Originally posted by Bort Here they are as listed in the hover-overs:
Precipitation: Heavy snow: large penalties to sprinting, consistency, accuracy, and awareness. Light snow: penalties to sprinting and consistency. Heavy rain: large penalties to grip, balance, accuracy, and awareness. Light rain: penalties to grip and balance. Clear/cloudy skies: no penalties to skills.
Temperature: Cold temperatures cause more morale loss. Hot temperatures cause more energy loss. Mild temperature: no penalties.
Wind: Stronger winds make longer throws and kicks more difficult. (There's a scaling penalty to accuracy skills and the modified ball physics can affect max distances and flight paths)
Originally posted by Bort Here they are as listed in the hover-overs:
Precipitation: Heavy snow: large penalties to sprinting, consistency, accuracy, and awareness. Light snow: penalties to sprinting and consistency. Heavy rain: large penalties to grip, balance, accuracy, and awareness. Light rain: penalties to grip and balance. Clear/cloudy skies: no penalties to skills.
Temperature: Cold temperatures cause more morale loss. Hot temperatures cause more energy loss. Mild temperature: no penalties.
Wind: Stronger winds make longer throws and kicks more difficult. (There's a scaling penalty to accuracy skills and the modified ball physics can affect max distances and flight paths)
are these just for regular season? could have drastic impact on playoffs (i'm big on that, I have the only full strip tech defense so would love a playoff game in the rain haha)
I personally wonder if adding the ability to move a position to the front of progressions in passing plays will open some other plays up in the passing game. It could potentially make some of the decent plays good if the progression is set right. Or it might not... Will be interesting to see and debate about.
Originally posted by GoGetta One more question for you Bort...
With progressions, say the order is normally wr1, wr2, wr3, te, hb.
If I choose to select wr3 as the start to the progression, does it the check down to wr1, wr2, te, and hb? or does it go te, hb, wr1, wr2?
He said the selected primary target will just move to the front so should be wr3, wr1, wr2, TE, HB in this case.
Edit: The question that we may get some answer on by playing with this stuff is how much weight progressions have versus receivers getting to their "spots".
Originally posted by Detroit Leos He said the selected primary target will just move to the front so should be wr3, wr1, wr2, TE, HB in this case.
Edit: The question that we may get some answer on by playing with this stuff is how much weight progressions have versus receivers getting to their "spots".
Overall good stuff. But I think weather in rookie ball is gonna make fairly unskilled players even worse. Kickers already don't make many kicks and now have wind against them too, high heat for first games when players have their lowest conditioning...they're gonna be crawling by the end of each half.