User Pass
Home Sign Up Contact Log In
Page:
 
FairForever
offline
Link
 
Originally posted by Kayoh
that first play was kinda hopeless but the second one the RB cut inside and it allowed the pulling tackle to block the FS. The HB should've cut back outside at that point since it was completely empty over there.


Second one shouldn't have slowed down at all - they hesitate way too much.
 
Rob.
offline
Link
 
I saw them in the DA vs GA game too. The cuts are doing more harm than good.

http://glb2.warriorgeneral.com/game/replay/198860/2853946
When I saw this live I thought it was a first down and then he cuts and doesn't make it.

http://glb2.warriorgeneral.com/game/replay/198860/2854254
If you are going to cut then do it with some conviction. They should have the ability to cut inside and back outside instead of just dancing there waiting to be tackled.

http://glb2.warriorgeneral.com/game/replay/198860/2854451
Cuts inside directly into 2 defenders and comes up short.

http://glb2.warriorgeneral.com/game/replay/198860/2854501
Lots of hesitation about cutting or not cutting and the defenders catch up.
Edited by Rob. on Jul 3, 2015 20:26:49
 
Lokiness
offline
Link
 
HBs just stand behind a blocker until they get tackled something like 20% of the time
Edited by Lokiness on Jul 3, 2015 20:21:05
Edited by Lokiness on Jul 3, 2015 20:20:59
Edited by Lokiness on Jul 3, 2015 20:16:49
 
USC_Trojans
offline
Link
 
http://glb2.warriorgeneral.com/game/replay/198860/2854059 idk what wr 1 is doing lol but pretty nice upfield charge by dt
http://glb2.warriorgeneral.com/game/replay/198860/2854223 love the tight cut upfield
http://glb2.warriorgeneral.com/game/replay/198861/2854006 this was just awesome
http://glb2.warriorgeneral.com/game/replay/198861/2854397 reggie abusing the new freedom
 
Mysterio
offline
Link
 
Originally posted by USC_Trojans
http://glb2.warriorgeneral.com/game/replay/198860/2854059 idk what wr 1 is doing lol but pretty nice upfield charge by dt
http://glb2.warriorgeneral.com/game/replay/198860/2854223 love the tight cut upfield
http://glb2.warriorgeneral.com/game/replay/198861/2854006 this was just awesome
http://glb2.warriorgeneral.com/game/replay/198861/2854397 reggie abusing the new freedom


https://glb2.warriorgeneral.com/game/replay/198860/2853946 easily had the 1st down outside
 
Mysterio
offline
Link
 
I think a slider would be a GREAT idea here. Have it range from "Do Not Cut Back at all" to "cut inside every opportunity"

 
USC_Trojans
offline
Link
 
Originally posted by Mysterio
https://glb2.warriorgeneral.com/game/replay/198860/2853946 easily had the 1st down outside


oh there is plenty of bloopers but I wanted to add some instances where its been good. Also death tank is set to power so he naturally cuts up as soon as posible. with the changes the guys on GA, including myself, are thinking the run setting will have a much larger impact now
Edited by USC_Trojans on Jul 3, 2015 20:45:31
 
Mysterio
offline
Link
 
https://glb2.warriorgeneral.com/game/replay/198861/2854058 Good use of the logic, the defender overpursues and is burned by a QB with 15 carry awareness. Cuts like this where the defender is on course to beat you to the sidelines are the kind that should happen
 
Mysterio
offline
Link
 
Originally posted by USC_Trojans
oh there is plenty of bloopers but I wanted to add some instances where its been good. Also death tank is set to power so he naturally cuts up as soon as posible. with the changes the guys on GA, including myself, are thinking the run setting will have a much larger impact now


See, my QB is on elusive an still cuts upfield far too often
 
FairForever
offline
Link
 
http://glb2.warriorgeneral.com/game/replay/198861/2854080 - cuts inside instead of goes outside where he has a pull.

http://glb2.warriorgeneral.com/game/replay/198870/2856118 - Lovely cut inside

http://glb2.warriorgeneral.com/game/replay/198870/2856123 - Same problem
Edited by FairForever on Jul 3, 2015 20:55:30
 
FairForever
offline
Link
 
This seems to effect fast HBs the most - essentially you have no reward from having additional sprinting on outside runs because you're gonna stutter and try to change direction anyway.
 
TehKyou
offline
Link
 
Originally posted by FairForever
This seems to effect fast HBs the most - essentially you have no reward from having additional sprinting on outside runs because you're gonna stutter and try to change direction anyway.


Yeah, and unfortunately we have fast HBs...
 
Mysterio
offline
Link
 
Can we get richmond to scrim someone? Kinda want to see how Tachyon with 100 sprinting and 95 carry awareness behaves
 
Kayoh
offline
Link
 
This seriously needs tweaked. It shouldn't be "cut upfield if you can gain yards". It should be "run to the spot where you have the most space and blockers".
 
FairForever
offline
Link
 
If this change goes through I feel bad for all the pure run teams. Last season's nerfs are nothing compared to what is gonna happen this season.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.