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Forum > Goal Line Blitz 2 > What would you do to grow GLB2?
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vinman
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The game should be fun at every level, having your player fall down every play is stupid. Also get rid of chemistry all together it adds nothing to the game.

When I first started plating GLB2 I noticed it was very hard to find a team, you're options were CPU teams or retire, I was about to say fack it and just log out.
 
Xars
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Originally posted by Corndog
So make it so there's no bad builds and no bad coordinators?

In order for that to happen in a purely competitive game, there has to also be no possibility of good builds or good coordinating, and I'm not sure that's what people want. If all choices lead to the same outcome then there's not much point in playing.


For what it's worth I agree with you.

What I think should be make clearer to new agents is to expect this. And then to guide them to not having bad builds on bad teams with bad DCs.

There really isn't a new player guide/tutorial that does this.

 
Xars
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Originally posted by Corndog
And I mean, none of that even addresses the actual loss of new users.

Less than a tenth of a percent log in days later to see how their player did in a game, let alone get mad that they "didn't go for it on 4th and 8" and quit. The overwhelming majority of new users log in, make a player, realize there's nothing to do, then forget about about the game.


"realize there's nothing to do"

Give them something to do: When Free players get made, have a popup box prompt people to join a Pick-up Game.

While they are waiting for the game to sim, have them read the New Player Guide.

 
MadCow420
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Originally posted by Xars
For what it's worth I agree with you.

What I think should be make clearer to new agents is to expect this. And then to guide them to not having bad builds on bad teams with bad DCs.

There really isn't a new player guide/tutorial that does this.



Originally posted by Xars
"realize there's nothing to do"

Give them something to do: When Free players get made, have a popup box prompt people to join a Pick-up Game.

While they are waiting for the game to sim, have them read the New Player Guide.



take your logic and good ideas and get out, there is no need for that here.
 
Xars
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Originally posted by Corndog
The main issue with that is the complexity of the sim. It takes a great deal of processing power to run a sim, and doing it "on-demand" isn't very reasonable, especially if each user had their own team and were doing multiple on-demand games during an hour.


In line with my other posts, perhaps give the Free Player unlimited number of pickup games per day. Or a higher limit than 1.

The pickup games seem to run pretty often. Most agents don't care because you can only do one per day per player and you can't control tactics.

But to the brand new person, that's the only thing you can really do on day one so expand it any way you can.

How many new agents make a player and don't even join a Pickup game?

And give them a live link to the game so they don't have to wait for the whole game to sim.

 
jhiggseiu14
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All I ask is that you guys listen. I know everything cant be done but I did read some very reasonable reccommendations. We know you have put in the work but it is vital to YOUR game. You saying the game is not marketable at the moment but how can you say that when you haven't even tried social media? Yahoo isn't nothing compared to twitter, facebook, etc. I know plenty of people who would give this game a shot if people play simulation games. Marketing shouldn't really be an issue.

Blake Williard made a random glb2 page and its already got guys on here on it but its just not an official advertisement. It will get action but somebody has to put in the effort man. I appreciate this game but the big elephant in the room is the amount of deflection our suggestions get.

Yes, I do realize some things simply cant be done but come on...A change to how some skills work, more rewarding (point distribution ) at an early stage to actually give that player a "player type", and chemistry are big things that could change the game around yet still be competitive.

Like Kanye West said..."listen to the kids bro.." We have a voice too.

But seriously make a dam facebook page/advertisement like every other game.
 
Corndog
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We have a facebook page. That's how relevant facebook is.

We have a twitter, and we get one or two retweets (from bots) per post about GLB. We've put thousands of dollars into "advertising" on facebook and twitter, and had about a dozen sign ups from it.

"Social media" isn't the magic bullet you seem to think it is. If nobody else is talking about it on social media, then it really doesn't matter.
 
Xars
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You could also allow agents to make one "Test" player.

The "Test" player is a Free Player that can ONLY join pickup games.

Yet the "Test" player gets SP after every game.

With Pickup games running every 30-60 minutes, a "Test" player could be in 12 or more games in a day. Over the course of a few days, a new agent could be in 30+ games.

They'd see that player grow from Rookie to Soph, etc. They'd also see big improvement in the player.

I don't think you need activity in 10 seconds from player creation. I've checked out fremium games that had small timers and I checked in a lot during the first few days. It's when the timers grew long that my interest faded.

So I'd try and create a few days (1-3) of activity that gets the new agent excited to start reading the forums and signing up for a team when the next "real" season starts.

 
Corndog
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https://m.facebook.com/pages/Warrior-General-Games/87535206399
https://mobile.twitter.com/wg_phancock
 
FairForever
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Originally posted by Xars
You could also allow agents to make one "Test" player.

The "Test" player is a Free Player that can ONLY join pickup games.

