Why don't they just increase the tackling roll? And make easier for blockers to spot/block blitzers LBs. But they choose to nerf pass, encouraging people to run even more.
Forum > Goal Line Blitz 2 > Changelog!
Originally posted by BoDiddley
Morale was good all game long in two of the games because we were blowing the opponents out. Just seems to be more drops now, and passing to a man covered seems harder. Rushing on the flipside hasn't taken a hit on my end.
Receiving Consistency maybe? Open up a few builds and let us look at them.
doobas™
Morale was good all game long in two of the games because we were blowing the opponents out. Just seems to be more drops now, and passing to a man covered seems harder. Rushing on the flipside hasn't taken a hit on my end.
Receiving Consistency maybe? Open up a few builds and let us look at them.
doobas™
Originally posted by Detroit Leos
The morale gravitational changes were put in place when passing was what everybody was doing or before it became OP. I forget which. It would be no surprise if passing takes a hit here as morale and the way that a game is swinging already played a big role in passing success before this adjustment. Passing is such a fickle beast and the more you pass the more obvious it is. A couple of PDs and KLs can send a passing offense in to a spiral that takes a while to recover from. This can cause a game to go south quick and in a hurry especially if the opposing offense is moving the ball and scoring.
I could be wrong - I thought morale gravitation came around the same time as the o line blocking nerf -- pancakes and broken blocks were destroying defenses in massive snowball shit shows.
The morale gravitational changes were put in place when passing was what everybody was doing or before it became OP. I forget which. It would be no surprise if passing takes a hit here as morale and the way that a game is swinging already played a big role in passing success before this adjustment. Passing is such a fickle beast and the more you pass the more obvious it is. A couple of PDs and KLs can send a passing offense in to a spiral that takes a while to recover from. This can cause a game to go south quick and in a hurry especially if the opposing offense is moving the ball and scoring.
I could be wrong - I thought morale gravitation came around the same time as the o line blocking nerf -- pancakes and broken blocks were destroying defenses in massive snowball shit shows.
Xars
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Originally posted by TxSteve
It is a catch 22. If they truly fix defensive pathing - the outside running game will be dead
There has to be something in-between Trogdor averaging 21 YPC and zero.
Having backside Safeties and CBs take Flag Pursuit angles would only stop the 30+ runs from becoming TDs. You're still getting First Downs.
It is a catch 22. If they truly fix defensive pathing - the outside running game will be dead
There has to be something in-between Trogdor averaging 21 YPC and zero.
Having backside Safeties and CBs take Flag Pursuit angles would only stop the 30+ runs from becoming TDs. You're still getting First Downs.
Galactic Empire
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I am really starting to see the effects of the morale gravitation nerf. Look at the defense and offense morale on the players on this play.
http://glb2.warriorgeneral.com/game/replay/338289/4161667
http://glb2.warriorgeneral.com/game/replay/338289/4161667
Cuivienen
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Originally posted by Detroit Leos
Most positions do not have the luxury of having that many quality abilities.
Absolutely.
And I like Surge too.
Most positions do not have the luxury of having that many quality abilities.
Absolutely.
And I like Surge too.
Galactic Empire
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Originally posted by TxSteve
It is a catch 22. If they truly fix defensive pathing - the outside running game will be dead
Then mix up some inside runs, like real life.
It is a catch 22. If they truly fix defensive pathing - the outside running game will be dead
Then mix up some inside runs, like real life.
Xars
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Originally posted by Detroit Leos
Did I miss something that said quickness effects acceleration now? All I saw was that top velocity effects acceleration less which to me means that the acceleration gained from sprinting was lowered. Not that quickness was given a purpose or a buff...
The play test basically proves that Quickness *doesn't* effect Acceleration (or not that much) and Acceleration was tied heavily to Sprinting value.
Quickness wasn't buffed. Higher Quickness probably doesn't do much and is therefore a waste of a massive amount of SP.
Hence Trogdor build > Morn build.
Did I miss something that said quickness effects acceleration now? All I saw was that top velocity effects acceleration less which to me means that the acceleration gained from sprinting was lowered. Not that quickness was given a purpose or a buff...
The play test basically proves that Quickness *doesn't* effect Acceleration (or not that much) and Acceleration was tied heavily to Sprinting value.
