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Forum > Goal Line Blitz 2 > GLB2Scout End Of Season Stats
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DeeVee8
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Originally posted by DigitalDaggers
general etc,etc,etc.


Oh you forgot inactive CPU that can stay in the top 20 for 2+ seasons.
 
bhall43
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Originally posted by TxSteve
and why do teams run it SO MUCH?




Because Corndog believes that as long as one formation has a certain play, we don't need any other running plays. Because that would just be more plays to run. So we use the plays given to us.
 
vipermaw82
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"no boost necessary" argument over... never boosted still winning a shit ton of games through sophomore... and by never boosted... i mean NONE of their players
 
bhall43
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Originally posted by TxSteve
Now you've got me curious. Overview of these 5 schemes please


Run GLB - Pass and Run with running QB
Air Raid - Pass
Stunners - Run no RQB
WCW - Run with RQB
Harrisonburg/MBR - Balanced somewhat no RQB
 
bhall43
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Originally posted by vipermaw82
"no boost necessary" argument over... never boosted still winning a shit ton of games through sophomore... and by never boosted... i mean NONE of their players


Not sure why this is all that surprising. It's only sophomore. It wouldn't even surprise me that they are still doing decent through journeyman even. Once they hit pro though its gonna be tough because they will lack the extra AP's and the SP's to take their main skills high enough to not be contained by one or 2 plays.

Pretty big difference between the level of play in late Journeyman to Vet. Like the difference of me being able to use 1 play in every formation to shut down all of Ground Assault or WCW plays to getting blasted by 40 running that same play.
 
vipermaw82
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Basically, my understanding of what this thread is going for is this:

Steve asked for the results so he could show actual stats of qb runs being completely OP'd. I believe where this is going is its not real football. Which brings up the argument, this is a game its not real. If you sign up and pay for a game that is a "football simulation" then you expect it to resemble to some degree a simulation experience (no brainer) Qb rollouts all game are not football plays. Only an idiot in real life would do that to his qb and im from nebraska even. QB rollouts no matter the formation are just not real plays and are definately not going to be effective on a regular basis. Besides the broken mechanics without the ability of a boost in attributes the more a play is ran (defensively) there will never be a punishment. I'm not entirely certain why the qb sweeps of any formation are even in a simulation game.

Steve more than likely fears that because of this rookie qb spam voodoo, that this game will never be able to grow. It may be a valid point, if someone is trying the game out and tries to build a player based on knowledge of teh position in real life they will be flabbergasted how crappy his team performed against rollouts that he has never seen before in football. Imagine after your 5th 30 point loss in rookie ball or being on a team that just lost that 5th blowout just watching the same play over and over. Are you going to stay and spend money? I would vote for no. My Nebraska team remains balanced and has been these 1st two seasons because i try to portray this to the real thing so i can enjoy watching my team play using different play calls. I'm actually impressed for the coaches of the spam qb plays can sit through that every... single... game, but as i told Hayrow to each their own if its all about winning and not the experience of browser based simulation football that is fine.

Simulation means it is meant to look, feel, or behave like something in this case football. New players coming in expect that. Unfortunately, people who just exploit the game are ruining that experience not just for the new people but actually for themselves. Imagine if your tactics and different plays actually effected an entire game. Not the same 5 plays (Pass/Run) every game every snap. That to me would be more entertaining than "i really hope i call this rollout soon. Thats just me

This argument goes for passing too. BIG I TE crosses is massively OP'd almost to the point coverages are completely broken. And i will admit its in my passing plays too. Perhaps if there was a defensive play creater where you can move the SS to be a few yards off the line of scrimmage it would help. But, that guy that wants to win moreso than the experience of a simulation would find ways to exploit the logic. I do give the devs a hard time about a lot of things but i also understand it takes a lot of work to make this game even function. I'm also pretty sure when they built this game it was not with the intention of having Spam plays available. Unfortunately this is how it goes and its how people are which is too bad for the people that just want football. That is all to all a good night!
 
DeeVee8
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All of this was in GLB1 including a larger learning curve for the building process and a MUCH more snarky forum in it's hay day. It succeeded for 4+ years. I think the problem lies more in the understanding of what plays work defensively and how to get them called when you want them.

The real challenge of this game is to keep a soph+ in tier offense below 20 points. That's playing GLB2 on Godlike.
Edited by Dee. on May 10, 2015 22:36:00
 
bhall43
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You are never going to see Real football simulation here like the ones people continue to describe.

Play action
laterals
Qb option
pre snap audibles beyond hey i want to keep this guy in

All of those things are not viable to the sim.

QB rollouts are part of the game because it is part of what simulates the option. The availability to QB Run, Hand off to the FB, or hand off to the HB, or throw. All those things are available to you. If all we want is every QB to be Peyton Manning, they become as stupid as making kickers and punters.

You also aren't gonna get a DPC because that is entirely what the OTHER game is designed for. All the in depth gameplanning.
 
bhall43
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So how mad would we be if Trips Pitch Strong beat ZEB for a TD every time? Is that ok because it doesn't involve a QB?
 
TehKyou
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Originally posted by bhall43
So how mad would we be if Trips Pitch Strong beat ZEB for a TD every time? Is that ok because it doesn't involve a QB?


>.> I'd personally love that. Not for the reasons you think, I just hate ZEB from all the emotional scars I went through with the Politicians
Edited by TehKyou on May 10, 2015 23:02:30
 
TxSteve
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Originally posted by bhall43
So how mad would we be if Trips Pitch Strong beat ZEB for a TD every time? Is that ok because it doesn't involve a QB?


Of course it wouldn't you knucklehead..


same reason that the vast majority of reasonable people wanted the GL HB pitch out -- it was dramatically overpowered.


Only people who cried over its removal were the people who focused on trying to exploit it: xavori / hayrow / peeti though it seems Erkner has still done fine without it / dee. who has been running whatever exploit play is around since season one but for some reason his teams don't ever seem to be very good.
 
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No option = qb rollouts.
 
Duro
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woah, id like to see the stats but this thread is pretty funny.
Edited by Duro on May 11, 2015 07:49:00
Edited by Duro on May 11, 2015 07:47:34
 
o The Boss x
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Originally posted by vipermaw82
"no boost necessary" argument over... never boosted still winning a shit ton of games through sophomore... and by never boosted... i mean NONE of their players


At sophomore, that's only 4k SP across a team. That's not that much, any full pass team would be having the same results.
 
DeeVee8
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Originally posted by TxSteve
Of course it wouldn't you knucklehead..


same reason that the vast majority of reasonable people wanted the GL HB pitch out -- it was dramatically overpowered.


Only people who cried over its removal were the people who focused on trying to exploit it: xavori / hayrow / peeti though it seems Erkner has still done fine without it / dee. who has been running whatever exploit play is around since season one but for some reason his teams don't ever seem to be very good.


Not very good? WCW has been in the Orion playoffs every season, including this season with QCB, DD, TT's and Air Raid in our league. The Drunks have had a top 10-15 spot the whole time...

I'd say we're pretty good. I just have never been able to grasp DCing. With a solid DC I think we can win Orion next season.

Everybody is calling the exploit plays...that's how they become exploit plays. How can you not use those plays when you have like 20 total plays to choose from? GFYS Steve.
Edited by Dee. on May 11, 2015 08:01:35
 
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