Change it to:
"if" player doesn't play, then use average score of top 10 players at the position
No real advantage there (free roll with the #5 QB) - but significantly reduces the damage of the exploit (better than getting zero) - or simplify it (I haven't played enough to know an accurate #) - if QB gets zero snaps (or less than 10 or whatever) - automatic 15 points (whatever ~#5-9 range is)
"if" player doesn't play, then use average score of top 10 players at the position
No real advantage there (free roll with the #5 QB) - but significantly reduces the damage of the exploit (better than getting zero) - or simplify it (I haven't played enough to know an accurate #) - if QB gets zero snaps (or less than 10 or whatever) - automatic 15 points (whatever ~#5-9 range is)






