Quickness wasn't buffed. Higher Quickness probably doesn't do much and is therefore a waste of a massive amount of SP.
Hence Trogdor build > Morn build.
Detroit Leos
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Originally posted by TxSteve
It is a catch 22. If they truly fix defensive pathing - the outside running game will be dead
Not necessarily. It would simply not hit home runs at the same clip and would require WRs and TEs to maybe invest in run blocking abilities which cost a crazy amount for them thanks to OLine catching the nerf many seasons ago. Could still be effective with picking up 5-15 yards instead of TDs though. Saying it would be dead may not necessarily be true. We won't really know until the change comes (if it does). Additionally, once the pathing is fixed the Devs can then look in to making it decent but hopefully not overpowered if it does die completely. Could also then aim to adjust lead blockers actually picking up blocks instead of blowing by the defenders that they should be blocking. It is something that is pretty broken and needs to be fixed for sure IMO. I would imagine that it will lead to needing to fix some other things though as well. Hopefully we find out though.
It is a catch 22. If they truly fix defensive pathing - the outside running game will be dead
Not necessarily. It would simply not hit home runs at the same clip and would require WRs and TEs to maybe invest in run blocking abilities which cost a crazy amount for them thanks to OLine catching the nerf many seasons ago. Could still be effective with picking up 5-15 yards instead of TDs though. Saying it would be dead may not necessarily be true. We won't really know until the change comes (if it does). Additionally, once the pathing is fixed the Devs can then look in to making it decent but hopefully not overpowered if it does die completely. Could also then aim to adjust lead blockers actually picking up blocks instead of blowing by the defenders that they should be blocking. It is something that is pretty broken and needs to be fixed for sure IMO. I would imagine that it will lead to needing to fix some other things though as well. Hopefully we find out though.
Xars
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Originally posted by Galactic Empire
I am really starting to see the effects of the morale gravitation nerf. Look at the defense and offense morale on the players on this play.
http://glb2.warriorgeneral.com/game/replay/338289/4161667
- Morale gravitation effect reduced significantly
-- However, under pressure situations, effect is greatly increased
They UN-NERFED gravitation. This is what my thread eons ago with Cdog was all about. High Heart investment was being Nerfed while low Heart was being buffed (Gravitation was helping you come back from 10 Morale anyway).
This is a buff/un-nerf to Heart.
The second part my guess is that Morale levels play a bigger part on 3rd Down.
I am really starting to see the effects of the morale gravitation nerf. Look at the defense and offense morale on the players on this play.
http://glb2.warriorgeneral.com/game/replay/338289/4161667
- Morale gravitation effect reduced significantly
-- However, under pressure situations, effect is greatly increased
They UN-NERFED gravitation. This is what my thread eons ago with Cdog was all about. High Heart investment was being Nerfed while low Heart was being buffed (Gravitation was helping you come back from 10 Morale anyway).
This is a buff/un-nerf to Heart.
The second part my guess is that Morale levels play a bigger part on 3rd Down.
Xars - thanks for the replays. So difficult to tell. In http://glb2.warriorgeneral.com/game/replay/338329/4172049 the HB has 2 or even 3 'jukes' or path adjustments -- seemingly because the MLB has broken free.
In the other - HB takes a smooth, perfect path without a defender to worry about.
That has to impact speed. I would have guessed quickness might help with those hitches in HB step - but maybe it is footwork? or could be carry awareness?
I don't know - but it shows how difficult it is to evaluate. You worked hard to find an apples to apples comparison -- and did a good job - but even still the hitches in the HB path make them unequal
In the other - HB takes a smooth, perfect path without a defender to worry about.
That has to impact speed. I would have guessed quickness might help with those hitches in HB step - but maybe it is footwork? or could be carry awareness?
I don't know - but it shows how difficult it is to evaluate. You worked hard to find an apples to apples comparison -- and did a good job - but even still the hitches in the HB path make them unequal
Originally posted by Xars
The second part my guess is that Morale levels play a bigger part on 3rd Down.
Also on catches in the Endzone.
doobas™
The second part my guess is that Morale levels play a bigger part on 3rd Down.
