User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > Season 30 Wishlist, let's get it started early!
Page:
 
bhall43
offline
Link
 
Originally posted by vipermaw82
honestly... 100 power/speed/conditioning backs with no quickness or balance shouldnt even be able to do anything except take a handoff and run as fast as they can in which they would run someone over and trip and fall... but hey, they'd never get tired


Certainly that was a problem. But I am unsure anyone is going to find that moderate to high balance and some quickness leads to desirable results. You for sure won't be doing any all run teams at this point.
 
BoDiddley
offline
Link
 
Originally posted by Bretto007
What would you do? Roll back all the changes?

They could make the Balance skill less expensive... and/or have Play Action recognition come from Awareness rather than Pursuit. That way a CB doesn't have to dump tons of points into Pursuit and Awareness.

The changes to pathing, intimidation, and the increased need for balance has been great. But....the "slow down" effect when a player is off-balance seems to be 99% of the problem going on. It's why CBs are getting blown by, and why HBs can't run anymore. If a WR gets First Step on a DB then its bombs away. If a RB makes a cut....he slows down and falls down half the time. https://glb2.warriorgeneral.com/game/replay/522110/1507931

The good thing is that it shouldn't be hard to fix. Just lessen the occurrences of the off-balance effect when players are not in the trenches. A HB shouldn't be off-balanced much at all until contact is made. Makes sense for an OT blocking pass rushers, but not an elusive running in open space(even when making cuts). A CB who is Head or Pump-Faked should be throw a bit off-balance, but not a 90+ Awareness/Cov Tech guy on a routine assignment. The frequency of players being off-balanced is WAY too high. Even worse than the broken tackle problems we had during the powerback era. Tweek that and I think the sim goes back to normal.
 
bhall43
offline
Link
 
Originally posted by HockFaraday
I have a pickup player with 50 Balance to go with 100 Power Running and 100 Conditioning.

He seems to do alright. Slow, lumbering brute of a back, but he gets the job done. And yeah, he fumbles more than I'd like.

From what I hear, 100 Carrying Grip doesn't really help cut down on the fumbles anyway.


You essentially need Brace 4 Impact and possibly Mr Reliable both if you want to cut back the fumbles. At the very least Brace 4 Impact should be your second SA taken to at least silver but I would recommend gold.
 
bhall43
offline
Link
 
I used to love my CB. Was probably one of my favorite players to watch. Now he is the most garbage thing on the field...

https://glb2.warriorgeneral.com/game/replay/514687/1708127
https://glb2.warriorgeneral.com/game/replay/514687/1708327
https://glb2.warriorgeneral.com/game/replay/514687/1709447
https://glb2.warriorgeneral.com/game/replay/514687/1710199
 
Bretto007
offline
Link
 
In the NFL (unless you have an All Star lock down CB) having a CB going one on one with an WR is going to favor the WR. That's why you either need a Star CB, Safety Help, or a Pass Rush (Star DEs or Blitz) to get the QB to make bad throws.
Edited by Bretto007 on Jan 11, 2018 13:42:28
 
bhall43
offline
Link
 
Originally posted by Bretto007
In the NFL (unless you have an All Star lock down CB) having a CB going one on one with an WR is going to favor the WR. That's why you either need a Star CB, Safety Help, or a Pass Rush (Star DEs or Blitz) to get the QB to make bad throws.


While that is a superstar WR, this isn't a superstar vs. regular CB problem. This is game wide and happening widely with WR1.
 
JokersChaos
offline
Link
 
Originally posted by HockFaraday
It's not so much that the meta changed, but that the meta so clearly favors one style of play. Air raid offenses are inexorably strong in this meta, and power running seems to be completely useless until Journeyman, at least from what I've seen and heard thus far.


Even Jman it's not so good.
 
JokersChaos
offline
Link
 
Originally posted by Bretto007
In the NFL (unless you have an All Star lock down CB) having a CB going one on one with an WR is going to favor the WR. That's why you either need a Star CB, Safety Help, or a Pass Rush (Star DEs or Blitz) to get the QB to make bad throws.


Take a look at my defensive players. And then watch this game. Let me know how well having S* defensive players helps against deep passing?

https://glb2.warriorgeneral.com/game/game/515025

I have 3 S* DLINE men going after him, and S* FS help deep most plays, and a S*CB covering?

Edit: Not to mention I killed their run game, so it wasn't ever a threat!
Edited by JokersChaos on Jan 11, 2018 14:21:45
 
Bretto007
offline
Link
 
Originally posted by JokersChaos
Take a look at my defensive players. And then watch this game. Let me know how well having S* defensive players helps against deep passing?

https://glb2.warriorgeneral.com/game/game/515025

I have 3 S* DLINE men going after him, and S* FS help deep most plays, and a S*CB covering?

Edit: Not to mention I killed their run game, so it wasn't ever a threat!


I don't think this game example helps your narrative at all. You expected to win a game in which you had 4 turnovers? It wasn't like he beat you by 40 points and shredded you by deep passes all game.

