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bhall43
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now just reverse all diamond formation running plays so they go both ways Bort.
Edited by bhall43 on Mar 22, 2016 22:52:03
 
GoGetta
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Originally posted by Bort
Here they are as listed in the hover-overs:

Precipitation:
Heavy snow: large penalties to sprinting, consistency, accuracy, and awareness.
Light snow: penalties to sprinting and consistency.
Heavy rain: large penalties to grip, balance, accuracy, and awareness.
Light rain: penalties to grip and balance.
Clear/cloudy skies: no penalties to skills.

Temperature:
Cold temperatures cause more morale loss.
Hot temperatures cause more energy loss.
Mild temperature: no penalties.

Wind:
Stronger winds make longer throws and kicks more difficult. (There's a scaling penalty to accuracy skills and the modified ball physics can affect max distances and flight paths)


That's awesome! Terrific work!
 
Team Nucleus
Draft Man
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Love it...absolutely love it
 
Team Nucleus
Draft Man
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C'MON DAWG gon be like, C'mon dawg why you do dis to me
 
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Are the penalties a percentage or set number loss?
Edited by Galactic Empire on Mar 22, 2016 23:20:46
 
Bort
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Originally posted by Galactic Empire
Are the penalties a percentage or set number loss?


Percentages. Skills can't ever go below a score of 1.
 
HayRow
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Originally posted by Xars
Hmmm, I wonder what the LogZilla offense would be like if WR3 was the primary target on every play?

Or is it better to make the TE primary on every play to force release (no blocking)? That's probably better.

S* TE in a Balanced/Pass O could really become OP.


The TE will be the primary target on almost all passing plays imo for the force release
 
HayRow
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Originally posted by Bort
Here they are as listed in the hover-overs:

Precipitation:
Heavy snow: large penalties to sprinting, consistency, accuracy, and awareness.
Light snow: penalties to sprinting and consistency.
Heavy rain: large penalties to grip, balance, accuracy, and awareness.
Light rain: penalties to grip and balance.
Clear/cloudy skies: no penalties to skills.

Temperature:
Cold temperatures cause more morale loss.
Hot temperatures cause more energy loss.
Mild temperature: no penalties.

Wind:
Stronger winds make longer throws and kicks more difficult. (There's a scaling penalty to accuracy skills and the modified ball physics can affect max distances and flight paths)


are these just for regular season? could have drastic impact on playoffs (i'm big on that, I have the only full strip tech defense so would love a playoff game in the rain haha)
 
MadCow420
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because making a field goal was already so easy. come on, i hope they adjusted the kicker mechanics
Edited by MadCow420 on Mar 23, 2016 01:39:24
 
drewd21
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Originally posted by MadCow420
because making a field goal was already so easy. come on, i hope they adjusted the kicker mechanics


This
 
Detroit Leos
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I personally wonder if adding the ability to move a position to the front of progressions in passing plays will open some other plays up in the passing game. It could potentially make some of the decent plays good if the progression is set right. Or it might not... Will be interesting to see and debate about.
 
GoGetta
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One more question for you Bort...

With progressions, say the order is normally wr1, wr2, wr3, te, hb.

If I choose to select wr3 as the start to the progression, does it the check down to wr1, wr2, te, and hb? or does it go te, hb, wr1, wr2?
 
Detroit Leos
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Originally posted by GoGetta
One more question for you Bort...

With progressions, say the order is normally wr1, wr2, wr3, te, hb.

If I choose to select wr3 as the start to the progression, does it the check down to wr1, wr2, te, and hb? or does it go te, hb, wr1, wr2?


He said the selected primary target will just move to the front so should be wr3, wr1, wr2, TE, HB in this case.

Edit: The question that we may get some answer on by playing with this stuff is how much weight progressions have versus receivers getting to their "spots".
Edited by Detroit Leos on Mar 23, 2016 04:06:53
 
GoGetta
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Originally posted by Detroit Leos
He said the selected primary target will just move to the front so should be wr3, wr1, wr2, TE, HB in this case.

Edit: The question that we may get some answer on by playing with this stuff is how much weight progressions have versus receivers getting to their "spots".


Coolio. Thanks dude.
 
Hua
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Overall good stuff. But I think weather in rookie ball is gonna make fairly unskilled players even worse. Kickers already don't make many kicks and now have wind against them too, high heat for first games when players have their lowest conditioning...they're gonna be crawling by the end of each half.
 
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