Originally posted by bhall43
Traditional knowledge and video games don't mix. You don't even play Madden through traditional football rules.
Yes and no. Being the game is being played through a computer and you can slide tendencies only so far, there are always ways to exploit a computer, but the very basis of the Madden game has tried to stay true to some foundational tenets of real NFL football. If you count nine guys in the box, you audible to a pass. If the safety cheats down, you call audible a fly route to your slot receiver. You put a guy in motion to see if they are in man coverage. If the MLB cheats to one side of the line, you change the direction of the run. Your first read on a pass play when you have identified a zone defense after the snap is which way the FS steps because now you know where in the field there is one defender. Madden has done a pretty good job of trying to keep the game as real as it can with a computer driving it. Sure there are plenty of places it fails and being it is a computer, you can exploit them. A lot of humans don't get how to effectively zone block, so having a computer do it isn't so effect either. Some burst, spin, burst, jump move in real life would probably land a guy in a hospital.
The same exploitation will go on in any game where there is a computer determining the outcome. Scouting and watching game film does pay off, but it should pay off for everyone. Every offensive play should have a defensive play that stops it. Every defensive play should have an offensive play that works against it. Where it gets frustrating is when you have identified the 5-7 plays a team only runs a game and you know the 5 defenses that will stop them, but there is no mechanism to have your team automatically audible into those plays. I would accept personnel shortcomings because that is always part of the game, but when your defense doesn't audible into a defensive that would stop a specific offense that is only run out of a specific formation that you have identified, there is where there can be changes. Now you get into second level dynamics where the offense has to audible into a different play, forcing them to expand their playbook, and require them to scout and watch film. As a team matures into higher levels, play calling, tactics, and situational awareness needs to be better built in factors. It is also frustrating to see a team ignore set tactics at given times. 3 TD lead in the 3rd quarter and they are passing on 1st down? I would rather take a punt then stop the clock. Or 2 1/2 quarters against a team who couldn't stop the run if their life depended on it and all of a sudden your team starts passing the ball.
My only other complaint which takes the air out the game for some is starting the season with divisional games. New players, new coaches, and new rules in the game and your first game is against a division rival where one game could be the whole season right out of the chute. Next thing you know you are 1-2 in the division before you have enough data to scout your most important games you won't see again for 8 game weeks. Teams are two games in the hole before there is enough out there to work with.