Yet the "Test" player gets SP after every game.

With Pickup games running every 30-60 minutes, a "Test" player could be in 12 or more games in a day. Over the course of a few days, a new agent could be in 30+ games.

They'd see that player grow from Rookie to Soph, etc. They'd also see big improvement in the player.

I don't think you need activity in 10 seconds from player creation. I've checked out fremium games that had small timers and I checked in a lot during the first few days. It's when the timers grew long that my interest faded.

So I'd try and create a few days (1-3) of activity that gets the new agent excited to start reading the forums and signing up for a team when the next "real" season starts.



I love this idea. I was going to say they should be able to make a J-Man/Pro player that can only play in developmental leagues... but I think your idea is better.
 
jhiggseiu14
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Originally posted by Corndog
We have a facebook page. That's how relevant facebook is.

We have a twitter, and we get one or two retweets (from bots) per post about GLB. We've put thousands of dollars into "advertising" on facebook and twitter, and had about a dozen sign ups from it.

"Social media" isn't the magic bullet you seem to think it is. If nobody else is talking about it on social media, then it really doesn't matter.


ok thats good n all. I never seen one ad as I scroll down a page but yea. all love.

This game isn't that bad as Ive seen worse game have more activity.

-Maybe a commercial. Sometimes you gtta lose money to make it and Im not talkeing about during the Superbowl. Us fans want this game to grow just as much as we like it. Maybe post a video commercial through facebook. Try something....get on people nerves. The reason people like clash of clans is because its shoved down their throat. Think about how many guys like fantasy football. That could be your market.

-However, dont ignore what these guys are saying as far as what internal changes could be done. Have the mindset of "how we can keep new guys" when thinking about changes you make. Something can always be done. Just stay thinking about this very forum and maybe that one or two changes could make a big difference. Be more noticeable. Make a APP so people can search it.

- Not here to criticize but we obviously want to help you guys out as well.
 
jhiggseiu14
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I see you have 10k ppl tht like the page.

I see an outdated video as far as the real GLB2 experience.

Maybe have guys share your page? Like a marketing team? Pay facebook for Advertisements. I just know for fact this game is better than most of what you find on the internet. There isn't any other football game other than madden thats like this. Create a competition and see who has the most sign ups for a month if we all start sharing our gameplay to facebook. Maybe we need to try as a loyal community but you guys make it something official by posting a new CHALLENGE

-kinda like the cpu challenge got people to step...challenge us to do the work for you and maybe you get 50 people that could turn into something else.

 
Corndog
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Originally posted by jhiggseiu14
ok thats good n all. I never seen one ad as I scroll down a page but yea. all love.

This game isn't that bad as Ive seen worse game have more activity.

-Maybe a commercial. Sometimes you gtta lose money to make it and Im not talkeing about during the Superbowl. Us fans want this game to grow just as much as we like it. Maybe post a video commercial through facebook. Try something....get on people nerves. The reason people like clash of clans is because its shoved down their throat. Think about how many guys like fantasy football. That could be your market.

-However, dont ignore what these guys are saying as far as what internal changes could be done. Have the mindset of "how we can keep new guys" when thinking about changes you make. Something can always be done. Just stay thinking about this very forum and maybe that one or two changes could make a big difference. Be more noticeable. Make a APP so people can search it.

- Not here to criticize but we obviously want to help you guys out as well.


Yeah, the whole spend money to make money makes sense.

If we had the hundreds of millions of dollars to spend on advertising like Clash of Clans, I'm sure we'd be all over it. There seems to be a pretty big disconnect with people's understanding of the cost of advertising.

A ten thousdand dollar ad campaign here and there is worth about as much as a drop of piss in the ocean. The ten people that happen to sign up and one that sticks around longer than ten seconds aren't going to make up the cost differential. The games you see ads for are dumping millions and millions into those ads.

As nice of a meme as "just advertise!" may be, it's not really that simple.
 
jhiggseiu14
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Ok disregard the fact that I just said give the current GLB 2 users a challenge to help you guys market your game for free.

I havent seen anything of that sort.

Yes you give an incentive to have people sign up but if people went to the forum and saw a monthly challenge maybe it'll create more interest.

- Maybe a different challenge a month. We all here to help you guys.
 
Corndog
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Originally posted by jhiggseiu14
Ok disregard the fact that I just said give the current GLB 2 users a challenge to help you guys market your game for free.

I havent seen anything of that sort.

Yes you give an incentive to have people sign up but if people went to the forum and saw a monthly challenge maybe it'll create more interest.

- Maybe a different challenge a month. We all here to help you guys.


Well, I'll bring up some kind of challenge at the meeting. Any kind of community event we had in the past had pretty poor participation numbers, but we'll see what the others think.
 
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