I would be fine with how shitty he was if he had 9 interceptions instead of zero though. He just looks so much more awful this season. Like he isn't even close half the time.
Forum > Goal Line Blitz 2 > Why? WHY? what the hell?
TDiddy8701
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Originally posted by TxSteve
Dude - what is it you're looking for here?
You won 87-7
Cleveland threw for 12 touchdowns
Cleveland completed 72.6% of his passes (61 for 84)
Cleveland threw for 802 yards
It is difficult to take you seriously.
this x50
Dude - what is it you're looking for here?
You won 87-7
Cleveland threw for 12 touchdowns
Cleveland completed 72.6% of his passes (61 for 84)
Cleveland threw for 802 yards
It is difficult to take you seriously.
this x50
peeti
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Originally posted by Detroit Leos
The deflecting bump and increased DB range has increased them it seems which makes sense. Probably not too noticeable on more established passing teams or passing teams that run the same "safe plays" all day long though as there are still some of those. Skippy threw 3 INTs in a single game for BSB earlier this season which seemed pretty crazy to me that rookie DBs would snag 3 in the same game but it was interesting to see.
so they didnt increase. thats what i thought
The deflecting bump and increased DB range has increased them it seems which makes sense. Probably not too noticeable on more established passing teams or passing teams that run the same "safe plays" all day long though as there are still some of those. Skippy threw 3 INTs in a single game for BSB earlier this season which seemed pretty crazy to me that rookie DBs would snag 3 in the same game but it was interesting to see.
so they didnt increase. thats what i thought

Detroit Leos
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Originally posted by peeti
so they didnt increase. thats what i thought
Not directly obviously but more deflections and larger DB range should increase INT numbers. It's rocket science.
so they didnt increase. thats what i thought
Not directly obviously but more deflections and larger DB range should increase INT numbers. It's rocket science.
peeti
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Deflecting is pretty much the opposite roll of INT (not literally ofc) so you talk too much into the change there imo.
A slight INT increase is sth different
A slight INT increase is sth different
Detroit Leos
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Originally posted by peeti
Deflecting is pretty much the opposite roll of INT (not literally ofc) so you talk too much into the change there imo.
A slight INT increase is sth different
Really depends on the theory behind it. If the popular belief is true that you have to win a deflection roll to then roll for an INT then more deflection rolls would equal more rolls for INTs and thus should result in a greater number of INTs.
Deflecting is pretty much the opposite roll of INT (not literally ofc) so you talk too much into the change there imo.
A slight INT increase is sth different
Really depends on the theory behind it. If the popular belief is true that you have to win a deflection roll to then roll for an INT then more deflection rolls would equal more rolls for INTs and thus should result in a greater number of INTs.

peeti
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In the end its all guessing as no one sees the code, but even it there was a buff, its not enough by looking at the stats. One INT for all 200-400 throws seems a bit little
Detroit Leos
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Originally posted by peeti
In the end its all guessing as no one sees the code, but even it there was a buff, its not enough by looking at the stats. One INT for all 200-400 throws seems a bit little
I agree but there are not going to be many when the team spams the hell out of 2-5 "safe plays". All passing offenses have to lean a bit on a handful of plays to really elevate and many of them where the TE is involved the SS or LB is just left too far out of a position or the same thing is done with deep under throws and the CB takes himself out of the play to have a chance. A good chunk of the INTs that I have noticed this season have come off of deflections which is pretty cool while others have just been CBs mugging the hell out of a WR. Just difficult for defenses to get their guys in the "right" position to get some more chances at it. My concern with any change here is that you could easily cripple the passing game if these kinds of changes are not done with baby steps. I also support buffing defenses though and have been an advocate of that for a while. As for the passing game though... The more changes are made the larger the spam will be on fewer and fewer plays that are the most reliable which I would hate. I enjoy having rather robust PBs with a lean towards 8-12 plays on any giving sim day.
Defenses got some much needed love last offseason and more love is needed. My concern will always lie with balanced offenses though when any buffs are made to defenses. They need to be thought out carefully IMO. One of these days though we can all hope for a perfectly balanced system that is fair for every offensive/defensive Gameplan! We can stash that in the NGTH thread! Haha
In the end its all guessing as no one sees the code, but even it there was a buff, its not enough by looking at the stats. One INT for all 200-400 throws seems a bit little
I agree but there are not going to be many when the team spams the hell out of 2-5 "safe plays". All passing offenses have to lean a bit on a handful of plays to really elevate and many of them where the TE is involved the SS or LB is just left too far out of a position or the same thing is done with deep under throws and the CB takes himself out of the play to have a chance. A good chunk of the INTs that I have noticed this season have come off of deflections which is pretty cool while others have just been CBs mugging the hell out of a WR. Just difficult for defenses to get their guys in the "right" position to get some more chances at it. My concern with any change here is that you could easily cripple the passing game if these kinds of changes are not done with baby steps. I also support buffing defenses though and have been an advocate of that for a while. As for the passing game though... The more changes are made the larger the spam will be on fewer and fewer plays that are the most reliable which I would hate. I enjoy having rather robust PBs with a lean towards 8-12 plays on any giving sim day.
