TxSteve, I know where you got it. I just always found it funny that people protest the acceleration comparison by saying 'that's not what the tool tip says!' when in fact, it kind of is what it says.
Not exactly, but very similar to how a physicist would describe acceleration to you. Physicists think in terms of vectors, which is a combination of speed and direction. Accelerating is changing vector, not just speed. So changing direction would be acceleration to a physicist, even if speed is maintained.
Not saying I disagree with you though. I think most things in GLB2 are a combination of several skills. I don't think acceleration is just quickness like I don't think changing direction is just quickness. What is the point of footwork, balance, route tech, pursuit, etc., if they don't impact how your dot changes direction?
Not exactly, but very similar to how a physicist would describe acceleration to you. Physicists think in terms of vectors, which is a combination of speed and direction. Accelerating is changing vector, not just speed. So changing direction would be acceleration to a physicist, even if speed is maintained.
Not saying I disagree with you though. I think most things in GLB2 are a combination of several skills. I don't think acceleration is just quickness like I don't think changing direction is just quickness. What is the point of footwork, balance, route tech, pursuit, etc., if they don't impact how your dot changes direction?





But there are no turns in the 40 so where does quickness come in?























