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Forum > Goal Line Blitz 2 > GLB2 used to be fun.
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MadCow420
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Originally posted by Dee.
Turned out that Corndog was Deathblade...you saw that episode, right?


Ive put that together from the forums.
 
peeti
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why would that be pulling a Catch22? Did he have a second account in which he won anything after he became admin? Thought he pretty much stopped playing after becoming admin.

His end was gold ofc <3
 
MadCow420
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Yes, He got his mutli to the WL, with a team full of unique builds. He had the team until he left GLB I think.
 
peeti
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Besides converting real donated flex into that other one-time-use flex (which was about the biggest scum I have ever experienced in a game) he was actually improving the game experience a lot. Dont think he was a bad thing for the company
 
peeti
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Ah ok...didnt know that. Interesting. Which was his team?
 
MadCow420
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I miss him, tbh. He was a good Mod, I agree he was making the game better. He trolled me for a few seasons though with his multi before we I knew it was him.
 
Cuivienen
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Originally posted by Jagat0r
I do agree cpu dots should have some sense of organized builds. You should be able to ask for a passing QB and get a QB that adds passing skills or Power HB and get a somewhat Power Built HB, even if they cant be as good as human(and shouldnt be)


I would prefer if CPU dots were an average build. Take all human dots at that position at that level and average the SP allocations human players are making. Give the CPU dot those selections (easy enough to adjust for things costing different amounts of SP). Every game where the CPU earns more SP or AP, do what the average humans are doing. That also means if half of the human players are not spending SP right away, the CPU only spends half their SP. Do the same thing with AP and pick the SAs that are most popular (or disallow CPUs from having SAs altogether to gimp them a bit). Maybe treat Cap Boosters differently and only use them when the CPU needs them, or again, take them away completely.

Give the CPUs the average attribute allocation, height and weight for that position. Maybe to gimp them a bit, don't give them any traits. Or give them the three most popular, maybe excluding ones that increase salary as those are generally the better ones.

If you want a specific build like a Power HB, find a human to build it for you. Otherwise, you are just getting a generic HB. But show the builds at least too so that people can game plan a bit if they have to take them.
 
MadCow420
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Originally posted by peeti
Ah ok...didnt know that. Interesting. Which was his team?




I dont remember, I think this guy
http://glb.warriorgeneral.com/game/home.pl?user_id=373421
Edited by MadCow420 on Jun 12, 2015 10:52:53
 
briansimoneau
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Originally posted by Cuivienen
I would prefer if CPU dots were an average build. Take all human dots at that position at that level and average the SP allocations human players are making. Give the CPU dot those selections (easy enough to adjust for things costing different amounts of SP). Every game where the CPU earns more SP or AP, do what the average humans are doing. That also means if half of the human players are not spending SP right away, the CPU only spends half their SP. Do the same thing with AP and pick the SAs that are most popular (or disallow CPUs from having SAs altogether to gimp them a bit). Maybe treat Cap Boosters differently and only use them when the CPU needs them, or again, take them away completely.

Give the CPUs the average attribute allocation, height and weight for that position. Maybe to gimp them a bit, don't give them any traits. Or give them the three most popular, maybe excluding ones that increase salary as those are generally the better ones.

If you want a specific build like a Power HB, find a human to build it for you. Otherwise, you are just getting a generic HB. But show the builds at least too so that people can game plan a bit if they have to take them.


I prefer CPUs how they are now. It should always be preferable to have a human player instead.
 
DeeVee8
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Originally posted by MadCow420


I dont remember, I think this guy
http://glb.warriorgeneral.com/game/home.pl?user_id=373421


Ya, that was him. Good times...
 
Cuivienen
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Originally posted by briansimoneau
I prefer CPUs how they are now. It should always be preferable to have a human player instead.


What part of what I described sounds preferable to a human build to you?
 
Achelon
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Originally posted by MadCow420
Yes, He got his mutli to the WL, with a team full of unique builds. He had the team until he left GLB I think.


Try with a team full of players from accounts that haven't been logged into for years. I mean they were inactive accounts, when he signed the players to his team.
Edited by cyberninja on Jun 12, 2015 14:05:45
 
briansimoneau
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Originally posted by Cuivienen
What part of what I described sounds preferable to a human build to you?


I thought the post I replied to was a long way of saying you wanted CPUs to be better than they are now.
 
Jagat0r
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I just agreed that for the sake of keeping new players, CPU dots should be a serviceable option over single shot agents that dont even stick out the season. But hey if we want to keep the game small and have all the new owners quitting on us, lets keep them the same crappy way. I dont personally use them anyhow.
Edited by Jagat0r on Jun 12, 2015 15:06:11
 
Cuivienen
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I wouldn't care about CPU players at all if it wasn't so hard to fill a roster. Would also prefer a human - this is supposed to be an MO after all.

It's really annoying just needing a warm body and guys with dots on the marketplace won't sign offers.
 
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