Defenses got some much needed love last offseason and more love is needed. My concern will always lie with balanced offenses though when any buffs are made to defenses. They need to be thought out carefully IMO. One of these days though we can all hope for a perfectly balanced system that is fair for every offensive/defensive Gameplan! We can stash that in the NGTH thread! Haha
Galithor
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Originally posted by bhall43
I find it interesting that in one thread you tell us that guys with 50 sprinting are too good at covering WR's and then here you say that the points just aren't there to build an intercepting defender.
sprinting's got nothing to do with it. Every skill point you're dropping into interception skill directly is a skill point that cannot help you against a rushing team.
What Romo has done with completely ignorning it is probably closer to normal for human built teams. If the average player built CB even has 40 interception skill, I'd be surprised.
Thus, I think Interceptions are probably fine or maybe still need some small buff. The skill system being designed as it is, and the meta being as it is makes it nearly impossible to invest into the skill though. So if we're going to try and increase interceptions, I'd rather attack it with changes to the skill system instead of buffing the dice rolls. Make Interception a cheaper skill. I don't think it's justifiable at all for it to cost more than deflection with the way the sim works, and the fact you can more easily buff deflection through SAs.
Better yet, take interceptions and strip technique, and make them into one skill called "Ball Hawking" or something. Give it some value against rushing teams.
I find it interesting that in one thread you tell us that guys with 50 sprinting are too good at covering WR's and then here you say that the points just aren't there to build an intercepting defender.
sprinting's got nothing to do with it. Every skill point you're dropping into interception skill directly is a skill point that cannot help you against a rushing team.
What Romo has done with completely ignorning it is probably closer to normal for human built teams. If the average player built CB even has 40 interception skill, I'd be surprised.
Thus, I think Interceptions are probably fine or maybe still need some small buff. The skill system being designed as it is, and the meta being as it is makes it nearly impossible to invest into the skill though. So if we're going to try and increase interceptions, I'd rather attack it with changes to the skill system instead of buffing the dice rolls. Make Interception a cheaper skill. I don't think it's justifiable at all for it to cost more than deflection with the way the sim works, and the fact you can more easily buff deflection through SAs.
Better yet, take interceptions and strip technique, and make them into one skill called "Ball Hawking" or something. Give it some value against rushing teams.
Edited by Galithor on Mar 3, 2015 05:45:05
Xars
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Originally posted by Galithor
sprinting's got nothing to do with it. Every skill point you're dropping into interception skill directly is a skill point that cannot help you against a rushing team.
What Romo has done with completely ignorning it is probably closer to normal for human built teams. If the average player built CB even has 40 interception skill, I'd be surprised.
Thus, I think Interceptions are probably fine or maybe still need some small buff. The skill system being designed as it is, and the meta being as it is makes it nearly impossible to invest into the skill though. So if we're going to try and increase interceptions, I'd rather attack it with changes to the skill system instead of buffing the dice rolls. Make Interception a cheaper skill. I don't think it's justifiable at all for it to cost more than deflection with the way the sim works, and the fact you can more easily buff deflection through SAs.
Better yet, take interceptions and strip technique, and make them into one skill called "Ball Hawking" or something. Give it some value against rushing teams.
Better I think is to use QB hurries as a bonus to INT rolls by the CB. It gives a bonus to blitzing/getting pressure that's realistic. That way any SP investment in INT by a CB is magnified by the blitzer.
Isn't that how it's supposed to work? If you're a DC with slow CBs, you blitz like crazy so the QB doesn't have enough time to beat them on a deep route.
But if you blitz the best QBs in GLB2, they eat you alive. Hurries need to be more damaging to the Passing team. And not just in incompletions.
sprinting's got nothing to do with it. Every skill point you're dropping into interception skill directly is a skill point that cannot help you against a rushing team.
What Romo has done with completely ignorning it is probably closer to normal for human built teams. If the average player built CB even has 40 interception skill, I'd be surprised.
Thus, I think Interceptions are probably fine or maybe still need some small buff. The skill system being designed as it is, and the meta being as it is makes it nearly impossible to invest into the skill though. So if we're going to try and increase interceptions, I'd rather attack it with changes to the skill system instead of buffing the dice rolls. Make Interception a cheaper skill. I don't think it's justifiable at all for it to cost more than deflection with the way the sim works, and the fact you can more easily buff deflection through SAs.
Better yet, take interceptions and strip technique, and make them into one skill called "Ball Hawking" or something. Give it some value against rushing teams.
Better I think is to use QB hurries as a bonus to INT rolls by the CB. It gives a bonus to blitzing/getting pressure that's realistic. That way any SP investment in INT by a CB is magnified by the blitzer.
Isn't that how it's supposed to work? If you're a DC with slow CBs, you blitz like crazy so the QB doesn't have enough time to beat them on a deep route.