I only found a few examples of his outside receivers making plays and they all seemed perfectly legit and realistic to me.


https://glb2.warriorgeneral.com/game/replay/515025/1704529
Play Action pass against your non Star CB who bites hard

https://glb2.warriorgeneral.com/game/replay/515025/1704788
You blitzed your Safety...the QB saw it and hit you over the top.

https://glb2.warriorgeneral.com/game/replay/515025/1704894
Again no safety help.

https://glb2.warriorgeneral.com/game/replay/515025/1705886
No safety help.

https://glb2.warriorgeneral.com/game/replay/515025/1706277
Play Action pass against your non Star CB who bites hard

https://glb2.warriorgeneral.com/game/replay/515025/1707499
3 Man Rush gets stopped by Offensive Line using Leverage Special Ability. QB uses Quick Read to fire pass in between a trailing LB and a deep CB.
 
_OSIRIS_
offline
Link
 
Originally posted by PeepingKing
Did they really break the game? Or are you just a little annoyed that you now have to deviate from your meta builds?

Not saying everything is perfect, but still enjoying watching people scramble to rethink teams because their plans were wrecked.



Nope it's broken in it's current state. No fun, but I'm going to keep winning so I have no dog in the fight. I just don't like it at all.
 
bhall43
offline
Link
 
Originally posted by Bretto007
I don't think this game example helps your narrative at all. You expected to win a game in which you had 4 turnovers? It wasn't like he beat you by 40 points and shredded you by deep passes all game.

I only found a few examples of his outside receivers making plays and they all seemed perfectly legit and realistic to me.


https://glb2.warriorgeneral.com/game/replay/515025/1704529
Play Action pass against your non Star CB who bites hard

https://glb2.warriorgeneral.com/game/replay/515025/1704788
You blitzed your Safety...the QB saw it and hit you over the top.

https://glb2.warriorgeneral.com/game/replay/515025/1704894
Again no safety help.

https://glb2.warriorgeneral.com/game/replay/515025/1705886
No safety help.

https://glb2.warriorgeneral.com/game/replay/515025/1706277
Play Action pass against your non Star CB who bites hard

https://glb2.warriorgeneral.com/game/replay/515025/1707499
3 Man Rush gets stopped by Offensive Line using Leverage Special Ability. QB uses Quick Read to fire pass in between a trailing LB and a deep CB.


fwiw, I ran safety help all day against Alaskan Assassins and that was brutal.

https://glb2.warriorgeneral.com/game/game/522293

Game is unfortunately private but Denali goes 39/66 718 yards, 10 tds, 2 ints.

There just isn't a really solid answer besides straight blitzing people. But good luck going heavy blitz against that either.
 
vipermaw82
offline
Link
 
Originally posted by bhall43
Certainly that was a problem. But I am unsure anyone is going to find that moderate to high balance and some quickness leads to desirable results. You for sure won't be doing any all run teams at this point.


Sir... are you challenging me to waste 100 dollars to bring heavy run team in?
 
JokersChaos
offline
Link
 
Originally posted by Bretto007
I don't think this game example helps your narrative at all. You expected to win a game in which you had 4 turnovers? It wasn't like he beat you by 40 points and shredded you by deep passes all game.

I only found a few examples of his outside receivers making plays and they all seemed perfectly legit and realistic to me.


https://glb2.warriorgeneral.com/game/replay/515025/1704529
Play Action pass against your non Star CB who bites hard

https://glb2.warriorgeneral.com/game/replay/515025/1704788
You blitzed your Safety...the QB saw it and hit you over the top.

https://glb2.warriorgeneral.com/game/replay/515025/1704894
Again no safety help.

https://glb2.warriorgeneral.com/game/replay/515025/1705886
No safety help.

https://glb2.warriorgeneral.com/game/replay/515025/1706277
Play Action pass against your non Star CB who bites hard

https://glb2.warriorgeneral.com/game/replay/515025/1707499
3 Man Rush gets stopped by Offensive Line using Leverage Special Ability. QB uses Quick Read to fire pass in between a trailing LB and a deep CB.


It's just one example of how OP both play action and deep passing is.

All you need is 1 out of 3 passes to be completed to move the chains. And as long as you're going deep with a fast receiver, you're going to move the ball and score even against a S* defense.

Play action, I absolutely killed their rushing game. There is no reason my CB should of bit so hard, none! Free TD. Play action should not be working if the running game isn't effective.
 
bhall43
offline
Link
 
Originally posted by vipermaw82
Sir... are you challenging me to waste 100 dollars to bring heavy run team in?


lol go for it. wont be me this time. i got nerfed twice now.
 
Xars
offline
Link
 
Originally posted by HockFaraday
I have a pickup player with 50 Balance to go with 100 Power Running and 100 Conditioning.

He seems to do alright. Slow, lumbering brute of a back, but he gets the job done. And yeah, he fumbles more than I'd like.

From what I hear, 100 Carrying Grip doesn't really help cut down on the fumbles anyway.


The Fumble problem is this:

It's the RATIO of Carry Grip to Balance.

GT has a very low fumble rate and it's all because of this. (Morn did too.)

So as the Balance requirements go higher, you're going to need higher Carry Grip caps.

That's not a bad thing in and of itself. In fact, I like it.

Basically, you shouldn't be able to build dominating RBs with low Balance. So now you'll need high Balance which will take away from Conditioning, Power Rushing, Sprinting. I'm fine with that concept. Let's wait until the builds get made to see what other changes are needed.

But to answer your question specifically, Carry Grip does help to prevent fumbles. As does Toughness. It's why I maxed Carry Grip and Toughness on GT and went low Balance. But that is now broke.
Edited by Xars on Jan 11, 2018 16:50:37
Edited by Xars on Jan 11, 2018 16:49:39
 
Page:
 


You are not logged in. Please log in if you want to post a reply.