Also on catches in the Endzone.
doobas™
Detroit Leos
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Originally posted by McLovinCowboys
Why don't they just increase the tackling roll? And make easier for blockers to spot/block blitzers LBs. But they choose to nerf pass, encouraging people to run even more.
I sincerely doubt the nerf to passing was intentional. It is unfortunate for sure but the big change to me seems to be outside tackling at the edge on run plays. Defenders that previously had no chance on the edge now seem to get a tackle attempt which is something. I need to watch some games from higher tiers still though. Perhaps passing will get some attention next offseason along with pathing. Who knows.
Why don't they just increase the tackling roll? And make easier for blockers to spot/block blitzers LBs. But they choose to nerf pass, encouraging people to run even more.
I sincerely doubt the nerf to passing was intentional. It is unfortunate for sure but the big change to me seems to be outside tackling at the edge on run plays. Defenders that previously had no chance on the edge now seem to get a tackle attempt which is something. I need to watch some games from higher tiers still though. Perhaps passing will get some attention next offseason along with pathing. Who knows.
Xars
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- Increased effects of pressure/consistency to be more impactful
Originally posted by Detroit Leos
Blitzing is critical for both the run and pass. Even if some blitz plays have vulnerabilities against both the run and pass you simply have to do it. You don't want to give QBs a ton of time which allows WRs to get a ways down field and able to simply turn on a route to catch a floating, under thrown pass and lose the coverin DB by default and you also do not want all of your defenders playing on their heels all of the time against the run as they often just wait for blockers to come to them then pursuing defenders can run in to those blocking interactions. I know we will not be seeing a simple 2WR offense from you in the season.
I'm wondering if this is a nerf to Passing. You're Blitzes just blew me up. I guess we'll have to see in the next scrim if this is the case against my 2TE and 3WR playbook.
For 2WR, I actually built a comprehensive Inside, Outside and Passing playbook. It got rocked - unexpectedly. Very same concept as 3WR/2TE and it performed horribly.
Originally posted by Detroit Leos
Blitzing is critical for both the run and pass. Even if some blitz plays have vulnerabilities against both the run and pass you simply have to do it. You don't want to give QBs a ton of time which allows WRs to get a ways down field and able to simply turn on a route to catch a floating, under thrown pass and lose the coverin DB by default and you also do not want all of your defenders playing on their heels all of the time against the run as they often just wait for blockers to come to them then pursuing defenders can run in to those blocking interactions. I know we will not be seeing a simple 2WR offense from you in the season.
I'm wondering if this is a nerf to Passing. You're Blitzes just blew me up. I guess we'll have to see in the next scrim if this is the case against my 2TE and 3WR playbook.
For 2WR, I actually built a comprehensive Inside, Outside and Passing playbook. It got rocked - unexpectedly. Very same concept as 3WR/2TE and it performed horribly.
Xars
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Originally posted by TxSteve
Xars - thanks for the replays. So difficult to tell. In http://glb2.warriorgeneral.com/game/replay/338329/4172049 the HB has 2 or even 3 'jukes' or path adjustments -- seemingly because the MLB has broken free.
In the other - HB takes a smooth, perfect path without a defender to worry about.
That has to impact speed. I would have guessed quickness might help with those hitches in HB step - but maybe it is footwork? or could be carry awareness?
I don't know - but it shows how difficult it is to evaluate. You worked hard to find an apples to apples comparison -- and did a good job - but even still the hitches in the HB path make them unequal
I see the 2 quick jukes/flicks becasue of the MLB. That could be an issue. I'll look for more.
Xars - thanks for the replays. So difficult to tell. In http://glb2.warriorgeneral.com/game/replay/338329/4172049 the HB has 2 or even 3 'jukes' or path adjustments -- seemingly because the MLB has broken free.
In the other - HB takes a smooth, perfect path without a defender to worry about.
That has to impact speed. I would have guessed quickness might help with those hitches in HB step - but maybe it is footwork? or could be carry awareness?
I don't know - but it shows how difficult it is to evaluate. You worked hard to find an apples to apples comparison -- and did a good job - but even still the hitches in the HB path make them unequal
I see the 2 quick jukes/flicks becasue of the MLB. That could be an issue. I'll look for more.
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