Originally posted by Jagat0r
I do agree cpu dots should have some sense of organized builds. You should be able to ask for a passing QB and get a QB that adds passing skills or Power HB and get a somewhat Power Built HB, even if they cant be as good as human(and shouldnt be)
I would prefer if CPU dots were an average build. Take all human dots at that position at that level and average the SP allocations human players are making. Give the CPU dot those selections (easy enough to adjust for things costing different amounts of SP). Every game where the CPU earns more SP or AP, do what the average humans are doing. That also means if half of the human players are not spending SP right away, the CPU only spends half their SP. Do the same thing with AP and pick the SAs that are most popular (or disallow CPUs from having SAs altogether to gimp them a bit). Maybe treat Cap Boosters differently and only use them when the CPU needs them, or again, take them away completely.
Give the CPUs the average attribute allocation, height and weight for that position. Maybe to gimp them a bit, don't give them any traits. Or give them the three most popular, maybe excluding ones that increase salary as those are generally the better ones.
If you want a specific build like a Power HB, find a human to build it for you. Otherwise, you are just getting a generic HB. But show the builds at least too so that people can game plan a bit if they have to take them.