end up with experienced everything vs low chemistry newbies who are just trying to figure things out. We would like to grow the game not accelerate it's death.
 
Sov.
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bro we get it, chill

in my 28ish seasons of playing this game there has been like 2 "mid-season" updates ever, so just try and make a case again next season. nothing you can do at this point
 
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