Originally posted by TxSteve
We don't know. A made up example:
what if the old way:
100 morale = 110% of skill effectiveness (ie 10% skill bonus)
50 morale = 80% of skill effectiveness (ie 20% skill penalty)
20 morale = 60% of skill effectiveness (ie 40% skill penalty)
1 morale = 50% (ie 50% skill penalty)
But what if now it is:
50 = 100% skill effectiveness (no bonus or penalty)
75 = 10% bonus
100 = 20% bonus
25 = 20% penalty
1 = 35% penalty
Not to mention - we don't know what the gravitate means -- does it mean a 2 moral bonus every play where there isn't a morale beating taken? 5 morale bonus?
Also don't know if the moral hit from pancake has been reduced or even halved to account for the new 50 midpoint
CDog and Bort have generally thought things through pretty well when they've made changes -- I imagine they've thought things through here as well and these morale changes are designed to make morale spirals less common and less debilitating -- and as a result -- this will almost certainly not help the stunners -- if anything it will hurt us a bit.
But that is just my guess -- no more likely to be accurate than yours or anyone elses.
This would be my guess otherwise this really kinda sucks for players in general as you almost are never going to be at 100 morale during the game and not be at your full build. Makes a lot more sense that 50 is 100% of your build and higher plays better while lower lessens your build.
We don't know. A made up example:
what if the old way:
100 morale = 110% of skill effectiveness (ie 10% skill bonus)
50 morale = 80% of skill effectiveness (ie 20% skill penalty)
20 morale = 60% of skill effectiveness (ie 40% skill penalty)
1 morale = 50% (ie 50% skill penalty)
But what if now it is:
50 = 100% skill effectiveness (no bonus or penalty)
75 = 10% bonus
100 = 20% bonus
25 = 20% penalty
1 = 35% penalty
Not to mention - we don't know what the gravitate means -- does it mean a 2 moral bonus every play where there isn't a morale beating taken? 5 morale bonus?
Also don't know if the moral hit from pancake has been reduced or even halved to account for the new 50 midpoint
CDog and Bort have generally thought things through pretty well when they've made changes -- I imagine they've thought things through here as well and these morale changes are designed to make morale spirals less common and less debilitating -- and as a result -- this will almost certainly not help the stunners -- if anything it will hurt us a bit.
But that is just my guess -- no more likely to be accurate than yours or anyone elses.
This would be my guess otherwise this really kinda sucks for players in general as you almost are never going to be at 100 morale during the game and not be at your full build. Makes a lot more sense that 50 is 100% of your build and higher plays better while lower lessens your build.






