But if you blitz the best QBs in GLB2, they eat you alive. Hurries need to be more damaging to the Passing team. And not just in incompletions.
Edited by Xars on Mar 3, 2015 05:57:22
Edited by Xars on Mar 3, 2015 05:57:07
Galithor
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We've had 8 interceptions this season, and we've had 17 fumbles, losing 11 of them. Our QB rarely loses a fumble (quick Olinemen). Our pass catchers almost always lose the fumble (commonly lots of coverage defenders relative to other route runners in the vicinity).
Interceptions aren't as big a problem for a passing offense as fumbles. HBs are building for carrying grip. Most receivers don't take it above 30 probably. At best, Interceptions are "almost" as good as building for fumbles in pass defense.
You can build to do one of those things and it will potentially help you against the running game too. The other one doesn't do squat for you against the run.
Interceptions aren't as big a problem for a passing offense as fumbles. HBs are building for carrying grip. Most receivers don't take it above 30 probably. At best, Interceptions are "almost" as good as building for fumbles in pass defense.
You can build to do one of those things and it will potentially help you against the running game too. The other one doesn't do squat for you against the run.
peeti
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I agree that Hurries need to punnish the QB and should lead to even more mistakes. As pointed out...blitz a good QB and ur dead.
BTW...if you want receivers to not fall after a Catch then you surely need at least 60 Carry Grip, prolly more. Cant be surprised about fumbles when you have like 40 of it. Its pretty cheap anyway
BTW...if you want receivers to not fall after a Catch then you surely need at least 60 Carry Grip, prolly more. Cant be surprised about fumbles when you have like 40 of it. Its pretty cheap anyway
Galithor
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Originally posted by peeti
I agree that Hurries need to punnish the QB and should lead to even more mistakes. As pointed out...blitz a good QB and ur dead.
BTW...if you want receivers to not fall after a Catch then you surely need at least 60 Carry Grip, prolly more. Cant be surprised about fumbles when you have like 40 of it. Its pretty cheap anyway
It's cheap on a HB that is only bothering with Carrying Awareness and one of Power Running or Elusive Running outside their physicals and mentals.
I agree that Hurries need to punnish the QB and should lead to even more mistakes. As pointed out...blitz a good QB and ur dead.
BTW...if you want receivers to not fall after a Catch then you surely need at least 60 Carry Grip, prolly more. Cant be surprised about fumbles when you have like 40 of it. Its pretty cheap anyway
It's cheap on a HB that is only bothering with Carrying Awareness and one of Power Running or Elusive Running outside their physicals and mentals.
Originally posted by Galithor
Thus, I think Interceptions are probably fine or maybe still need some small buff. The skill system being designed as it is, and the meta being as it is makes it nearly impossible to invest into the skill though.
difficult for us to determine I think - it raises the question: what should the result be for a CB with:
- 75 int skill?
- 50 int skill?
- 25 int skill?
Should a CB with 75 INT skill intercept 10% of the passes thrown his way? 8%? 5%? 3%?
I honestly don't have a clue. Does anyone else have an opinion?
(yes - it isn't that simple as quick/sprint/vertical/awareness factor in as well)
Thus, I think Interceptions are probably fine or maybe still need some small buff. The skill system being designed as it is, and the meta being as it is makes it nearly impossible to invest into the skill though.
difficult for us to determine I think - it raises the question: what should the result be for a CB with:
- 75 int skill?
- 50 int skill?
- 25 int skill?
Should a CB with 75 INT skill intercept 10% of the passes thrown his way? 8%? 5%? 3%?
I honestly don't have a clue. Does anyone else have an opinion?
(yes - it isn't that simple as quick/sprint/vertical/awareness factor in as well)
Edited by TxSteve on Mar 3, 2015 07:12:13
Galithor
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Originally posted by TxSteve
difficult for us to determine I think - it raises the question: what should the result be for a CB with:
- 75 int skill?
- 50 int skill?
- 25 int skill?
Should a CB with 75 INT skill intercept 10% of the passes thrown his way? 8%? 5%? 3%?
I honestly don't have a clue. Does anyone else have an opinion?
(yes - it isn't that simple as quick/sprint/vertical/awareness factor in as well)
Doesn't matter. It could be 10x as effective as it is today and it'd still be 100% useless in the current sim. You don't need it to beat Air Raid or Alaska right now, and it won't help you beat Minnesota or INHS.
difficult for us to determine I think - it raises the question: what should the result be for a CB with:
- 75 int skill?
- 50 int skill?
- 25 int skill?
Should a CB with 75 INT skill intercept 10% of the passes thrown his way? 8%? 5%? 3%?
I honestly don't have a clue. Does anyone else have an opinion?
(yes - it isn't that simple as quick/sprint/vertical/awareness factor in as well)
Doesn't matter. It could be 10x as effective as it is today and it'd still be 100% useless in the current sim. You don't need it to beat Air Raid or Alaska right now, and it won't help you beat Minnesota or INHS.
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