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Forum > FAQ's, Player Guides and Game Help > What are the useless skills/attributes per positions?
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Looks like Saul is better than Belgarath so....
 
issacar
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Originally posted by Rob.
Pass Awareness, Drop back grip, Drop back power, Pass rush power, Pass rush deflection, Snap reaction, Strip technique, Diving.

Those are all skills I invest minimally in.


This is with a rookie pickup QB I've been fooling with, but I see a clear drop off in sacks when pushing them to 20-25, I guess QB only need something like 30?
 
Xars
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Originally posted by Galactic Empire
I thought Xars was a pretty big proponent of snap reaction on WRs?

I don't think snap reaction should be maxed but most players need some, like 40-50. Diving too...although it should only be on a few types of players. Everything else I agree with.


Yes I do. But only on an all-Pass team.

On an all Pass team, high Snap Awareness helps the lineman deal with those Pass Rushing DEs (who have high Snap).

It also helps the TEs and WRs because you get blitzed a lot.

But building players depends on role and team strategy. Too often you hear people say "build this" but what's missing is role and team strategy.

Snap is pretty meaningless in a Balanced O world. It's much better on a Pure O.
Edited by Xars on Jul 10, 2016 18:45:44
 
issacar
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Originally posted by Xars


But building players depends on role and team strategy. Too often you hear people say "build this" but what's missing is role and team strategy.

Snap is pretty meaningless in a Balanced O world. It's much better on a Pure O.


in that case, I think I made a judicious choice by picking the snap reaction traits on my WRs then...
 
Majestic Gent
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Shocked no one brought up Intercepting. Not that it's not worth anything, it's just too expensive for the results achieved. I've seen some players get 10+ ints but I wonder what their Targets / Rec Allowed ratio is.

I'm not too enamored with the results of Pass Rush Power either. Those points are much better spent in Pass Rush Tech, Break Run Block, and Footwork.

Intimidation is good for rev cakes, especially with the Beat Down SA, but rev cakes don't amount to anything that helps with wins. Plus it's pretty expensive just to knock people over and not be in the play.

Route Elusiveness is a waste of SP without a heavy investment in Route Tech and the Head Fake SA from what I can tell.





Edited by Majestic Gent on Jul 10, 2016 23:04:21
 
Rob.
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Originally posted by Majestic Gent
Shocked no one brought up Intercepting. Not that it's not worth anything, it's just too expensive for the results achieved. I've seen some players get 10+ ints but I wonder what their Targets / Rec Allowed ratio is.

I'm not too enamored with the results of Pass Rush Power either. Those points are much better spent in Pass Rush Tech, Break Run Block, and Footwork.

Intimidation is good for rev cakes, especially with the Beat Down SA, but rev cakes don't amount to anything that helps with wins. Plus it's pretty expensive just to knock people over and not be in the play.

Route Elusiveness is a waste of SP without a heavy investment in Route Tech and the Head Fake SA from what I can tell.


Intercepting is really expensive but I do find it useful. This player carved out a pretty good career with it: http://glb2.warriorgeneral.com/game/player/176023
Edited by Rob. on Jul 10, 2016 23:52:19
 
MadCow420
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Originally posted by Rob.
Intercepting is really expensive but I do find it useful. This player carved out a pretty good career with it: http://glb2.warriorgeneral.com/game/player/176023


even 50 INT gives you some results that make you wish you invested more into it. But i never had that feeling with Strip tech, pass rush power, Jumping or snap reaction.
 
Cuivienen
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I look at int as fairly similar to PRD. If you want it, the right answer is a moderate SP investment, not trying to min max it.

Problem with PRD is I really don't care if the DL gets a couple deflections a game. I'm not saying it's not useful, I just can't get excited about it.
 
john1107
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Originally posted by Cuivienen
I look at int as fairly similar to PRD. If you want it, the right answer is a moderate SP investment, not trying to min max it.

Problem with PRD is I really don't care if the DL gets a couple deflections a game. I'm not saying it's not useful, I just can't get excited about it.


PRD is very useful when stacked with the rest of the line. But it really doesnt take much more than 40 to see some returns on the investment
 
bhall43
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Originally posted by MadCow420
there are plenty of good Vet Man coverage Cbs with 30-50 coverage tech.. they seem to play no different that 85+ coverage tech Cbs.



heres what i will say about this. guys with high route tech and elusiveness generally run circles around guys with no cover tech. though then you have to realize that even when you are making WR's catch in traffic it is generally still a lose/lose deal. if receivers had a tougher time catching in traffic, cover tech would be a much bigger deal and builds would really be put thin again at the tackling side of things.
 
bhall43
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Originally posted by Cuivienen
Totally useless, as are most awareness skills.


i guess i haven't watched much for sims lately. but when it comes to the TE blocking on plays like pro set sweep, isn't lead block awareness somewhat vital there in securing the block? i thought the last time i really watched closely in rookie/sophomore that without lead block awareness the TE was missing that block a lot.
 
bhall43
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Originally posted by Rob.
Pass Awareness, Drop back grip, Drop back power, Pass rush power, Pass rush deflection, Snap reaction, Strip technique, Diving.

Those are all skills I invest minimally in.


ya know now that we found that balance isn't really a key for a HB to break tackles, i tend to wonder what a 100 conditioning, 100 PT, 100 DBP QB would do in the backfield. Then again by the time you get there you have almost nothing for passing skills.
 
bhall43
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Originally posted by Galactic Empire
I realize this but Xars has put together the best passing team to date on this game.


the key to Xars success in passing was the exclusive use of 3 WR and a superstar at WR3. I had an almost entirely different make up in roster during season 12 and 13 and passed just as well as Logzilla. Though I am sure Xars high belief in Quickness at the time helped more with his WR3 passing and TE Drive.
 
bhall43
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Originally posted by Majestic Gent
Shocked no one brought up Intercepting. Not that it's not worth anything, it's just too expensive for the results achieved. I've seen some players get 10+ ints but I wonder what their Targets / Rec Allowed ratio is.

I'm not too enamored with the results of Pass Rush Power either. Those points are much better spent in Pass Rush Tech, Break Run Block, and Footwork.

Intimidation is good for rev cakes, especially with the Beat Down SA, but rev cakes don't amount to anything that helps with wins. Plus it's pretty expensive just to knock people over and not be in the play.

Route Elusiveness is a waste of SP without a heavy investment in Route Tech and the Head Fake SA from what I can tell.



during the passing era i actually found intercepting to be decently worth it. Especially when we started considering Cover Tech to be a venture that didn't need to be touched.

with the Power running now though its pretty much a complete afterthought.
 
Cuivienen
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Originally posted by bhall43
i guess i haven't watched much for sims lately. but when it comes to the TE blocking on plays like pro set sweep, isn't lead block awareness somewhat vital there in securing the block? i thought the last time i really watched closely in rookie/sophomore that without lead block awareness the TE was missing that block a lot.


That hasn't been my experience. TEs and FBs (and OL) tend to pick up the "right" blocker at about the same frequency no matter what their LBA or RBA is.
 
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